Raziek
Charging Limit All Day
So, having messed around with a number of them, I think we should start discussing whether these custom specials have a place in tournaments.
Personally, I am heavily in favor of them. From what I have seen thus far, they allow a great degree of customization from a playstyle perspective, sometimes drastically changing the move's purpose!
As an example, Arcfire1 for Robin is a slow, lingering projectile that has guaranteed follow-ups. Arcfire3, however, is a very steep angled fireball that hits twice and fires much faster, to the degree that he can use it as an approach!
Customization takes no longer than setting custom controls, and can be done quickly and easily at character select in a matter of seconds.
The biggest limiting factor I see to them is that they have to be unlocked. I'm unsure if there will be a 'fast' way to do this, or if we're going to have to place the burden on the player to have their customs unlocked on their console if they want to use them.
Thoughts? I think the added depth is easily worth the trouble, my only concern is implementation.
Personally, I am heavily in favor of them. From what I have seen thus far, they allow a great degree of customization from a playstyle perspective, sometimes drastically changing the move's purpose!
As an example, Arcfire1 for Robin is a slow, lingering projectile that has guaranteed follow-ups. Arcfire3, however, is a very steep angled fireball that hits twice and fires much faster, to the degree that he can use it as an approach!
Customization takes no longer than setting custom controls, and can be done quickly and easily at character select in a matter of seconds.
The biggest limiting factor I see to them is that they have to be unlocked. I'm unsure if there will be a 'fast' way to do this, or if we're going to have to place the burden on the player to have their customs unlocked on their console if they want to use them.
Thoughts? I think the added depth is easily worth the trouble, my only concern is implementation.