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Critique me! part 2

joejoe22802

Smash Ace
Joined
Jun 28, 2005
Messages
873
First of all, I really like your sheik. Most definitely better than mine.

Anyways here are some tips.

1. I'd work on the tech chase game. I feel like its a very good way to gain control of this matchup and to slow down the pace. It seems as though most of your stuff is off of prediction but I feel like you can play off of more reaction. At least to get more information that will lead to better predictions. I feel like wave dashing backwards is good during neutral DI and just going with the DI if its left or right is a good way to start.

2. Be mindful of some of your approaches to certain aspects.
A. Recovery. Seems like your number one this is the wavedash back on. And it seems like leff caught on to that pretty well. Your second choice seems to be the quick get up.
B. Platform game. For the most part this is really solid but a lot of times you go back to the drop down fair even when it looks like leff is prepared for it.

3. Spacing.
A. This is nit picking but make sure all back airs are spaced well. Pretty easy to get punished when your backairing right next to them when they already have a shield up.
B. Don't corner your self. Falco already has enough stage control. If you roll into one side of the stage or the ledge he has great control of you.

4. This is kinda out there but I feel like you tend to fight fire with fire. When I say that, I mean that when you're been pressured you just get aggressive. Although it's very good, you sometimes get punished simply because the falco has already switched to a defensive agenda and you just get pummeled by lasers. Learn how to get chased. instead. Don't always push when pushed. Sometimes pull.

Anyways hope this helps. If you could comment on my post in the sheik social thread that'd be great!
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
I think you should work on tech chasing (or maybe it was just the pressure? Since you actually did fine with dash attack tech chasing lol) and nair oos more.
 

Spife

Smash Master
Joined
Sep 15, 2007
Messages
3,016
Location
Neriak
it looks like you lost a lot of tech chases out of dthrow to slight di behind. iirc you wave dashed forward (away from him) and then he teched away from you.
 

darkatma

Smash Hero
Joined
Dec 10, 2005
Messages
5,747
Location
St Louis, Missouri/Fremont, CA
It's difficult to keep focus enough to tech chase every player in a tourney lol

as it was, this was pools so I don't think I had the mental capacity to tech chase everyone very well.
something I have to work on.

I do have a pretty consistent system for tech chasing that I implement if I am thinking lots though.
 

Spife

Smash Master
Joined
Sep 15, 2007
Messages
3,016
Location
Neriak
my tech chase game is garbage and di behind/no tech throws me off every time. I'm glad I'm capable of realizing when people realize this and start doing either to get out though lulz, but yeah it was just something I saw.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I watched you vs tink here


this is my review


GAME 1


Strike to Yoshi's

I'm guessing you wanted to gimp him

Opening stock is b-throw; go figure

A lot of janky tilt pressure but okay; you should remember you can just grab him for shielding though; everyone needs to grab at shields more

If you're doing needles > wait for their OOS response pressure > I generally recommend bair or up tilt because bair is super safe and up tilt has great rewards at low percents but w/e

1:10 after charged up smash, don't end your combo so soon; you could have daired, up tilted, or uaired into another move (or more moves)

You seriously need more control over your character; I keep seeing you botch movement and simple stuff like ledgehop bair.

Don't always attack after you ledgedash; rolling, dashing, jumping, etc. are all legitimate, viable options.

Nice attempt to bait with the needles but don't do it on this level and stand further back.

Your timing on hitting techs vs platform'd opponents, or opponents about to be platform'd needs improvement. Again, these are simple control things and character familiarity. I can suggest some easier alternatives if you want, but you should be able to do these.

Your next edgeguard looked like you wanted to fall offstage and DJ nair but you stopped before sliding off. Seriously, get more familiarity with her movement and junk. You need to be able to do this stuff.



GAME 2

BF *****

You flubbed a dash attack after up smashing. I generally think if they fail DI on an up smash you can do MUCH MUCH MUCH better things than dash attack but this is stuff we should be able to do. I flub dash attacks a lot too but there are tricks to getting them; try dash dancing around to get positioned for the dash attack before releasing it. It's actually quite good.

I generally prefer SH fair pressure when Fox is platformed (or to FJ fair much further away).

You have the unfortunate habit I have where we try to force the needles on people after they respawn. This is a bad habit we should be aware of. By needling him you dropped a chance to b-throw him as he ran into you, which could easily be a gimp. Remember; needles are more than just a good damage racker. A full set is a great combo finisher at low percents to get them out of CC percent, covers a ton of recovery options, etc. We need to use them more flexibly.

I really liked how you wavelanded onto the platforms to chase Tink, rather than spamming aerials at him. I might try this. It takes advantage of her good ground moves and jump speed, and chases without emphasizing her bad aerial mobility or hang-time. Interesting.

Nairing below Fox (when he's top platform'd) is terrible. It literally loses to all his aerials (except uair). Bair is the better move if you're gonna toss sex kicks at him.

If you're going to do the M2K tech chase, you have to WD out of your grab WAY WAY WAY faster than that.

Once again, the issue of not having full control of your movement (or misclicking a move) costs you a gimp. You need to remedy this.

Again, you can do more with an up smash like that.



GAME 3

Yoshi again

YES A REAL COMBO I KNEW YOU COULD DO IT

Attacking with perfect invincibility out of ledgedash is hard; consider shielding or doing other stuff. Or be less direct about challenging his space and do a smaller ledgedash.

It looks like you're guessing techs mostly on his second stock.

Oh my another combo.

Bleh, the needles thing again. I know, you want to rack needles but they have more uses than that. You could have faired or up tilted that so easily and then gotten a sick grab and possibly beast damage.

Your last stock (after you got hit to 91%) looked really good. You should be aiming to play like that always. You used really good shielding and worked well out of shield. Some combo decisions were meh; after an u-tilt I generally prefer grab, more u-tilt, or f-tilt for the better combo. D-smash won't usually lead to much else. Again, your timing vs platform'd opponents is bad. Consider up tilting below them; it's very easy and very effective (works on FoD, YS, and PS).

Basically, control your impulses. I know, we want to put it away. But the more you try to force it, the more you play into their hands.

Grimy, nasty, Fox hands.


GAME 4

So much salt omg

Okay, I think you gave up way too much stage control with that fancy movement but otherwise it was fine.

Uairs are okay but you need to track his movement better or use a more ranged move that covers more (back air).

I have lost track of the number of times you've dropped stuff because the opponent has landed on a platform after a move but it's way too high. Gauge your time better.

Nair OOS is not meant to be done forward; move backwards.



GAME 5

FoD

Bleh, flubs on wavedash spacing (no move to defend self when he comes in, too close, etc.) and then panic down smashing is just... bleh...

Dropped dash attack combo. Come on atma, I know you can get these lol. Just screw around vs a training mode Fox so you know roughly when you can do what. I'm not even sure what you were going for when you jumped. Control your character.

SD after missing a gimp. Character control man! And efficiency. You don't need to be fancy after hitting those needles or whatever. You can just ledgehop bair mindlessly until he dies. It's very easy.

That was a very smart poof at the end to go for the edge because recovering onstage would have killed you either way. And it forces him to be honest about his timing.






MAIN THINGS

You need to learn how and when to do simple stuff like ledgehop bair ad infinitum to kill someone.

You mess up A LOT. LIKE, WOW. You miss like 5 hits or more during a combo. Often this self-corrects because you're Sheik, but more combo accuracy is required (actually, more accuracy in general is required). Similarly, combo greed is also required. There are a lot of times where you can guarantee a second or third hit but you stop at the tried & true Fair. Just slot a dair or u-tilt in some of these.

You need way more control over your character. I cannot emphasize the number of things that look like mistakes. And that probably are mistakes.

Needles thing. You seem to get into the mode where all you want to do it hit a set of needles 'cuz 18% whoamagod broken. But you drop some good gimp or grab or w/e opportunities when you do this.

You're very predictable when ledgedashing onto the stage.



GOOD THINGS

You have some stretches where you look really good. Play more like that, but all the time.
 

darkatma

Smash Hero
Joined
Dec 10, 2005
Messages
5,747
Location
St Louis, Missouri/Fremont, CA
LOL thanks KK
actually yeah i have very very poor character control with sheik. My hands react before my head. I'm much better at spacing things and doing okay things when I'm playing peach, but I suck at spacing with her so i get ***** anyways. I think part of it is that I don't play sheik out of tournament matches lol. No one good enough to play with sheik here, so i just go all of my secondaries. I think I'll just play with sheik till the next tournament

Anyways I will look at your awesome critique sometime when i can commit it to memory

Also, after watching those matches, i take back everything i said about techchasing... i SUCK at it lol. SOOOO bad
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
You tech chased leffen fairly well.

I dunno, it's hard. I feel it requires practice and stuff. So just play Sheik more and keep working on her. You go some stretches of looking really good with her. Strive to play like that all the time.

Be one or two hits greedier with your combos. Slot a dair or up tilt in before you fair. Look for chances to add more launchers. Look for chances to kill with up smash.

If you're gonna try M2K's patented WD with their DI, dash dance grab (don't JC grab) you have to WD out of the grab a lot faster than you currently are.


.
 

LKratos

Smash Cadet
Joined
Oct 2, 2011
Messages
63
What's the M2K tech chase?
WD in response to the DI of a throw, ensures you don't overshoot a JC'd grab and gives you other options, you have to have REALLY good reaction time to how they're DI'ing though.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
WD in response to the DI of a throw, ensures you don't overshoot a JC'd grab and gives you other options, you have to have REALLY good reaction time to how they're DI'ing though.
m2k says his reaction time is bad tho o_O
 

LKratos

Smash Cadet
Joined
Oct 2, 2011
Messages
63
m2k says his reaction time is bad tho o_O
Yeah, he also quoted it as .23 seconds (which is just about 13 frames). Which I'd say is PRETTY damn good, considering you have almost that long after a grab before you can even do anything. It's ample time to react and WD (or not WD) appropriately.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
I just took a reaction time test


does this mean i can do it too? =D
 

LKratos

Smash Cadet
Joined
Oct 2, 2011
Messages
63
If you can maintain that reaction time in game and know how you're supposed to react to what kind of DI, then yes.
 
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