• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Critiques Needed for a Marth Main

Hinryu

Smash Apprentice
Joined
Oct 12, 2008
Messages
117
Location
Ashe County/Boone(ASU), NC
Yo everyone!!

I just started playing this game competitively over the summer, and was hoping you guys could give me some advice or whatnot with my Marth. I have found that I am really bad at versus Falcos, because the lasers destroy me.

We have local tournies where I live and have been getting second place most of the time. I really want to get better with Marth, so if you have any advice I could use it! Thanks!


http://www.youtube.com/watch?v=7BWWT7hIPDA

http://www.youtube.com/watch?v=I2AJxWOnzec

Those are from last Saturday. So if you can help me out I'd appreciate it!

I'm also really thinking about having Fox as my second, is that a good idea?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I don't think I saw you ledgehop once. Ledgehopping/ledgedashing is a million times better than the standard ledge options.

Also, you need to grab more. Fsmash less. Dtilt more. Side b less.

Doc's pills are annoying. Learn the timing for when you can counter them into him. Also, swatting them with jabs/fairs is pretty good.

Also, it's very important that you don't full jump often. Marth is fairly vulnerable when the opponent is below him (at least, considerably more than when he's on the ground). Try not to jump as much, but dash dance if the lack of pill spam permits it.

Overall not bad. Grats on getting to GFs.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
play smarter. you have your techs down but you have no idea what they are used for. there really isn't a top level marth main to learn from anymore, but dark sonic is probably the closest thing to that.

marth is probably the hardest top tier character to learn to play, sheik and fox being the easiest. you might do better to learn how those characters work before you try doing it with marth

all in all, just travel to larger tournaments and you will get better, guaranteed.

specifics:
dash dance long and smooth, and mix in fox trots and pivots. you are safe as long as you can dash out of the way and pivot grab their approach.

if they are pill spamming, or trying to space you in general, just switch to controlling the stage with fairs and use retreating nair if they try rolling into you.

if you want to edgeguard doc really well, grab the edge and bair him out of his jump. it will probably be more consistant than trying to fsmash or dtilt, because of how good doc's upb is.
 

Hinryu

Smash Apprentice
Joined
Oct 12, 2008
Messages
117
Location
Ashe County/Boone(ASU), NC
Ah thanks for the help.

I will use this to help get my Marth up to par. Right now I want to concentrate on him, but I do play Fox/Falco occasionally when I get bored.

I know I really need to work on my edgeguarding and whatnot. That's what I'm working on now.

@Sveet - How could I play smarter?

 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Yeah you do need to get a better movement game. Dashdance more. Sure, it's tempting to just sit there and slash away all approaches, but it's not really practical.

There's also the idea of doing things that are worth it.

For example, if you throw out an fsmash in the middle of Yoshi's Story against Doc at twenty percent, what do you gain? If you connect - even with a tipper - he's probably not going to die, and you're not going to start a combo with it. If you miss, you get punished. Instead, use less punishable, higher reward moves like grabs and airs and such.

EDIT: You NEED to save your doublejump. Especially against bair gimping Docs, if you get hit out of your doublejump, you're gone. Again, yeah, you can do your little Counter trick and get seven percent or maybe even connect with a fair for thirteen or so, but it's not nearly worth it.

Also, stop dash attacking so much. Seriously. There's almost always a better option
 

Hinryu

Smash Apprentice
Joined
Oct 12, 2008
Messages
117
Location
Ashe County/Boone(ASU), NC
Thanks eleven I'll keep that in mind. I don't really know why i was jumping around when the Doc was coming back from his stock. Just from habit, same with the dash attacks.

I've been working on the whole dash dancing thing I guess I shouldn't dash dance so fast like that, and close to the edge eh?
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Yeah, Marth isn't as fast as you'd think he is. His shffl isn't very fast and his jabs and tilts and such tend to be a little slower than that of most chars, so you really want to be efficient. Dashdancing isn't just there to look cool (although, if done properly, it does look pretty sweet) it's there for spacing and mindgames and baiting and positioning. Learn it, love it, use it, abuse it.

Also, dear God, the dtilt rocks as an approach. It's so nice against hmmm... Falcon, Falco... anyone, really. Dtilt goes into grab pretty well, and it also sends in a way such that you can pressure them back towards the edge, which is always a good thing for Marth.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
when i say play smarter i mean don't do things with no purpose. when you dash dance, what are you doing? are you using it to be mobile or because you see other people dash dance there?

i liked the begining of the first stock, you were using WD OoS to jab. its a really nice, safe option.

if he leaves the ground, space fairs on him all day long. on the ground use dash dance grab and dtilt. the match-up should be really simple for marth.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
if he leaves the ground, space fairs on him all day long. on the ground use dash dance grab and dtilt. the match-up should be really simple for marth.
In terms of what you need for the match-up, yes, I'd say simple. (I assume we're still talking about Marth/Doc.) But it can be annoying, with Doc's pills and throw > kobe. You just need to pressure him so he can't spam all day; and have good spacing to avoid shield grabs/DD grabs.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
naw, if you hit doc, you should combo him pretty hard. Just fair fair fair fair off the stage and then edge guard. He made it back to the stage? Fair him a few more times and see how he feels. Thats my strategy at least lol. I find doc can't really deal with marth's range once you know how to fair through pills.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
As fast as fair comes out, it still has a bit of cooldown lag, so if spaced properly, the Doc can still punish you even after you fair through their pill.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Ideally you retreating fair through pills and wait for the distance between you and Doc to be correct to allow you to dash under the pills and close in enough that Doc feels threatened and has to temporarily cease the barrage. Ugh. But pills have such a tricky trajectory. It perturbs me how much I fail to find openings in FH pill spam. X_X
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
if they FH pill you can walk under the bounce (this is what i usually do)

i dont even stop to hit pills unless they are SH or standing (doc WANTS you to jump over the pills)
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I find it's not so bad when you're on a stage with platforms that can act as shields/conduits for platform dashing.

But that might just be me.
 

R.I.Y.P.

Smash Cadet
Joined
Aug 12, 2009
Messages
33
Location
Tennessee
Except that you would still get hit by pills as they bounce around. Plus they can just wd back after the fh or sh pill, causing you to miss the grab.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
You can just jab the pills and approach extremely slowly until you close the distance. This will force doc to approach in which case you can jab pill > DD away/wavedash back and punish. If he gets enough start up time he will end up catching up to the pill as he charges in which case you need to retreating fair to hit both doc and the pill at the same time. Dtilt in general is good until you start just getting flat out faired in your face. I don't use often. I prefer to nair in place since it covers both the short hop and ground approach. Like mentioned sneaking under the pill at its height is really good.

And anybody who thinks edgeguarding doc is easy is playing a terrible doc. Doc will get back if he pills and DIs correctly. Doc vs Marth is actually a pretty advanced matchup for Marth.

Also, perfectly spaced Dash attack > running dtilt always.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I disagree. Dash attack lets them wavedash out of shield and grab you. Dtilt they can't do that against. Plus dtilts can lead into grabs.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
"Always" may have been a little too far, but...

Generally speaking, not just doc specifically:

Dtilts do not lead into grabs unless you're talking about them being caught off guard and shielding after the dtilt which is a case of them not being good.

On the contrary, Dash attack leads to utter ****. Now vs doc specifically, I could be wrong but I have never been WD out grabbed after the perfect dash attack. The lag isn't as bad as people think. Similarly to a tip fsmash, they can't get there before I sidestep/roll/dash away (could be wrong about that too).

Anyway running dtilt is really obvious, and has almost no payoff against good players. I would never blatantly approach with either move tho.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
dtilt is amazing as an approach. it is almost impossible to punish because you can dash dance out of the iasa frames. the only way to punish it is to be jumping at marth with an attack while he thinks you're on the ground and dtilts you.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Don't be predictable then. You can wavedash into it too, you don't have to do it out of a run.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Marth should pretty much never be approaching ever.

Running dtilt was the argument. Takes too long to get there, they have too much time IE too many options to react. Once you run past your DD range you can either dtilt, shield, or wavedash. All limiting and you are likely now out of position without good options. By the time you get there you could have a shielding opponent in your face, he could be on a platform, or he could just shffl in place to punish. This only works on players who are DD camping and have no other plan but to DD grab. Plus, if you don't run them all the way to the edge before the dtilt, they can STILL DD grab you.

Yes don't be predictable. Use it literally once a match against DD campers only. Hardly an "amazing" approach.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Okay, I can agree with pretty much all of that.

How does that make dash attack better, though?
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
You don't need to wait til ur past ur DD and again more lucrative follow ups. Like, really lucrative. Problem is it can be CC tech'd early on. Still a really good move tho. Like I said I've never seen anyone WD out grab dash attack I think it's not laggy enough. As far as knowing for sure that seems like something you'd be more likely to know than me.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
You can do it for sure, I looked up the frames =P

It doesn't get wavegrabbed because it usually either lands or gets straight up grabbed.

I don't disagree that dash attack is good if you can connect with it, I just think dtilt - in all situations where you could use either - is safer, with similar returns.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Niko, you can't be punished for dtilt as long as you dtilt for a tipper. They will 1) not be able to shield grab, 2) not be able to hit you with an aerial (they are too far away/you shouldn't be dtilting if they are in the air already coming at you)

dash attack is good but you should use it a LOT less.
 
Top Bottom