I watched you vs tink
here
this is my review
GAME 1
Strike to Yoshi's
I'm guessing you wanted to gimp him
Opening stock is b-throw; go figure
A lot of janky tilt pressure but okay; you should remember you can just grab him for shielding though; everyone needs to grab at shields more
If you're doing needles > wait for their OOS response pressure > I generally recommend bair or up tilt because bair is super safe and up tilt has great rewards at low percents but w/e
1:10 after charged up smash, don't end your combo so soon; you could have daired, up tilted, or uaired into another move (or more moves)
You seriously need more control over your character; I keep seeing you botch movement and simple stuff like ledgehop bair.
Don't always attack after you ledgedash; rolling, dashing, jumping, etc. are all legitimate, viable options.
Nice attempt to bait with the needles but don't do it on this level and stand further back.
Your timing on hitting techs vs platform'd opponents, or opponents about to be platform'd needs improvement. Again, these are simple control things and character familiarity. I can suggest some easier alternatives if you want, but you should be able to do these.
Your next edgeguard looked like you wanted to fall offstage and DJ nair but you stopped before sliding off. Seriously, get more familiarity with her movement and junk. You need to be able to do this stuff.
GAME 2
BF *****
You flubbed a dash attack after up smashing. I generally think if they fail DI on an up smash you can do MUCH MUCH MUCH better things than dash attack but this is stuff we should be able to do. I flub dash attacks a lot too but there are tricks to getting them; try dash dancing around to get positioned for the dash attack before releasing it. It's actually quite good.
I generally prefer SH fair pressure when Fox is platformed (or to FJ fair much further away).
You have the unfortunate habit I have where we try to force the needles on people after they respawn. This is a bad habit we should be aware of. By needling him you dropped a chance to b-throw him as he ran into you, which could easily be a gimp. Remember; needles are more than just a good damage racker. A full set is a great combo finisher at low percents to get them out of CC percent, covers a ton of recovery options, etc. We need to use them more flexibly.
I really liked how you wavelanded onto the platforms to chase Tink, rather than spamming aerials at him. I might try this. It takes advantage of her good ground moves and jump speed, and chases without emphasizing her bad aerial mobility or hang-time. Interesting.
Nairing below Fox (when he's top platform'd) is terrible. It literally loses to all his aerials (except uair). Bair is the better move if you're gonna toss sex kicks at him.
If you're going to do the M2K tech chase, you have to WD out of your grab WAY WAY WAY faster than that.
Once again, the issue of not having full control of your movement (or misclicking a move) costs you a gimp. You need to remedy this.
Again, you can do more with an up smash like that.
GAME 3
Yoshi again
YES A REAL COMBO I KNEW YOU COULD DO IT
Attacking with perfect invincibility out of ledgedash is hard; consider shielding or doing other stuff. Or be less direct about challenging his space and do a smaller ledgedash.
It looks like you're guessing techs mostly on his second stock.
Oh my another combo.
Bleh, the needles thing again. I know, you want to rack needles but they have more uses than that. You could have faired or up tilted that so easily and then gotten a sick grab and possibly beast damage.
Your last stock (after you got hit to 91%) looked really good. You should be aiming to play like that always. You used really good shielding and worked well out of shield. Some combo decisions were meh; after an u-tilt I generally prefer grab, more u-tilt, or f-tilt for the better combo. D-smash won't usually lead to much else. Again, your timing vs platform'd opponents is bad. Consider up tilting below them; it's very easy and very effective (works on FoD, YS, and PS).
Basically, control your impulses. I know, we want to put it away. But the more you try to force it, the more you play into their hands.
Grimy, nasty, Fox hands.
GAME 4
So much salt omg
Okay, I think you gave up way too much stage control with that fancy movement but otherwise it was fine.
Uairs are okay but you need to track his movement better or use a more ranged move that covers more (back air).
I have lost track of the number of times you've dropped stuff because the opponent has landed on a platform after a move but it's way too high. Gauge your time better.
Nair OOS is not meant to be done forward; move backwards.
GAME 5
FoD
Bleh, flubs on wavedash spacing (no move to defend self when he comes in, too close, etc.) and then panic down smashing is just... bleh...
Dropped dash attack combo. Come on atma, I know you can get these lol. Just screw around vs a training mode Fox so you know roughly when you can do what. I'm not even sure what you were going for when you jumped. Control your character.
SD after missing a gimp. Character control man! And efficiency. You don't need to be fancy after hitting those needles or whatever. You can just ledgehop bair mindlessly until he dies. It's very easy.
That was a very smart poof at the end to go for the edge because recovering onstage would have killed you either way. And it forces him to be honest about his timing.
MAIN THINGS
You need to learn how and when to do simple stuff like ledgehop bair ad infinitum to kill someone.
You mess up A LOT. LIKE, WOW. You miss like 5 hits or more during a combo. Often this self-corrects because you're Sheik, but more combo accuracy is required (actually, more accuracy in general is required). Similarly, combo greed is also required. There are a lot of times where you can guarantee a second or third hit but you stop at the tried & true Fair. Just slot a dair or u-tilt in some of these.
You need way more control over your character. I cannot emphasize the number of things that look like mistakes. And that probably are mistakes.
Needles thing. You seem to get into the mode where all you want to do it hit a set of needles 'cuz 18% whoamagod broken. But you drop some good gimp or grab or w/e opportunities when you do this.
You're very predictable when ledgedashing onto the stage.
GOOD THINGS
You have some stretches where you look really good. Play more like that, but all the time.