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Critique my useless marth

MalcolmGNAR

Smash Rookie
Joined
May 11, 2008
Messages
3
http://www.youtube.com/watch?v=CP52AS0u4K4


http://www.youtube.com/watch?v=svKSFhrfiYc



Me vs Midnight702 on all of them



SORRY FOR THE RANDOM MUSIC + THE BAD QUALITY


Any help will be appreciated







Join Date: May 2008
Posts: 2
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Thanks everybody ill be working on the following please add to the list!!!

-dont roll to much

- more dancing blades

-more dslash even as a finisher

-go off stage (thats how I ussualy do my kills but i dont go off stage online I ussualy kill myself do to lag)

And what is dolphin cancel?
-spacing

- less uptilt?

- more defense
 

Shaya

   「chase you」 
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/人◕‿‿◕人\ FABULOUS Max!
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ShayaJP
I just watched the first video:

Your dodging ability was reasonbly up to par during the beginning, but you never dodged the 'other stuff'.

Also you rolled around too much, roll roll roll roll bam forward smashed by your enemy.

The quality and lack of sound made it very hard to critique anything else really... I couldn't tell whether the counters were fluke or actually well timed and responsive to the opponent.

Neither of you used his Dancing Blade well, and there was little Dolphin Slash.
 

zCasanova

Smash Lord
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Sep 26, 2007
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Was this on wifi?

Both of you seem to have a decent grasp on the Marth basics. The biggest thing that stuck out for me was the way you were both using utilt ALL the time, that was definitely different. Not sure whether that's an up or a down, but it is definitely different. Try to use dancing blade more often, and dolphin slash also makes an amazing kill move. There were also a few times when you missed a dtilt, only to follow up another dtilt, and then another and another. Don't do that, it isn't good. You also tried to edgeguard with sb on occasion, that's something else that isn't good, it's too easy to dodge. Also, don't be afraid to go offstage after your opponent, Marth has a nice gimping game, and a nice nair, which I didn't see at all during the second video. With all of your aerials being fairs, imagine the knockback that a fresh nair would have at higher percentages.
 

Pierce7d

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Dec 20, 2006
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Teaneck, North Bergen County, NJ, USA
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I PERSONALLY LOVED THE USE OF UTILT!! I saw a little of me in there.

/end positive buffer as I now go on a rant.

YOU HAVE NO PATIENCE!!! This actually goes for both Marths. If I were one of those Marth's, I'd've been able to take entire stocks fighting in one spot. I didn't see any walking, Marth's Ftilt OWNS SH approaches, but I only saw either of you Ftilt at grounded opponent's (not really a good idea). Jab was not used to own SH approaches either. Horrible spacing from all that rushing around. It was like watching two bulls charge at each other the entire match. I do applaud the use of counter, since you were both rushing like madmen. I missed Dancing Blade, Dolphin Slash.

DO NOT CHARGE SHIELD BREAKER OR FSMASH TO EDGEGUARD. IT DOES NOT WORK!! Dolphin Slash edge cancels, so your Fsmash hitbox never ever had a chance to hit your opponent. Shield Breaker even less so. This is my biggest pet peeve.

Furthermore, what was up with the Dolphin Slash recovery accuracy. I saw many, many times when you poorly spaced Dolphin Slash, and did not edge-cancel. Ironically, this is punishable with Fsmash, but you shouldn't rely on your opponent failing. Just don't fail.

There are more things you need to work on beside what I just mentioned, but that'll do for now. I would suggest investing in some patient, defensive strategies.

Lastly, pretty much everything ^zCasanova^ said was on point. I can cosign on his advice as well.
 

zCasanova

Smash Lord
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Sep 26, 2007
Messages
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Lancaster, SC
I PERSONALLY LOVED THE USE OF UTILT!! I saw a little of me in there.
I what situations do you usually use utilt? I primarily use it for juggling, but the Marths in the video were using against each other when they were both on the ground? Is its range misleading? Don't you have to be almost face to face in order for it to connect if your opponent's on the ground--and aren't there better alternatives if you do have to be that close?

Enlighten me, please, this is something I haven't given much thought to.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
I what situations do you usually use utilt? I primarily use it for juggling, but the Marths in the video were using against each other when they were both on the ground? Is its range misleading? Don't you have to be almost face to face in order for it to connect if your opponent's on the ground--and aren't there better alternatives if you do have to be that close?

Enlighten me, please, this is something I haven't given much thought to.
Only it's range in the back is misleading, and even then, I too do not see how one would use it close range consistently either. If you whiff it or it's blocked, you're kinda screwed. I use it mostly on people like Fox and Falco who can approach from above but defensively, that's kinda it.

Do tell.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
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4,061
Location
Toronto, Ontario
Too much jumping! If one of the Marth's just stayed patient on the ground, they'd pretty much control the entire match. A fair or nair sheilded means a fsmash to the face.
 

MalcolmGNAR

Smash Rookie
Joined
May 11, 2008
Messages
3
Thanks everybody ill be working on the following please add to the list!!!

-dont roll to much

- more dancing blades

-more dslash even as a finisher

-go off stage (thats how I ussualy do my kills but i dont go off stage online I ussualy kill myself do to lag)

And what is dolphin cancel?
-spacing

- less uptilt?

- more defense
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
^dolphin cancel as you say is what they call dolphin slash edge cancel. Its where you sweet spot the edge when using dolphin slash. Not amazing it was alright. Spacing wasn't amazing and like mentioned above many moves were used in situations where it was disadvantageous.

Yes use utilt less esp. against Marth since many things out space it. Not necessarily more defense but just slow down which will result in a more defensive game. This means use poke moves a lot which means use more d-tilt, single jab, single DB, and a little more shield breaker.

But answering the use of utilt. I would say it is also a very good defense against the SH approach. Not against Marth but against the likes of C. Falcon, Fox, and others it is a very good counter when ftilt may be degenerated. I would only use utilt over ftilt because it leads into potential juggling while you cant really follow up with anything after ftilt.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Well, do matches offline then.

If you really want to do well in lag (works on bad HDTVs too), is to be patient. Look for openings and stick with swift and safe moves. Go in for kills when your opponent is weak enough to surely be done in. It's a style of racking up damage and killing later. It's not flashy, but it works. Camp with retreating Fairs or Dtilt, and shut down attempts at aerial approaches by doing Dtilt to lure them in and Ftilt to hit them out. Marth dittos are about sticking to safe moves, punishing mistakes and spamming side-B. No, I do not kid. Side-B is an indicator of skill. <_<

I still say give us offline matches and we'll see your potential at its fullest, which will allow us to critique you better overall.

So yeah, if you're new and need help, I don't suggest you show us a Marth ditto, but a match with another character. Marth dittos are so outrageously ******** in this game that no one can take them seriously.

Dsmash as a finisher is situational. Remember that. Don't take it into heart that you have to spam the hell out of that move everytime you need to kill; that's not the point. Not enough Dsmashing but one every now and then to kill and punish is better than spamming it and making it not be able to kill at all.
 

zCasanova

Smash Lord
Joined
Sep 26, 2007
Messages
1,502
Location
Lancaster, SC
I still say give us offline matches and we'll see your potential at its fullest, which will allow us to critique you better overall.
Agreed.

It's really hard to critique wifi matches, as a person's online playstyle usually differs greatly from their offline style. Not only that, but as VietGeek said, Marth dittos are silly. Give us a better video and we'll be able to give you better advice.
 

MalcolmGNAR

Smash Rookie
Joined
May 11, 2008
Messages
3
K guys ill be mosting a new video in 2 days since thats when i will be going to my friends house to brawl ^_^
 

Pierce7d

Wise Hermit
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Dec 20, 2006
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Location
Teaneck, North Bergen County, NJ, USA
3DS FC
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I what situations do you usually use utilt? I primarily use it for juggling, but the Marths in the video were using against each other when they were both on the ground? Is its range misleading? Don't you have to be almost face to face in order for it to connect if your opponent's on the ground--and aren't there better alternatives if you do have to be that close?

Enlighten me, please, this is something I haven't given much thought to.
Alright, Utilt is a highly underused utility IMO. First of all, it comes out hyper quickly, which makes up for it's ending lag if used correctly. Secondly, it arch behind Marth, causing a very unexpected linear trajectory knocking your opponent horizontally, and quite a distance, and causing it to hit behind him as well. It lifts well, and at a certain sweet spot, it drags your opponent, causing a certain tossing trajectory, which can throw an opponent in front of you up and behind you, which can sometimes cause a really nice set for a tipper Bair.

It also comes out really sweet after an auto-canceled Uair, which leads to my favorite Fair -> Uair -> UTilt combo which is a bit more accurate and less punishable than Usmash. (Hmm, I should see what that looks like if I plug a Dolphin Slash at the end . . .)

Spamming it over grabbing, jabbing, Dancing Blade? Definitely not. But to neglect it is a huge mistake. I am generally not punished for Utilting.

In the second vid, see 1:32 ish and the awesome KO at 1:59 ish. Just note the effect of each Utilt hit has a really sexy effect, when you rewatch the second vid. Lulz when it comes out quicker than and opponent that is about to Fair you in the back.
 
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