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Dancing Blade momentum question

∫unk

Smash Master
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Most people just spam f-airs when they take a strong hit... has anyone tested if dancing blade has any horizontal momentum change? Maybe you can live longer.

If this has been tested already my bad.
 

RabidClone

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Jul 7, 2008
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I'm pretty sure that the side-b floatiness from Melee was taken out. And replaced with charged shield breakers.
 

DarkRunner00

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Iono what the real term is but... you can Reverse Aerial Bounce... with it

I don't know if you can initiate it off stage...

But pressing side b, and then immediately doing side b other direction gives "backwards" horizontal momentum. And with The vertical lift it creates a diagonal momentum...

Iono... Fair towards the stage seems to be the new DB...
 

∫unk

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I'm pretty sure that the side-b floatiness from Melee was taken out. And replaced with charged shield breakers.
Charged Shieldbreaker is like one of the worst recoveries Marth can do. Even when he's in the top corners of the screen.

I'm talking about using side-b to stop side momentum from a strong hit... as in, not while you're trying to recover.

And side-b floatiness still exist after the jump... saved me many a times cause I can switch up my timing for dolphin slash ever so slightly.
 

Hype

Smash Lord
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I didn't test but I doubt it will stop momentum because other momentum changing/stoping moves ie. falcon kick and fox's shine dont affect your knockback.
 

DarkRunner00

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Well, upon aerials.

C-stick Fair gives me no moment... normal Fair gives me a foward downward momentum...

Nair... does not counter act momentum... this can already be seen when Dash -> SH Nair...

Bair same with fair, but gives an upward forward momentum (DB to turn)

Dair, no momentum change...

DB nothing... vertical lift/stall... and too ez to get caught in the combo...

SB doesn't work well it cancels out momentum... and is too slow to start, and too slow to chain from(not charged)

And yes, Fully charged SB is quite possibly the worst recovery... it's almost useless...
 

Hype

Smash Lord
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I think hes asking...If you get hit by a strong attack at a decently high percentage will side B reduce your knockback by changing your momentum. Hes not talking about what effect it has when you just jumping around.

I think...
 

DarkRunner00

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I think hes asking...If you get hit by a strong attack at a decently high percentage will side B reduce your knockback by changing your momentum. Hes not talking about what effect it has when you just jumping around.

I think...
Well... i thought that too... i just tested all the other aerials and specials and see if they'd reduce knockback...

which i'm not 100% sure... but what I said was what I kept seeing...
 

Hype

Smash Lord
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Does counter stop horizontal momentum or just make you fall slower? (not talking about in knockback).

I like to jump cancel counter and I slide forward.
 

Pierce7d

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. . . since we're here, I noticed that if you perfectly time a Dancing Blade while running off the edge, you'll get an upward lift. I'm not sure if this is practically applicable, since SHing to Dancing Blade will produce a near identical effect, but I suppose this is somewhat quicker. I'm not sure why it happens only as you're stepping off the edge. Anyone know something about this?
Same question as quoted.
 

DarkRunner00

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isn't it true when you run off stage, you only have your second jump?

Is is possible that, the mechanics of DB is based on time in air based on last "jump"
 

TKD+ITA+Mar=

Smash Ace
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DarkRunner00, c stick fair does move you forward, but only a little bit, and dashing to jumping (while holding forward) has the same momentum as jumping and holding forward.
 

VietGeek

Smash Hero
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Mar 19, 2008
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Same question as quoted.
Well, when you run off the edge, you basically lose your first jump, the boost is given up very likely because you're now airborne similar to a jump and DB gives a vertical life after being done near immediately after you leave the ground. It's a theory, but I'm quite suire it's the only thing that makes sense.

DarkRunner, this answers your first question too.
 

siqmonkey

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well what i do is when i'm sent off the stage i use f-airs to stop my momentum. then i fall towards the stage until i'm close enough to use my double jump and side b right after since it gives you an extra boost evertime you're in a upward momentum. then dolphin slash. this works 90 percent of the time in situation where it seems that i won't make it back.
 

DarkRunner00

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Well, I already knew that Dancing Blade gives an upward boost while rising . . . so essentially in the first few frames you step off the edge, you rise? Interesting.
it's about the sensation right before the climax...

and I don't get the last bit of thing about dahsing and jumping is the same as dashing and jumping...

I mean, when I c-stick, i have less momentum, rather when I hold a direction... and screw up my DI... before I initiate my Fair

... Edit: and if it's about my Nair thing... the momentum doesn't change, but the rising nair slides while still rising... I'm sure it's different... It looks different, unless my eyes are decieving me... where as one is a rising Nair with DI... the other is sliding, rising Nair...
 

Hype

Smash Lord
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well what i do is when i'm sent off the stage i use f-airs to stop my momentum. then i fall towards the stage until i'm close enough to use my double jump and side b right after since it gives you an extra boost evertime you're in a upward momentum. then dolphin slash. this works 90 percent of the time in situation where it seems that i won't make it back.
Fairs don't stop your momentum its just DI. Using the C-stick Give you very minimal DI, It makes you DI for 1 frame every time you press it. I don't knwo if thats what you meant it just sounds like your saying Fairs stop momentum.
 

Mighty_mo76

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So guys I'm going to go n00b for a minute:

What are some of my best options, in terms of attacks, to reduce horizontal momentum after hitlag?

I like the fairs, but will counter work better? Or some other move?

See, I've never really experimented with this.
 

Mighty_mo76

Smash Apprentice
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Smash DI can only be done during hitstun, not after your sent flying.

If you've been sent flying and are trying to recover, you're hitstun was over a looong time ago.

Can I get someone who knows what they are talking about to give me some enlightenment? v_v

See, I want to know some of the best moves to recover with and the effects they have on horizontal and vertical momentum.

I could just go and test this myself, but I'm lazy and I'd prefer to be breastfed by EL. :p
 

Cloudstealth

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DI up and towards the stage.

Use Fairs toward the stage. Actually spam the Cstick faster than Marth is capable of Fairing. It's the smash DI, not the fair, that's helping (I think)
This is what works. ^

Also when you know you going to be hit up, by say Snake's Uptilt or someone's throw. You have to just DI into them, and you'll live from the hit for about 10 more percent. Hope that helps, it makes me die at 135% from Utilt instead of 115% (with no DI).

I tried the Dancing Blade to cancel momentum today, and it doesn't stall your horizontal or vertical knockback. Just spamming the Cstick to smash DI with Fairs always works for me.
 
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