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Create the Next Nintendo Console + Games!

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,489
Location
Germany
in this thread you can mock up your Wish? for the next console + Game Titles made by Nintendo (And Hal, gamefreak etc.)!

My Concept is:
Its basically a switch 2 with backwards combatibility and more power!
BUT it comes with the following:
The Console
2 Joy Cons and 2 Reality Cons
a Docking Station
joy con grip
Cables
And a Headset to slot the console into!

You can use the joy cons, Console and Docking station in all the ways you use the switch!
Or you use Headset, and Reality cons to dive into your favourite games!
Just having all of the switch backlog + (GOOD) NINTENDO VR seems great to me!
Super Mario Bros Reality Shift (VR)
In Super MArio bros reality you sit down in the middle of your room and play 2d mario levels around you but you can also control 2 floating hands to help mario out!

NEXT 3D MARIO (Normal)
I dunno you fight the dark stars to get power stars or whatever

Nintendo VR Chat (VR)
You can pick a mii or a bunch of Nintendo characters and have fun in digital nintendo worlds!

Super Smash Bros DAWN (mostly normal)
You can pick one of 60 Nintendo and 5 Third Party Characters with new movesets (Or old custom moves) theres also a campain were you are a mii and are recruited to bring your club (mario,zelda, pokemon and kirby) to the number 1 spot! also theres a custom battle mode allowing you to do spirit battle like shenenigans!

THE LEGEND OF ZELDA: THE CURSED SEAS (Normal)
Follow a (slightly) older hero of winds link and tetra on their open world adventure build boats similar to TOTK and explore linear dungeons and story but have the freedom to explore a huge sea and huge island to your hearts contend

MARIO SMASH and ZELDA SMASH
30 characters each!

NEW 3d KIRBY

NEW 2d KIRBY

Kirby Fighters 3 (With good roster)
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,642
All I really want is the Switch plus some kind of dual screen function tbh.

And given this patent, it's likely to be a reality too.
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,393
Location
Hollow Earth
Sounds fun, if I was infinite and had no limit...
Name of Console: Nintendo Nexus

Games

  • Super Mario Journey (Another 3D Mario)
  • New Super Mario Bros. Expedition (Another 2D Mario)
  • Mario Kart Extreme (Next Mario Kart game)
  • Donkey Kong Continent (New 3D DK game since 64)
  • Mario & Luigi: Anti-Allies (Wario and Waluigi are involved)
  • Legend of Zelda: The Land Below (Going underground into the depths)
  • Kirby and the Distant Past (Another 3D Kirby taking in prehistoric times with dinosaurs and ancient creatures)
  • Pokémon Dream/Nightmare (Takes place in a region based off Australia)
  • Super Smash Bros. Reincarnation (Reboot of Smash Bros)
  • Pokepark 3: Ultra Paradoxes (Pokemon from X/Y, Sun/Moon, Sword/Shield, and Scarlet/Violet are featured)
  • Wario Land 6 (Waluigi finally makes his debut)
  • Super Mario 64 Nexus (Another remake of Mario 64 with more new stuff)
  • Yoshi & Poochy: Cascade Quest (First 3D Yoshi game)
  • Mario Galaxy 3 (Another Galaxy game since 2)
  • Donkey Kong Racing (Cancelled game revived)
  • Wario & Waluigi: Wacky Wah-ventures (New 3D Wario game since Wario World)
 
Last edited:

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,331
Okay, let's do this.

So yeah, gonna do the switch successor with a second screen that clamshells around the dock BUT IT ALSO splits in two so one can go in the dock and the other can be a gamepad. Joy Cons attach to either screen so you can immediately do individual screen multiplayer if you have the joy cons.

The dock has a disc drive, it can read wii, wii u, and gamecube discs.

The switch has a switch cartridge drive and an 3ds/ds cartridge drive.

Nintendo will make official external cartridge drives that connect via usb for N64, NES, and SNES cartridges. GBA/GBC too. Aaaaaand if these succeed, Virtual Boy gets in there.

And that really covers our hardware. Better CPU and processor, improve joy con design incrementally (ideally just prevent drift)

---

Games:

We know what you bought and registered from Mynintendo, the eshop, and club nintendo. If we know you bought and registered a game, you can get it on the new system for a massively discounted price. (1 dollar for NES/SNES 2.50 for N64/Genesis/Turbografx/Game Boy Advance/DS Virtual Console. 5 dollars for gamecube/wii/wii u/switch/3ds Games). And yes, this eshop launches fully loaded (it's my dream, I'm allowed).

New games:

First year of Games:
Super Mario 3D Wonderland / Bowser's Unending Fury - We're gonna do a new 3D World with wonder seeds. It's called "land" because Tatanga will be the antagonists of the Wonderland quest in the Flower Kingdom. And package it with a direct sequel to Bowser's Fury using the new power ups from that game.

Legend of Zelda: Oracle of Secrets - Using the Link's Awakening Art Style this game will contain full ports of Ages/Seasons, as well as a completely new campaign around Farore, the Oracle of Secrets. There will also be another new two dungeons and additional final boss unlocked after beating all three games and the previous unlockable ganon after beating two games.

Pikmin 4 Deluxe: We're gonna throw a half a campaign's worth of DLC stages to Pikmin 4 and call it a day.

Star Fox: Command Zero: Contains ports of Star Fox Zero and Starfox Command (with improved graphics), online dogfighting multiplayer for up to 16 arwings. Contains 1 new Lylat-esque campaign with traditional starfox gameplay.

F-Zero UX: It's a port of GX with AX tracks immediately unlocked, hd, and like two bonus cups to make it seem fresh (one like knight league difficulty, one like king league difficulty).

Metroid Prime 4: We've been waiting

Animal Crossing: Land Sharks: It's a new Animal Crossing Game. I don't know the series well enough.

Pokemon Legends Celebi: Arceus style sequel in Johto.

Mario Kart 8 Expanded: No, we're not getting a new Mario Kart. It's just 8 with the expansion pack and all the dlc. Except now they added even more characters, even more tracks, and DS style mission mode.

Super Smash Brothers Ultimate Remix: It's Ultimate but they added all the DLC, subspace Emissary from Brawl, a direct boss rush mode (that doesn't require playing as sephiroth) that includes the bosses from Brawl in it now as well as new bosses at certain difficulties, Smash Run and Custom Moves return.... and 75 "?" slots on the roster. There will be several Smash Brothers spinoffs that are franchise focused coming out on this system. Characters from these spinoffs can be imported into someone's main "Remix" title to be used in online play.
  • Smash Emblem: We're just gonna get the fire emblem guys out of the way. The single player mode is a TRPG similar to Project X zone where when a fight starts, you handle it with smash bros. gameplay. Also has Advance Wars and Codename STEAM characters.
------

Second Year of Games:

Earthbound Collection: Mother 1 (with difficulty tweaks), Earthbound (....with less, but still with, difficulty tweaks), and Mother 3 in one package, painfully recreated with stop motion claymation.

Yoshi's Really Wooly World: It's a direct sequel to wooly world.

Luigi's Mansion 4: Luigi's Pyramid

Xenoblade Chronicles 4

Super Mario Maker 3

Splatoon 4

Super Hyrule Smash: Zelda, Startropics, Takamaru, and pretty much any non-fire emblem medieval game goes here. The single player mode is a top down adventure similar to 2D Zelda. Similar to the Fire Emblem game however, when you touch an enemy or boss, it just starts a smash bros like game for combat.

Super Smash Mushroom Kingdom: Mario, DK, and Wario Characters go in this game. Single player mode is a 2D platformer that basically just feels like an expanded upon Melee Adventure Mode.

Pokken Tournament 2: New Pokken, get yer Pokken Here

Pokemon Black 3/White 3: Contains Black or white, Black 2 or white 2, as well as a third new campaign in Unova, that ends with a bonus region to evoke either Toronto or Boston.

Kirby and the Land of the Remembered: Direct Sequel to Forgotten Land

-----------

Year 3:

Super Smash Pokemon: Pokemon game, instead of pokebattles, it goes smash bros style. This is the only smash remix spinoff game with 150 characters.

Super Smash Mercenaries: Metroid, Starfox, Kid Icarus, and F Zero Characters go here. Single Player is a rail shooter/racer that ends in smash brothers rounds.

Metroid Dread 2

Paper Mario Paper Dolls

Mercenaries: Uprising: Kid Icarus Uprising 2. It's a Kid Icarus game with playable Samus, Fox, and Captain Falcon (as well as Dark Pit, Magnus, Phosphora, and more.)

Mario Sports Mix 2 (Mario Hockey Sequel, Mario Basketball Sequel, Mario Volleyball Sequel)

Pokemon Jungle and Pokemon River - Use a different pair name. New Region. We're going to Rio De Janeiro/Brasilia

New 2D Kirby

Startropics All Starstropics: Startropics 1 and 2, both with the ability to update to change graphics to 2DHD style graphics, and the ability to move and jump diagonally in the first one. A new Startropics 3 designed to emulate a link to the past and parody mid to late 90s movies, a new Star Tropics 4 designed to emulate wind waker and emulate early aughts movies. And a four sword version where the players are Mike, Doc C, Rob, and the mini Princess.

punch out x arms x teleroboxer - It’s what it sounds like. There an arms mode, a punch out NES/wii mode, and a punch out arcade/teleroboxer/super punch out mode.

Fire Emblem: pegasus vs wyverns.


that’s a decent 3 years.
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,633
Location
The perpetual trash fire known as Planet Earth(tm)
Nintendo Super Switch
Based on this 3DS-ish patent:
  • The system still uses cartridges but now it’s power is more on par with current-gen consoles
  • The NSO library on Switch carries over to the Super Switch, as well as the addition of libraries for GameCube, DS, DSi and 3DS
  • Online functionality has improved significantly; the pricing for the Expansion Pack is being planned to drop to around $35-40
  • The system also has backwards compatibility with the Switch
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,083
Location
the building from smash mouth's astro lounge
I think this is a really interesting concept, but I'd like to suggest a little something unusual (and maybe even based in reality!) that doesn't necessarily act as the headlining console for the next generation, but an additional platform akin to how Nintendo has, in the past, had handheld and home consoles running at the same time. However, with the Switch acting as a hybrid, it means that something else entirely would need to be pretty different. As such, I present to you the...

Nintendo Pocket.
Pitch:
Effectively, a "Nintendo handheld" that's intended to run alongside the Switch as an affordable handheld platform, akin to older systems such as the Game Boy Advance or DS platforms.

Schematics:
Overall, a similar sort of build appearance to a combination of the Switch Lite and that of the 3DS's lower half. However, the Pocket's designed to be small and portable - so its design overall is made with this in mind. It's the sort of thing you can actually just slip into your pocket.



The Pocket features four action buttons (A, B, X and Y) as well as an analogue thumbpad, and two sets of shoulder buttons (L/R and ZL/ZR). In addition, it features two recessed face buttons, acting as the Capture and Home buttons, and two other face buttons, + and - (which are similar to that of a Nintendo Switch's Joy-Cons.) Furthermore, a button on the top (similar in appearance to that seen on the side of a Joy-Con, including the lights) allows the Pocket to be connected wirelessly to a Nintendo Switch, allowing you to use it as a wireless controller - with another button to function for power, and a further volume control button pair. In addition, the console features a touchscreen in its centre, and an in-built microphone.

As for non-basic stuff, the console features two speakers on either side of its bottom, as well as a USB-C plug allowing for charging and a space for inserting SD cards - with the top side featuring cooling vents for the fans and a 3.5 millimetre headphone jack. The top also features a space for cartridges, which are identical to those used in the Nintendo Switch. (Notably, Pocket cartridges are compatible with a Switch, but Switch cartridges aren't compatible with the Pocket. It won't break it, but you can't play Switch games on it.) In addition, an NFC reader is housed under the left thumbstick, allowing amiibo support, and both a gyrometer and accelerometer are housed inside the system, allowing the system's orientation and position to be used as inputs. Lastly, the right hand side features a space for the Pocket's plastic touchscreen stylus, akin to that seen in the Nintendo DS.

In terms of decorative elements, the Pocket by default releases in three colours - Slate (dark grey), Mocha (milky brown), or Citrus (yellow). Over time, though, it may be possible for more Pocket variations to be released, including some limited-edition ones.

Concept:
Simply existing as a handheld console won't be enough to distinguish the Pocket from the Switch, so the Pocket needs to effectively do something unique in order to function. As such, my thought process is that the Pocket has three seperate functions.

Function One: An Affordable Entry to the Medium
The issue with the Switch is that, being a fusion between a home/portable console, the barrier to entry (both in terms of purchasing the console and its games) is higher than it has been for previous pure-portable consoles like the 3DS. Having the console be less powerful to compensate for this, but with unique, exclusive experiences that justify its existence, would be a good way to ensure this. Now, the Switch Lite can be seen as this to a certain extent, but it should also be noted that the Pocket also fulfils...

Function Two: A Space for Smaller-Scale Experiences
Due to the Switch being a fusion between a home/portable console, most of the first-party games released for it are required to be roughly at home-console levels of content and scale (with smaller-scale games often not having much of a space to breathe, or being outsourced to other consoles.) The Pocket would comparatively focus on experiences that are more handheld-centric - plenty of singleplayer games, for instance, as well as a few entries in pre-established IPs that might work well on a console such as this. In addition, the eShop would also allow for both large-scale and indie third-party developers to release games on the platform, allowing the console's library to grow over time.

Function Three: Switch/Pocket Interplay
One of the more unique concepts that Nintendo's experimented with in the past is the idea of a controller featuring a screen - and whilst the Wii U is the more well-known example of this, my take on it would look more like that seen with the Gamecube and Game Boy Advance. This would allow for asymetric gameplay in multiplayer games, as well as potentially being useful for heads-up displays or other elements as options for console games. Note, however - the Pocket isn't just a smaller Switch, and nowhere is this more obvious than with its buttons. This means you can use the Pocket with the Switch if you prefer, but it's not designed to replace your Joy-Cons or anything of the sort.

Basic Content:
The Pocket would feature a decent breadth of in-built content and features, similar in scope to that of the Switch (including eShop, News, Captures, System Settings, and so forth.) Notably, you would be able to use the same Nintendo Account as you would for your Switch, so you'd also have account options as a result. With this in mind, parity between the two platforms would be important - so for instance, all account icons would be accessible on both platforms, and could even act as a form of cross-promotion.

As for the Nintendo Switch Online service... it would simply be renamed to "Nintendo Online", now also functioning for the Pocket. This includes the features and functions you'd get for using NSO, and in addition, a Nintendo Online subscription can be used for both a Switch and a Pocket! Though, one thing to note - whilst the Nintendo Online games are accessible on the Pocket (with the very same gameslist), the controller doesn't support the N64 due to the sheer number of buttons, so you'll need to connect a pro-controller or something similar to play them. Also, on the note of NSO - whilst the Pocket does feature a microphone, voice-chats or similar functions aren't included as a default online option. However, some games might use the microphones to allow this - just not first-party releases.

However, I'd also like to add a little something else - specifically, an evolution of the DS's Download Play. Whilst the Nintendo Switch allows for interconnectivity between consoles, the Pocket would do so more akin to its older predecessor - allowing wireless local multi-player as a major feature, only requiring one person to have the game active in the process. This lends to the concept of affordability I mentioned earlier, but also allows the Pocket to branch into being very much its own thing amongst the success of the Switch!

Games:
Given the Pocket is a smaller-scale platform, it's not going to be well-suited to the same large-scale titles we've seen on the Switch. However, I do think we could take inspiration from some of the things that the Switch has been doing in order to determine some interesting ideas. Side note: I'm not going to include new NSO titles here, but I may include a remake or two. For the most part, I'll only focus on first-party games (as well as IPs that may potentially get outsourced), and this shouldn't be treated as an exhaustive list by any means.

Firstly, our Launch Lineup. I want there to be an eclectic but fun mix of games of a variety of genres, and perhaps unusually, I'd also like to include some smaller downloadable-only titles at launch too.
  • Mario Kart Pocket: Deviating from the numerical scheme of previous Mario Kart games, this one's essentially a fresh, new game in the series that acts as somewhat of a palette cleanser following an entire decade of Mario Kart 8. Notably, Pocket wouldn't feature a single Retro stage - every single stage in Pocket would be unique to it, though I imagine certain themes or ideas could easily be pilfered from elsewhere. With this in mind, Pocket would be a lot smaller than post-Booster Course Pass Mario Kart 8 Deluxe (I imagine maybe only having 8 cups total), but allows the series to continue with fresh blood whilst not needing to overly expand content too much. Think of it as a soft reboot.
  • Pocket Café: A collection of three paper-and-pencil puzzle games (namely Crossword, Sudoku, and Picross), all of which are in a stylised package with a café-themed look. Each of these games features 50 levels, as well as the Daily Puzzle, a total of 365 puzzles (which alternate between the three) that can be solved over the course of a year. In addition, you can create your own levels in any of the puzzle games, then share them locally with other Pockets, or to a Friend over the Internet - and on the first of every month, ten Nintendo-created levels from all three puzzle types are added.
  • Joy Mech Paradise: A sequel to Joy Mech Fight for this new, modern platform! Similar to the original game, combat is between robots with floating limbs, allowing them to do some pretty exciting and fun things in a simplified tradfighter (complete with command inputs) with a generally bright and cutesy aesthetic. Amongst other changes, you now have access to Template, a robot who you can customise with different components from the other robots in the game to give a unique moveset and abilities to - and whilst the game's story is fairly simple (a worldwide tournament of robots to see which is the best in combat!), the game features plenty of new additions like online play that you'd never have seen in the original title.
Next up, Year One. Again, a nice mix of genres would be good to see, with a similar mix between larger and smaller titles overall.
  • Donkey Kong 99: A new game on the Pocket that's also simultaneously released on the Switch, this is an entry in ARIKA's series of online battle royales remixing Nintendo IP. Based on the original Donkey Kong arcade game, players would fight to be the first to climb to the top - but using the Hammer to break barrels or enemies results in those obstacles being sent to other screens for players to deal with. As well as the four original levels, additional levels from Donkey Kong '94 are added for the sake of variety.
  • Metroid Tactics: A tactical RPG (similar to XCOM) centred on the Metroid series, with a story focusing on the various exploits of a small team of Galactic Federation soldiers. In addition, you can hire Bounty Hunters with unique abilities beyond the capabilities of the Federation themselves, including characters previously featured in the Metroid franchise, and some new ones. The game includes elements such as ammunition, cover and elevation, which all have to be considered whilst playing.
  • Game & Mario: Basically a spiritual successor to the Game & Watch Gallery titles, but with a fresh new look. Game & Mario contains a whopping 25 classic Game & Watch titles (and a bonus 26th in the form of Color TV Game 6!), which can be presented either with the classic LCD look, or with a brand new 3D-modelled look featuring Super Mario characters. In addition, you can consult the Game & Watch Chronicle to interact with 3D models of the original units, look through manuals, and learn about Nintendo's early forays into the video game market!
And following this, there's of course other games, but I feel like going into them would be a bit... much. Anyway, hope this is fun! I might edit this at some point to add more games.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,489
Location
Germany
I think this is a really interesting concept, but I'd like to suggest a little something unusual (and maybe even based in reality!) that doesn't necessarily act as the headlining console for the next generation, but an additional platform akin to how Nintendo has, in the past, had handheld and home consoles running at the same time. However, with the Switch acting as a hybrid, it means that something else entirely would need to be pretty different. As such, I present to you the...

Nintendo Pocket.
Pitch:
Effectively, a "Nintendo handheld" that's intended to run alongside the Switch as an affordable handheld platform, akin to older systems such as the Game Boy Advance or DS platforms.

Schematics:
Overall, a similar sort of build appearance to a combination of the Switch Lite and that of the 3DS's lower half. However, the Pocket's designed to be small and portable - so its design overall is made with this in mind. It's the sort of thing you can actually just slip into your pocket.



The Pocket features four action buttons (A, B, X and Y) as well as an analogue thumbpad, and two sets of shoulder buttons (L/R and ZL/ZR). In addition, it features two recessed face buttons, acting as the Capture and Home buttons, and two other face buttons, + and - (which are similar to that of a Nintendo Switch's Joy-Cons.) Furthermore, a button on the top (similar in appearance to that seen on the side of a Joy-Con, including the lights) allows the Pocket to be connected wirelessly to a Nintendo Switch, allowing you to use it as a wireless controller - with another button to function for power, and a further volume control button pair. In addition, the console features a touchscreen in its centre, and an in-built microphone.

As for non-basic stuff, the console features two speakers on either side of its bottom, as well as a USB-C plug allowing for charging and a space for inserting SD cards - with the top side featuring cooling vents for the fans and a 3.5 millimetre headphone jack. The top also features a space for cartridges, which are identical to those used in the Nintendo Switch. (Notably, Pocket cartridges are compatible with a Switch, but Switch cartridges aren't compatible with the Pocket. It won't break it, but you can't play Switch games on it.) In addition, an NFC reader is housed under the left thumbstick, allowing amiibo support, and both a gyrometer and accelerometer are housed inside the system, allowing the system's orientation and position to be used as inputs. Lastly, the right hand side features a space for the Pocket's plastic touchscreen stylus, akin to that seen in the Nintendo DS.

In terms of decorative elements, the Pocket by default releases in three colours - Slate (dark grey), Mocha (milky brown), or Citrus (yellow). Over time, though, it may be possible for more Pocket variations to be released, including some limited-edition ones.

Concept:
Simply existing as a handheld console won't be enough to distinguish the Pocket from the Switch, so the Pocket needs to effectively do something unique in order to function. As such, my thought process is that the Pocket has three seperate functions.

Function One: An Affordable Entry to the Medium
The issue with the Switch is that, being a fusion between a home/portable console, the barrier to entry (both in terms of purchasing the console and its games) is higher than it has been for previous pure-portable consoles like the 3DS. Having the console be less powerful to compensate for this, but with unique, exclusive experiences that justify its existence, would be a good way to ensure this. Now, the Switch Lite can be seen as this to a certain extent, but it should also be noted that the Pocket also fulfils...

Function Two: A Space for Smaller-Scale Experiences
Due to the Switch being a fusion between a home/portable console, most of the first-party games released for it are required to be roughly at home-console levels of content and scale (with smaller-scale games often not having much of a space to breathe, or being outsourced to other consoles.) The Pocket would comparatively focus on experiences that are more handheld-centric - plenty of singleplayer games, for instance, as well as a few entries in pre-established IPs that might work well on a console such as this. In addition, the eShop would also allow for both large-scale and indie third-party developers to release games on the platform, allowing the console's library to grow over time.

Function Three: Switch/Pocket Interplay
One of the more unique concepts that Nintendo's experimented with in the past is the idea of a controller featuring a screen - and whilst the Wii U is the more well-known example of this, my take on it would look more like that seen with the Gamecube and Game Boy Advance. This would allow for asymetric gameplay in multiplayer games, as well as potentially being useful for heads-up displays or other elements as options for console games. Note, however - the Pocket isn't just a smaller Switch, and nowhere is this more obvious than with its buttons. This means you can use the Pocket with the Switch if you prefer, but it's not designed to replace your Joy-Cons or anything of the sort.

Basic Content:
The Pocket would feature a decent breadth of in-built content and features, similar in scope to that of the Switch (including eShop, News, Captures, System Settings, and so forth.) Notably, you would be able to use the same Nintendo Account as you would for your Switch, so you'd also have account options as a result. With this in mind, parity between the two platforms would be important - so for instance, all account icons would be accessible on both platforms, and could even act as a form of cross-promotion.

As for the Nintendo Switch Online service... it would simply be renamed to "Nintendo Online", now also functioning for the Pocket. This includes the features and functions you'd get for using NSO, and in addition, a Nintendo Online subscription can be used for both a Switch and a Pocket! Though, one thing to note - whilst the Nintendo Online games are accessible on the Pocket (with the very same gameslist), the controller doesn't support the N64 due to the sheer number of buttons, so you'll need to connect a pro-controller or something similar to play them. Also, on the note of NSO - whilst the Pocket does feature a microphone, voice-chats or similar functions aren't included as a default online option. However, some games might use the microphones to allow this - just not first-party releases.

However, I'd also like to add a little something else - specifically, an evolution of the DS's Download Play. Whilst the Nintendo Switch allows for interconnectivity between consoles, the Pocket would do so more akin to its older predecessor - allowing wireless local multi-player as a major feature, only requiring one person to have the game active in the process. This lends to the concept of affordability I mentioned earlier, but also allows the Pocket to branch into being very much its own thing amongst the success of the Switch!

Games:
Given the Pocket is a smaller-scale platform, it's not going to be well-suited to the same large-scale titles we've seen on the Switch. However, I do think we could take inspiration from some of the things that the Switch has been doing in order to determine some interesting ideas. Side note: I'm not going to include new NSO titles here, but I may include a remake or two. For the most part, I'll only focus on first-party games (as well as IPs that may potentially get outsourced), and this shouldn't be treated as an exhaustive list by any means.

Firstly, our Launch Lineup. I want there to be an eclectic but fun mix of games of a variety of genres, and perhaps unusually, I'd also like to include some smaller downloadable-only titles at launch too.
  • Mario Kart Pocket: Deviating from the numerical scheme of previous Mario Kart games, this one's essentially a fresh, new game in the series that acts as somewhat of a palette cleanser following an entire decade of Mario Kart 8. Notably, Pocket wouldn't feature a single Retro stage - every single stage in Pocket would be unique to it, though I imagine certain themes or ideas could easily be pilfered from elsewhere. With this in mind, Pocket would be a lot smaller than post-Booster Course Pass Mario Kart 8 Deluxe (I imagine maybe only having 8 cups total), but allows the series to continue with fresh blood whilst not needing to overly expand content too much. Think of it as a soft reboot.
  • Pocket Café: A collection of three paper-and-pencil puzzle games (namely Crossword, Sudoku, and Picross), all of which are in a stylised package with a café-themed look. Each of these games features 50 levels, as well as the Daily Puzzle, a total of 365 puzzles (which alternate between the three) that can be solved over the course of a year. In addition, you can create your own levels in any of the puzzle games, then share them locally with other Pockets, or to a Friend over the Internet - and on the first of every month, ten Nintendo-created levels from all three puzzle types are added.
  • Joy Mech Paradise: A sequel to Joy Mech Fight for this new, modern platform! Similar to the original game, combat is between robots with floating limbs, allowing them to do some pretty exciting and fun things in a simplified tradfighter (complete with command inputs) with a generally bright and cutesy aesthetic. Amongst other changes, you now have access to Template, a robot who you can customise with different components from the other robots in the game to give a unique moveset and abilities to - and whilst the game's story is fairly simple (a worldwide tournament of robots to see which is the best in combat!), the game features plenty of new additions like online play that you'd never have seen in the original title.
Next up, Year One. Again, a nice mix of genres would be good to see, with a similar mix between larger and smaller titles overall.
  • Donkey Kong 99: A new game on the Pocket that's also simultaneously released on the Switch, this is an entry in ARIKA's series of online battle royales remixing Nintendo IP. Based on the original Donkey Kong arcade game, players would fight to be the first to climb to the top - but using the Hammer to break barrels or enemies results in those obstacles being sent to other screens for players to deal with. As well as the four original levels, additional levels from Donkey Kong '94 are added for the sake of variety.
  • Metroid Tactics: A tactical RPG (similar to XCOM) centred on the Metroid series, with a story focusing on the various exploits of a small team of Galactic Federation soldiers. In addition, you can hire Bounty Hunters with unique abilities beyond the capabilities of the Federation themselves, including characters previously featured in the Metroid franchise, and some new ones. The game includes elements such as ammunition, cover and elevation, which all have to be considered whilst playing.
  • Game & Mario: Basically a spiritual successor to the Game & Watch Gallery titles, but with a fresh new look. Game & Mario contains a whopping 25 classic Game & Watch titles (and a bonus 26th in the form of Color TV Game 6!), which can be presented either with the classic LCD look, or with a brand new 3D-modelled look featuring Super Mario characters. In addition, you can consult the Game & Watch Chronicle to interact with 3D models of the original units, look through manuals, and learn about Nintendo's early forays into the video game market!
And following this, there's of course other games, but I feel like going into them would be a bit... much. Anyway, hope this is fun! I might edit this at some point to add more games.
This console would be perfect for 2d Zeldas and kirbys aswell as being perfect for children i personally think the last good kids console was the 3ds!
Also one thing i would include is less signing in and subscribing just buy a game and have fun!
 
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