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Darklink Presents "The Power Rank Decision" FEB 13th Tempe, AZ

Joined
Jul 26, 2008
Messages
926
Location
Tempe, Arizona
Darklink (Chris) Presents


"The Power Rank Decision"

FEATURING

There were too many discrepancies in the power ranking list so we had to hold another tournament cause of it. Oh and one of the best of the nation is coming, Atomsk.

DATE

January 23rd READ THIS CAREFULLY

REGISTRATION: 12:30 pm (BE HERE by 12:45 at the latest) I'm being strict on starting on time

BRAWL DOUBLES BRACKET: 1pm

BRAWL SINGLES POOLS AND BRACKET: 4 pm

LOCATION

Yan's and My Place
2131 E. 10th St #2
Tempe, AZ 85281

Please don't use a GPS navigation system (or Google Maps or Mapquest) to get to my address. It'll route you through a permanently closed gate.

From ASU: go east on University, turn right just before you get to Price Rd/101 (into the Jack in the Box plaza). The condo complex is in the back corner of that plaza. Go into the condo complex and follow the road all the way to the back gate. I live in the building to the right of the back gate, in the back, away-from-the-gate corner.

From the 101: take the University exit and turn west. Turn left immediately into the Jack in the Box plaza. The condo complex is in the back corner of that plaza. Go into the condo complex and follow the road all the way to the back. I live in the building to the right of the back gate, in the back, away-from-the-gate corner.

Parking: Most of the parking are assigned spaces to residents, but there are a bunch of visitor spots around the complex. Here is a map of them. Pretty much any space marked "Visitor" (usually with a yellow curb) is fair game, as are any of the spots by the pool.

By Orbit: Take the Orbit Mercury line to Escalante Center (it picks up around College & 6th at ASU, I think). Head east a tiny bit and you'll see a gate closing off a condo complex to your left. There is a human-sized door in the left part of the gate that's usually open. If it's closed, give me a call

FEES

10 Dollar Brawl Singles Entry Fee
20 Dollar Brawl Doubles Entry Fee (10 Each)

POT SPLITS

SINGLES
1st: 55%
2nd: 25
3rd: 10
4th: 7.5
5th: 2.5 (or 5 dollars whatever is more)

DOUBLES
1st: 55%
2nd: 25
3rd: 10
4th: 7.5
5th: 2.5

GENERAL RULES

* 3 Stock

* 8 minute timer

* Items are set to "off" and "none"

* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)

* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors

* No player may choose a stage they have already won on in that set unless agreed upon by both players.

* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

* If the timer runs out, the victor is determined first by stock and then by percentage.

* Metaknight's Infinite Cape glitch is banned.

* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. ***

* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

* Stalling is banned.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. ***

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match ***
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match

Additional Rules for Doubles Play

* Life Stealing is allowed

* Set team attack to ON

* Hanenbow may be moved from Ban to Counterpick for Doubles

* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.

* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.

* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.

* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.

* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.

* The semi-final and championship sets should be in at least best of 5 format.

* Drugs and Alcohol should be prohibited at most tournaments due to minor involvement and potential legal issues.

* Any rule-list that follows this guideline may include a note in its opening post (suggested beneath the tournaments title in smaller font) that reads "SBR Certified".

*** Initiating ANY suicide move results in a victory for the person who initiated it
*** Wall infinites are legal
*** Ice climbers infinite is legal up until 200%
*** 40 Ledge grab Rule: You cannot grab the ledge any more than 40 times in any match. Breaking this rule results in automatic match lost.


STAGES (SUBJECT TO CHANGE)
NEUTRAL
* Battlefield
* Final Destination
* Smashville
* Lylat Cruise
* Yoshi's Island

COUNTERPICK
* Brinstar
* Castle Siege
* Halberd
* Frigate Orpheon
* Jungle Japes
* Rainbow Cruise
* Delfino
* Pokemon Stadium
* Pictochat
* Pirate Ship
* Pokemon Stadium 2

STAGE STRIKING IS IN EFFECT AND BOTH PLAYERS MAY BAN ONE STAGE

CONTACT

Chris- 602 -696 -7917 (CALL OR TEXT)

RULES ARE SUBJECT TO CHANGE, KEEP AN EYE ON THE THREAD

PLEASE BRING SETUPS
WII+BRAWL
1. Venue
2. Venue (maybe)
3.
4.
5.
6.
7.
8.


TV
1. Venue
2. Venue
3. Venue
4. Venue
5. Venue
6.
7.
8.
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
i can bring a TV

you can put brawl on it if you want, but id like to be able to have a melee setup if theres extra TVs
 

DerpDaBerp

Smash Champion
Joined
Oct 26, 2008
Messages
2,589
Location
AZ
another 'Aye' for payout to 4th

And I'll bring a Wii+Brawl (granted that Kyle makes contact with me or tommy or whomever about going...)
 

Gah777

Smash Lord
Joined
Sep 10, 2009
Messages
1,053
If I don't work this weekend I'm coming. I'm bringing my A game this time. I will break the last place curse!/hype
 

Swoops

Smash Lord
Joined
Apr 28, 2008
Messages
1,000
Location
Tempe, AZ
NNID
SwoopsTii
Lol, I'll take you on by myself with only two stocks chris.

F*CKIN' RAAAAGE!
 

Ch3s

Smash Journeyman
Joined
Sep 2, 2009
Messages
222
Location
On top
Melee pwease! :) and ill bring my cards if you want cause i just made a deck to show my friend he fails at life. So you are not alone Atomsk
 

Ch3s

Smash Journeyman
Joined
Sep 2, 2009
Messages
222
Location
On top
Well someday consider maybe a two day I guess. Can we have at least one setup for it cause i want the practice? I wont complain since i know bein a T.O. is a pain in the *** but still i wanna try and play some melee this weekend
 

Dark Shifter

Smash Ace
Joined
May 1, 2008
Messages
754
Location
Schertz Texas
@arod: we do nned to play. This guy called atomsk is going and I heard his ddd is pretty good. Nothing compared to mine of course... XD <3
 

DerpDaBerp

Smash Champion
Joined
Oct 26, 2008
Messages
2,589
Location
AZ
Yeah I guess we could try teaming again, but for the sake of potential chemistry be aware that if Tommy or Jane are in need of a partner (if Jane goes) Tuscon has priority

and we should change our name since I definitely won't be Ness lol


NERD MOMENT.


Anyone play Yugioh?
IT'S ALL ABOUT MTG, SON


Speaking of which, if anyone is interested I could bring my mtg collection and put **** up for sale (cheap, I promise ;)). just throwing the offer out there....
 
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