[] SUND4NCE []
Smash Rookie
(Before i begin, i want to mention that i wasn't sure where to put this. Apologies in advance if i'm not supposed to put this forum post here.)
Do make sure to give my stage a "yeah" if you enjoyed what you saw here, it'll really help in the long-term.
I'll also provide the appropriate twitter link if you want to share this map on social media: https://twitter.com/4ntarianSP4CE/status/1119154833255047169
Description:
"Cage Fight!!!" is a party map that supports up to 4 players (whether it be online or offline). The goal of the game is simple: the fighters are spawned on top of the platform inside of the box (the "cage") and fight each other. The only way to kill an opponent is to knock them through the hole at the top of the map, which is easier said than done. It isn't uncommon to get to about the 300% range or higher before you're eventually KO'd, the fun mostly comes from the mayhem than ensues.
I HIGHLY recommend playing this on either 4 player free for all or 2v2 teams. Its best played with a lot of friends and can get a bit stale with only 2 people.
The map itself was inspired by a custom stage i used to play a lot on during Brawl. It followed a very similar premise, and my goal with this stage was to revise and refine that design, as well as distribute it online so that everyone can enjoy this very chaotic game.
Rules:
I'll be providing my recommended rules for both online arena rooms, as well as offline local play. I'd normally just have it be stock battles on online, but you can't have unlimited time in an arena room (the max is 10 minutes). Because of that, i had to really adjust my preferred ruleset into something that'd work for the online setting as well. I hope you'll agree with my suggested rules, and if you don't, you're free to rework them to your liking.
Do make sure to give my stage a "yeah" if you enjoyed what you saw here, it'll really help in the long-term.
I'll also provide the appropriate twitter link if you want to share this map on social media: https://twitter.com/4ntarianSP4CE/status/1119154833255047169
Description:
"Cage Fight!!!" is a party map that supports up to 4 players (whether it be online or offline). The goal of the game is simple: the fighters are spawned on top of the platform inside of the box (the "cage") and fight each other. The only way to kill an opponent is to knock them through the hole at the top of the map, which is easier said than done. It isn't uncommon to get to about the 300% range or higher before you're eventually KO'd, the fun mostly comes from the mayhem than ensues.
I HIGHLY recommend playing this on either 4 player free for all or 2v2 teams. Its best played with a lot of friends and can get a bit stale with only 2 people.
The map itself was inspired by a custom stage i used to play a lot on during Brawl. It followed a very similar premise, and my goal with this stage was to revise and refine that design, as well as distribute it online so that everyone can enjoy this very chaotic game.
Rules:
I'll be providing my recommended rules for both online arena rooms, as well as offline local play. I'd normally just have it be stock battles on online, but you can't have unlimited time in an arena room (the max is 10 minutes). Because of that, i had to really adjust my preferred ruleset into something that'd work for the online setting as well. I hope you'll agree with my suggested rules, and if you don't, you're free to rework them to your liking.
OFFLINE
Style - Stock
Stock - 5
Time Limit - Infinite
FS Meter - Your call
Spirits - Your call
CPU Lv. - Doesn't matter
Damage Handicap - Off
Stage Selection - Anyone
Items - (pictured bellow)
Random Stage Selection - Doesn't matter
First to - doesn't matter (if you want numerous rounds, i guess best to 2 or 3 wins?)
Stage Morph - Off
Stage Hazards - Doesn't matter
Team Attack - Doesn't Matter (if you're playing a teams variant, I'd set it to "on" for fair play)
Launch Rate - 1.0x
Underdog Boost - Doesn't Matter (haven't tried it, it could possibly make things more fun)
Pausing - Doesn't matter
Score Display - Doesn't matter
Show Damage - Yes
ONLINE
Style - Time
Time Limit - 10:00
FS Meter - On
Spirits - Your call
CPU Lv. - Doesn't matter
Damage Handicap - Doesn't Matter (turning it up might help compensate for the time restrictions)
Stage Selection - Anyone
Items - (pictured bellow)
Random Stage Selection - Doesn't matter
First to - 1 Win
Stage Morph - Off
Stage Hazards - Doesn't matter
Team Attack - Off
Launch Rate - 1.0x (idk if you can change it in arena to begin with)
Underdog Boost - Off (idk if you can turn it on in arena to begin with)
Pausing - Off
Score Display - Off
Show Damage - Yes
Suggested Items
Style - Stock
Stock - 5
Time Limit - Infinite
FS Meter - Your call
Spirits - Your call
CPU Lv. - Doesn't matter
Damage Handicap - Off
Stage Selection - Anyone
Items - (pictured bellow)
Random Stage Selection - Doesn't matter
First to - doesn't matter (if you want numerous rounds, i guess best to 2 or 3 wins?)
Stage Morph - Off
Stage Hazards - Doesn't matter
Team Attack - Doesn't Matter (if you're playing a teams variant, I'd set it to "on" for fair play)
Launch Rate - 1.0x
Underdog Boost - Doesn't Matter (haven't tried it, it could possibly make things more fun)
Pausing - Doesn't matter
Score Display - Doesn't matter
Show Damage - Yes
ONLINE
Style - Time
Time Limit - 10:00
FS Meter - On
Spirits - Your call
CPU Lv. - Doesn't matter
Damage Handicap - Doesn't Matter (turning it up might help compensate for the time restrictions)
Stage Selection - Anyone
Items - (pictured bellow)
Random Stage Selection - Doesn't matter
First to - 1 Win
Stage Morph - Off
Stage Hazards - Doesn't matter
Team Attack - Off
Launch Rate - 1.0x (idk if you can change it in arena to begin with)
Underdog Boost - Off (idk if you can turn it on in arena to begin with)
Pausing - Off
Score Display - Off
Show Damage - Yes
Suggested Items
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