What'd I miss?
1st off, Shuma, those recolors were awsome, especially 1st and 5th ones,
2nd, it seems we've been getting more supporters, as well as familiar faces...,
*Remember, Pm a founder to join, or post a request on this thread*
3rd, this deal on MP as DS's FS(sorry for the shortenings) could go either way,
Shuma's idea sounds smart, unlock her in SSE by beating Prime,
Lastly, i believe a moveset combining DarkSpidey's and Darkpaladin's would be awesome..
B-neutral- Phazon spray/beam: shoots a burst of phazon shots, 3-6( similar to getting hit by a fire flower, but with electricity effects ) and can be charged to fire a beam ( similar to the ray gun, but in the first smash bros) and can be saved.
B-side- Boost ball: DS curls up into her variation of Samus's morph ball and ricochets around the battlefield. Yoshi, Jigglypuff, and Sonic have similar moves,but can't leave the ground,
moves much faster, and cancels out automatically after 10 seconds, or by pushing B.
B-up- Shinespark: Dark Samus briefly hovers in the air and then dashes in a direction chosen by the player, damaging those in her path. Similar to Fox's Firefox, this also serves as DS's recovery move, but with electric after effect.
B-down- Phazon Barrier: A barrier of pure phazon radiates out from Dark Samus, deflecting projectiles and damaging those standing right next to her, sending them skywards.
Final Smash- Dark Echoes: Dark Samus uses this move during the final battle in Metroid Prime 3. She creates clones of herself to confuse and attack her enemies, and in Brawl these clones would act as CPU controlled teammates for a short period of time, giving Dark Samus three times the attack power. Additionally, Dark Samus's special moves are enhanced with "team" enhancements, like her upgraded moves when she used echoes in Corruption, basically, she would execute her moves like Ice climbers do when together.
Team moves:
B neutral: DS and 1 echo shoot in 2 directions, spinning, while other 2 are still capable of attacking, lasts 6 secs.
B side: multiple boost balls at once, like the Excitebike AT, darting around.
B up: player can point in a direction, and 1 at a time, the echoes shoot off, followed by Dark Samus. With skill, echoes can be shot in different directions, as there is 2 second waiting time before echo/DS is shot.
B down: all echoes surround DS, and bring out an enlarged barrier.
The echoes can be destroyed, but will join with Dark samus, recovering 25% for each,
after 30 secs-1 min.
Well, what do you guys think? And sorry for the long post :/