I'm currently trying to get animation swapping to work in my program... but I must be misunderstanding how it works because I'm getting really janky glitches.
So I just did a test on Bowser. At first all I did was I swapped the animation pointer of his FSmash to his Bair. I double checked it in Master Hand, and the pointers were now the same for the two moves. I tested it in dolphin and the game froze as soon as I tried to use his FSmash. The music kept playing though...
Then I remembered Stratocaster saying something about an unkonwn offset right after the animation pointer that may be causing this, so I copied this pointer over from his Bair again, so now both pointers were identical to Bair. When I tested it this time, the game didn't freeze but when I used FSmash I got this super weird visual glitch:
His body would just flail around and do messed up stuff. Also it didn't do the exact same thing every time I used FSmash. It would always be a little different, but still this same kind of bizarre stuff.
Does anybody who knows about changing animations know what I might be dong wrong? @
MagicScrumpy
or @
Stratocaster
maybe?