Spike6sic6
Smash Cadet
Must of you probably know how Zamus' Dair can suck at times. I've learned the hard way to not rely on it too much. But I found out a few good uses for it.
First, I think it's pretty much more of a "convenience" move then anything else. I personnaly like to use it to get a faster landing. Don't get me wrong, it has a lot of lag on landing, but it can come in pretty useful when you can use it to reach the platform before your opponent. Example; You've sent your opponent flying with a Fair/Bair and want to land before your opponent. I've noticed that a lot of times and from a certain height, you can reach the floor much faster then FFing, making it easier to follow up(with an edgeguard, for example).
Another use that's probably known is to use it to cancel momentum when sent flying upwards. This is widely known, but still I like to use it a lot.
It can also be useful when you wanna follow up with a quick move. Like if you get sent flying and the opponent is dashing towards you, it's often easy to hit with and will usually send the opponent far enough for you to get back on your feets and ready to attack. SHing it on a dashing opponent is also pretty easy to use. Of course you should still not abuse it, because it can become quite predictable.
Finally, a known way to use it, but still worth mentionning; Kamikaze in team matches. I've often gimped my opponent this way, and it comes out fast enough to be nearly impossible to dodge, unless expected. Most people will also expect you to be going for a edgehog or Bair, so it can have a good surprise effect. I haven't yet tried it in a single match, so I don't know who gets killed first, but in team it end up a fight very quickly, in an unexpected way. It's kind of a "No, you are not coming back. The match is over cause I said so." move. Most suicide moves use some kind of "grabs", so I guess her Dair is a pretty unique suicide move.
I'd say the most useful way to use it is the first thing I mentionned. It's very situationnal, but it came very handy to me quite a few times. Feel free to add comments or other ways to use her Dair. It is a move to avoid as much as possible, but still, I think it's uses are often neglected.
First, I think it's pretty much more of a "convenience" move then anything else. I personnaly like to use it to get a faster landing. Don't get me wrong, it has a lot of lag on landing, but it can come in pretty useful when you can use it to reach the platform before your opponent. Example; You've sent your opponent flying with a Fair/Bair and want to land before your opponent. I've noticed that a lot of times and from a certain height, you can reach the floor much faster then FFing, making it easier to follow up(with an edgeguard, for example).
Another use that's probably known is to use it to cancel momentum when sent flying upwards. This is widely known, but still I like to use it a lot.
It can also be useful when you wanna follow up with a quick move. Like if you get sent flying and the opponent is dashing towards you, it's often easy to hit with and will usually send the opponent far enough for you to get back on your feets and ready to attack. SHing it on a dashing opponent is also pretty easy to use. Of course you should still not abuse it, because it can become quite predictable.
Finally, a known way to use it, but still worth mentionning; Kamikaze in team matches. I've often gimped my opponent this way, and it comes out fast enough to be nearly impossible to dodge, unless expected. Most people will also expect you to be going for a edgehog or Bair, so it can have a good surprise effect. I haven't yet tried it in a single match, so I don't know who gets killed first, but in team it end up a fight very quickly, in an unexpected way. It's kind of a "No, you are not coming back. The match is over cause I said so." move. Most suicide moves use some kind of "grabs", so I guess her Dair is a pretty unique suicide move.
I'd say the most useful way to use it is the first thing I mentionned. It's very situationnal, but it came very handy to me quite a few times. Feel free to add comments or other ways to use her Dair. It is a move to avoid as much as possible, but still, I think it's uses are often neglected.