Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
@
Achilles1515
The fix did the trick (of course, cause that's how you designed it >__<'|l).
I don't want to keep bothering you for code. What remains for me to learn is how to add an async timer of 20 frames before jumping is allowed and how to allow rolling/tech rolling passed a ledge if holding the appropriate direction.
For the greater good of new smash techniques O: can you help me one last time with this?
@ tatatat0 Good! So, what remains is what I asked achilles.
But as a balance question, do you think the jump should only be allowed after the 20 frames of invincibility or at any point in time of the animation as it is now (with the above code)?
I don't want to keep bothering you for code. What remains for me to learn is how to add an async timer of 20 frames before jumping is allowed and how to allow rolling/tech rolling passed a ledge if holding the appropriate direction.
For the greater good of new smash techniques O: can you help me one last time with this?
@ tatatat0 Good! So, what remains is what I asked achilles.
But as a balance question, do you think the jump should only be allowed after the 20 frames of invincibility or at any point in time of the animation as it is now (with the above code)?
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