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I was getting this too, and probably not coincidentally, I'm also using XP on a bootcamped mac. I finally got past this error message by downloading every visual c++ redistributable. I think after the 2008 sp1 file it worked. If anyone else is having this problem, try that one in particular, but it definitely is a visual c++ problem, because mine now works.So I tried to use this .dll today, and I got this error message. "The application failed to initialize properly (0xc0150002). Click on OK to terminate the application." any ideas on fixing this issue. I'm using XP on a bootcamped mac if that matters.
The problem is I think the replays are just a series of button presses that are then replayed, so I think the only way to fast forward would be to increase the FPS limit... right? I'm not sure what to do because I've never implemented such a function.I'd reckon implementing the same speeds as in sc2 would be great (meaning x2, x4 and x8).
I would think once you write the functionality to fast forward the replay by double the speed, it will work for speeding it up again on the new speed; and just limit it at x8.
you then of course have to program the ability to lower the speed back to normal.
Sorry, but this is out of my control . This is due to the website whatismyip.com going through many changes. http://automation.whatismyip.com/n09230945.asp is the link where I get your IP from, and right now, it says "service unavailable." I imagine it will work again as soon as their site is fixed.ip button is broken...AGAIN
I'd far rather the heads up...Either way people don't want to play with the laggers, so there's no advantage to trying to fake your ping. This was the main reason why I decided to remove the message.
it's not possible to record a game if the roms name more than 20 Character but i play with some modified roms from goldeneye and it's not possible to record this roms without change ini file ...
It ise possible to expand to 30 or 40 character in the next version ?
with N-rage input plugin that it's possible when you are in game go to input option and uncheck you'r controller is plugged after the player 2 are player one. But this got désync sometimes ... Maybe before changing this all player must pause emulation . And if you play on kaillera take a server Emulinker if the créator of Emulinker allow swap player when you play you can type /swap 1,2,3,4 on chat box and this will swap playerhey i have a nice idea : how about adding a key or a setable button to swap between player 1-2 on p2p for playing one player games in multiplayer or multiplayer games where only one controler is used (hotseat) also somthing like a savestate support would be nice ( i gues that isnt possible without cooperating/changeing the emulator :< )
yeah i know that swap commands their are also in the unnoficial kalliera server but : you cant use it in p2p plus i tryed this with my friend and if you need to swap often it getting so annoying that its not fun anymore.. to the savestate support yeah snes9x have it but it mostly causes ds but anyway i found yesterday a new project64k (version 0.28) its compatible with projct64k / kve have much bug fixes plus it will have savestate support in future so we just can make for example a savestate when you notice that your mario party session ds a few secs ago load it and continuewith N-rage input plugin that it's possible when you are in game go to input option and uncheck you'r controller is plugged after the player 2 are player one. But this got désync sometimes ... Maybe before changing this all player must pause emulation . And if you play on kaillera take a server Emulinker if the créator of Emulinker allow swap player when you play you can type /swap 1,2,3,4 on chat box and this will swap player