Tater
Smash Journeyman
Okay, Crazy Hand v130 is live!
I'm not going to lie, it's been a while and I'm not the best at keeping track of everything so this changelog might not include everything.
Changelog:
-Added "Wipe Subaction" button to the file menu. This allows the user to fill all the data in the subaction they are currently editing with blank self-damage scripts. Useful for when you want to build a subaction from scratch.
-Added "Revert Subaction" button to the file menu. This allows the user to revert whatever subaction they are currently editing to the default data (Note that this will not revert the subaction to the last edit you made personally, but to the game's default data)
-Added "bone attachment" parameter to Graphic Effect scripts. When not set to 0, this will attach the graphic effect to a specified bone on the character, in the same way that hitboxes are assigned bones.
-Changed the look of self-damage scripts with damage values of 0 (CC 00 00 00) to make them stand out in a subaction, since they're essentially free data.
-Changed "Generate Article?" script name to "Rumble" to reflect on its actual function.
UNFINISHED FEATURE(Singular.)
-Added "move logic" menu. This menu currently reads the character move logic tables in the ISO's Start.dol and displays the data in a text box. Every text box listed here can be edited, saved, and reverted to its original state in the event that you screw up a move. The move logic data displayed is dependant on what character you have selected from the drop-down list.
In this state the menu is honestly a slightly more convenient hex editor. Use with caution, and don't expect positive results if you're not sure what you're doing.
Link to the "safe" release: http://www.mediafire.com/download/m62r8z56x5a38cd/Crazy+Hand+v1.30.zip
Link to the "dev" release: http://www.mediafire.com/download/w7fbiy7o6coy9mu/Crazy+Hand+v1.30unfinished.zip
I'm not going to lie, it's been a while and I'm not the best at keeping track of everything so this changelog might not include everything.
Changelog:
-Added "Wipe Subaction" button to the file menu. This allows the user to fill all the data in the subaction they are currently editing with blank self-damage scripts. Useful for when you want to build a subaction from scratch.
-Added "Revert Subaction" button to the file menu. This allows the user to revert whatever subaction they are currently editing to the default data (Note that this will not revert the subaction to the last edit you made personally, but to the game's default data)
-Added "bone attachment" parameter to Graphic Effect scripts. When not set to 0, this will attach the graphic effect to a specified bone on the character, in the same way that hitboxes are assigned bones.
-Changed the look of self-damage scripts with damage values of 0 (CC 00 00 00) to make them stand out in a subaction, since they're essentially free data.
-Changed "Generate Article?" script name to "Rumble" to reflect on its actual function.
UNFINISHED FEATURE(Singular.)
-Added "move logic" menu. This menu currently reads the character move logic tables in the ISO's Start.dol and displays the data in a text box. Every text box listed here can be edited, saved, and reverted to its original state in the event that you screw up a move. The move logic data displayed is dependant on what character you have selected from the drop-down list.
In this state the menu is honestly a slightly more convenient hex editor. Use with caution, and don't expect positive results if you're not sure what you're doing.
Link to the "safe" release: http://www.mediafire.com/download/m62r8z56x5a38cd/Crazy+Hand+v1.30.zip
Link to the "dev" release: http://www.mediafire.com/download/w7fbiy7o6coy9mu/Crazy+Hand+v1.30unfinished.zip