With APEX gone and the EVO ruleset
disappointingly unrevised, I think it bears consideration again how to tackle the logistical problems with custom movesets in such a way that it becomes viable from a larger TO perspective.
The EVO organizer has basically flat-out said it's "too time consuming." In fairness, the EVO stage with the world watching is probably not an optimal testing ground for custom moves in a large tournament environment.
Here's what I think needs to happen:
1. Offline tournaments with >100 people between now and March need to start experimenting with custom movesets allowed. TOs need to agree on a rule for movesets, whether it's @
Amazing Ampharos
's or something a little less ambitious. Even 1 custom moveset is better than 0.
2. The knowledge and experience from these events needs to be pooled and distilled into concrete, usable steps for how to
optimally run a larger tournament with custom moves.
3. TOs need actual human beings to
volunteer their time to attend these events and put the distilled information from step 2 into action from the very beginning of the setup process.
4. TOs need to elect a knowledgeable and trustworthy representative to ensure that these custom move rulesets are being complied with on each of the units before the tournament begins to save time.
Unless each of these things can happen in a way that everyone is satisfied, it's just not a worthwhile risk for TOs to take when trying to ensure that their event moves as smoothly and painlessly as possible. If we get up on the world stage and blow it, though, that's it--good luck convincing other TOs in the future it's viable. There's no need to rush this, so let's use this space for sharing and collating useful custom move information and see if we can get step 1 moving.
Update 1: EVO coordinator
may be reconsidering his stance, which makes this thread all the more imminently necessary, in my mind.