Size: Small
Weight: Heavy
Jumps: None, his gimmick would be having an Air Dash instead. He can still jump off the ground.
Jab: Knuckle Gun - High Damage, Floaty Stun, Decimates Shields
F-Tilt: Basic Gun - 3 shot gun that acts similarly to Mega Man's buster, except it must fire all three shots. Knockback is a bit more significant as well.
D-Tilt: I don't know what gun it is, but it's the attack that Ray 01 did to Rakansen at the end of the intro cutscene becasue it's the only time I've ever seen a robo actually crouch. Basically shoots a shot at a shallow upward angle.
U-Tilt: Umbrella Pod: Places Umbrella pods above head that explode almost immediately, disjointed hitbox, excellent anti air.
Dash Attack: Slide Gun: Uses the slide shot mechanic to fire three rounds in front while sliding farther than a luigi wavedash.
Grab: Claw Gun - Extremely long range grab with homing. On the flipside, it lasts until it hits, or hits the edge of the screen, making it EXTREMELY risky from long range.
Z-Air: Claw Gun - Acts more like other character's z-airs in that it can attack, but also tether ledges.
N-Air: Splash Gun: Shoots groups of stationary rounds. For balance purposes, only one set of rounds can be on screen.
F-Air: Basic Gun - Same as F-Tilt, except it transitions into F-Tilt when landing while using it.
D-Air: I don't know what pod it is, but it's another intro cutscene attack, and it's the one Ray 01 does while flipping over Metal Ape. Drops 2 pods below him after flipping over and they explode on contact with opponent or ground.
U-Air: Smash Bomb (heh) - It's a very quick bomb that explodes directly above you. Seems good to me.
F-Smash: Ray's Charge Attack: Yeah this one was obvious. Like the game, it's fully invincible. Long recovery frames make it a risky reversal.
D-Smash: Dual Wave Pods: Just a ridiculous down smash that sends out those lovely green waves in both directions.
U-Smash: Rising Gun: It's a giant gun shot that looks like a huge uppercut, seems like prime up smash material to me.
N-Special: Dragon Gun: It's one of the most, if not THE most, popular guns in the game. Shoot a low homing, powerful shot with that lovely screech we've all come to cherish.
F-Special: Standard Bomb: Hold the button down to aim it horizontally like you would in CR, but it's just a normal arc bomb with a simple explosion. In the air, it flies straight like it would in the game.
U-Special: Acro Bomb/Pod: Either or does the job. Sends you high into the air while putting you into a damage/helpless state, but you don't actually take damage. You can use this to spike opponents.
D-Special: Satellite Pods: Can put up to 2 down. They'll hang in the air and chase anyone close to them that isn't Ray 01. They'll explode after a bit on their own if not bothered.
Final Smash: Wyrm Gun: Since Install-Style final smashes are gone, I figured the most famous illegal part would suffice. Basically a 5 dragon gun width shot that acts similarly to shiek and dark pit's final smash.
The main goal of this was to pay homage to as much of Ray 01's history as possible, as many of the odd techniques CR had, and as many cool parts that had interesting applications when put into smash.
Here's the cutscene in question if you don't know what I'm talking about:
https://www.youtube.com/watch?v=U-4EwKAGvqQ