ShadowGuy1
Smash Lord
- Joined
- Apr 19, 2015
- Messages
- 1,311
Awwwww lucky. Stupid new jerseyFlorida doesn't do tax for downloading games.
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Awwwww lucky. Stupid new jerseyFlorida doesn't do tax for downloading games.
Happened to me once with my avatar.*Sees Berserker in chapter 14*
"Oh Silas can beat this guy without any problem"
*Gets a crit with a 4% crit rate*
"Oh."
The RNG gods must really hate me.
You think that's bad? How about fighting a Hero with you yourself equipped with a swordbreaker skill causing the enemy Hero's hit rate to drop at 5%, but the enemy still hits.*Sees Berserker in chapter 14*
"Oh Silas can beat this guy without any problem"
*Gets a crit with a 4% crit rate*
"Oh."
The RNG gods must really hate me.
BE REALLY CAREFUL WITH TAKUMIAny tips for Conquest Ch.23. I haven't failed yet but i'm intimidated by the Snipers with Counter. Oh and reinforcements spawn on turn 3 for some reason. The whole map is pretty intimidating with the Great Wall.
Maybe i should lower the difficulty to normal.
A frontal assault ended badly really quickly for me, so the next time around I had two flying units ferry my entire army over the canyon to the safe zone on the right with Azura's help, making it over just in time as the Masters of Arms made it to me, haha. From there, a combination of ranged potshots and tanking with Camilla paired with her daughter Velouria let me whittle them down, then I took out the nearby Sniper and Oni group and assaulted the gate. Used the braziers up top to form choke points so Oboro's posse couldn't get through.Any tips for Conquest Ch.23. I haven't failed yet but i'm intimidated by the Snipers with Counter. Oh and reinforcements spawn on turn 3 for some reason. The whole map is pretty intimidating with the Great Wall.
Maybe i should lower the difficulty to normal.
Yup. I played Birthright with Young voiced Corrine, and they have the same voice clips for a number of things. I don't think they say the same things for crit and skill procs, though, and naturally Corrine won't have anything relating to her papa. I don't think they have the same combat model as short Corrine, though.So, are female Kana and female Corrin (Young and Cheerful) voiced by the same person? Their "thank you" voice clip sounds almost identical.
If the 'Before Awakening' DLC is anything to go by, the continent itself is nameless. Rather, the sovereignty of the land is defined by the rivalry between the two kingdoms, and as such the entire land is referred to as 'Hoshido and Nohr' to emphasize this coexistance of light and dark kingdoms.So there's something i've been wondering: Where does Fates takes place? As in, what's the name of the continent Hoshido, Nohr and Valla are located on? This is the first time in a Fire Emblem game where the name of a continent goes unmentioned. So i decided to do some reasearch. Just so you know, this doesn't prove anything. Look at the map of Tellius
Now look at the map of Hoshido and Nohr
Now put them side by side, with the Tellius map on the left and the Fates map on the right. Notice the similarities. Both continents have land that stretches into unknown territory. These are the only two continents to have that feature as all the other continents were whole. For Tellius, the continent stretches into the North and East. For Fates, the continent stretches into the North and West. And if you put them side by side in the order i mentioned earlier, you will see that they both have a body of water at the center. Could Fates take place in Tellius?
I'm looking way too much into this. This doesn't prove anything. Plus there are some key difference such as a few islands being south of Tellius and the body of water at the center is different in shape.
Corrin's aerials will be your best friend. Corrin doesn't have the safest approach options, but his/her aerials can protect you from an enemy's approach.Hey guys, I'm getting Corrin for Smash tomorrow. Any tips on how to use him/her?
I think they said in an interview before the game came out that Fates takes place in its own world, separate from the other FE games. Besides, if it did take place in Tellius, you think they'd have referenced it some.I'm looking way too much into this. This doesn't prove anything. Plus there are some key difference such as a few islands being south of Tellius and the body of water at the center is different in shape.
Just beat conquest hard mode yesterday, I'd say it's comparable to fe7 hector hard mode (at least, it was for me playing through it blind) Each chapter took me multiple tries(That's a lie, I beat chapter 18 on my first try, that was it) forcing me to come up with a plan to get past the part that got one of my units killed. Kaze is a godsend on the kitsune map, he was my most accurate unit, because those foxes are a pain to hit. Kaze is especially useful if you have the hunter's knife (which you get from lv. 3 armory). I wouldn't recomend bringing any frail units to that map aside from healers(magic units are pretty much worthless on that map), which I would recommend having paired with someone really bulky to protect them, like Benny or Effie. Paladins and Great Knights aren't very useful in theory, but Xander took no damage from the kitsune (he had the protector skill and was paired with Effie) Keaton didn't take much damage from them either.So I've been playing through hard mode Conquest, and I got almost all of the second gen characters without having to support grind. I'm only missing Sophie, Seigbert, and Kana. I'm not sure who to pair my avatar with for Kanna, though - and Silas and the other two unmarried female characters who can marry him or Xander are way too underleveled to use at this point.
Now I'm stuck on Kitsune Lair. Pass, Line of Death, Beast Bane, and Illusion makes keeping more fragile characters alive very difficult. I was just about to beat it, but then Nina got one-shotted by a kitsune with Line of Death.
...Speaking of Nina, I paired Niles with Nyx. My thought was that maybe she'd make a good healer with a Shining Bow.
As it turns out, she's a real glass canon. She's always getting like, 20 damage with her Shining Bow on anything that's not a Kitsune or mage and almost always doubles. I'll definitely be using this pair again in the future.
If the 'Before Awakening' DLC is anything to go by, the continent itself is nameless. Rather, the sovereignty of the land is defined by the rivalry between the two kingdoms, and as such the entire land is referred to as 'Hoshido and Nohr' to emphasize this coexistance of light and dark kingdoms.
Since we are talking about the setting of fates itself, it should be worth noting that there seems to be some sort of mystical connection between the lands of Hoshido/Nohr and there respective peoples and politics, as observed in
The battle against Leo in Birthright, when he remarks that Corrins connection to Nohr had not been fully severed after exposing the Hoshidans to the life-draining muck of the Woods of the Forlorn and Corrin remaining unharmed by it. And in Revelation, when the unity of the two kingdoms causes THE WEATHER ITSELF to change above the Bottomless Canyon, which signifies the way to Valla has opened once more.
I know. But i was bored and Fates's continent not having a name bothered me a bit so i just decided to tie two unrelated settings together.I think they said in an interview before the game came out that Fates takes place in its own world, separate from the other FE games. Besides, if it did take place in Tellius, you think they'd have referenced it some.
I think at least the bosses will have, and will be paired up it another boss and will have the dual atk skill that make you pal atk when Guard stance, the snipers will have the skill that let they atk 1range, and i think at least one enemy will have the seals, and maybe a ninja with the poison+deadly breath+ 4fangsYou know, i've been thinking: with all the changes made to pair-up, the nerf of Galeforce, and the removal of weapon durability in exchange for those buff and debuff stats, i wonder how the inevitable Fates Apotheosis map will play. If Fates does indeed get its own Apothesis map (i will be very surprised if there is no Apotheosis map for Fates), i just hope that the enemies don't have Dragonskin.
Yep. It still has its same function. However, it only works if the the user is by themselves. It will not work if the unit is in attack or guard stance. The user HAS to be by themselves for it to work.They nerfed Galeforce?
Corrin is becoming one of my mains, and while I may not be a true Corrin pro yet, I can give you a few basic tips to get you started.Hey guys, I'm getting Corrin for Smash tomorrow. Any tips on how to use him/her?
Thank you so much. This is defintely vital info.Got Chapters 19 and 20 out of the way, as well as Selkie and Hisame's Paralogues taken care of.
Guess all that Paralogue grinding made Chapter 19 easier than expected, though the map layout is really interesting thanks to how there are multiple rooms that can only be accessed through stairs, and it's set up in a way where you'll probably have half of your units travel in the left rooms while the rest travel in the ones to the right until all units reunite towards the end. Also, when the Rainbow Sage first appeared before the battle, I was honestly expecting him to say "Oh ho, you're talking to the one and only Rainbow Sage," but he just reveals it afterward. Clever clever, but hey, I know have the Noble Yato!
Chapter 20 also had an interesting map layout. Turns out Fort Dragonfall is actually the remains of a dragon, and there is Stomach Acid inside... all thanks to Iago. It was duable though. Silas+Hinoka, Azura, and Hayato+Orochi took over the top path as Corrin and Hinoka used Dragon's Vein there to clear most of the acid there, while Kagero+Ryoma, Shiro+Kana, Caeldori+Kiragi, and Rinkah+Kaden took care of the bottom path with Caeldori and Shiro used their Dragon's Vein to clear the acid there.
And I finally got infinite Master Seals after beating this chapter, so I've finally upgraded all my units.Another paralogue with a solid challenge. The beginning was challenging at first, but I worked my way through it. I also liked how Selkie was conveniently placed in the middle of the map with completely immobile Archers surrounding her so she can just hit away with ease while we all try to approach her. Those archers also ended up making very easy grinding foes for the rest of my units because they all don't move at all. I also managed to capture Daichi. Still trying to persuade him to join my army though.
And goodness, I already love her! She's cute and very playful! Her voice captures that perfectly (yes, I really like her dubbed voice), and her dialogues with her father were quite amusing. She also has this really cute line when you meet with her in My Room. Forget what the exact words were, but it was something along the lines of, "I love it when you scratch behind my ears. It makes me move my legs funnily."
Also, this.
Kaden pulling off a Reyn. My favoritism for this guy just got even deeper! It's going to be sad having to face him in Conquest.The map was alright. Didn't think it was too hard or too easy. It's nothing but Faceless, and there are parts that will slow you down.
I don't know, but I really felt the whole "time" progression a child unit undergoes when they are in the Deeprealms with Hisame's interactions with his dad.
He seemed to suffer from a strength stat problem, as he wasn't hitting very hard, even with the Iron Sword. Selkie had a similar problem, and I thought that pairing the two together would fix that. Turns out it didn't; they only added speed and luck stats for each other. After going through the paralogue, I paired Selkie with Shiro and Hisame with Kanna, and the Strength issues for both are resolved, not to mention both get more stat boosts in the other stats. Looks Kanna and Shiro won't be marrying, but at least I got them to their A support.
Corrin is becoming one of my mains, and while I may not be a true Corrin pro yet, I can give you a few basic tips to get you started.
1) Practice the "insta-pin" technique with the Side Special - Corrin's side special is a great move all around. From trapping foes and following up with a kick, using the tip to deliver strong damage, and using it to cling onto wall to recover better, you'll need to learn the "insta-pin" technique to use it correctly. To use it, you need to either press the B or A button immediately after executing the attack. This allows Corrin's Side Special to have a better reach compared to how you normally execute it; yes, it should be called the "lunge extender" technique in that sense, but I call it the "insta-pin" technique because when you perform this technique while standing on the ground, you automatically cling to the ground using that attack. It doesn't take too long to master this technique, and the B or A button after executing the side special comes down to preference (personally, I'm always better at using the A button after executing the Side Special to perform the "insta-pin" technique.
2) Master the tippers - Some of Corrin's attacks have a tipper effect similar to Marth. The most notable ones that come to mind are the smash attacks. You're most common KO move will be the side smash since it has one of the best reaches for a side smash in the entire game, and it is only made better with the fact it has a the tipper that can lead to some deadly KOs at the right percent. Corbin's down smash is also stronger with the behind foot; it may not have as long of a reach as the side smash, but it can still KO very well. Thus, learn to master your spacing when you're going for a KO, and if you are going for a KO with the down special, try to have Corrin face away from your opponent to deliver a much strong final blow.
3) Learn to horizontal fly with the up special - Corrin's recovery is... alright to say the least. The thing is, you will always fly in a slant when you execute the attack similar to Rosalina's up special. However, if you tilt your control stick back (as in, away from the direction Corrin is facing) after inputting your up special input, it will allow Corrin to fly directly upwards. Of course, you can also tilt the control stick forward if you want to go for a more diagonal recovery, but I thought I'd share this tidbit to keep in mind.
4) Counter is your friend - I'm not saying to use Counter every single time, but when the opportunity presents itself, use it! Corrin has what many consider to be the most broken counter in the game (you can look it up on Youtube for proof); it's especially deadly when used against a smash attack or when you're very high up in the air and your foe is about to use an aerial attack to KO you there (as such, this move helps in the Bayonetta matchup where you'll likely be thrown into the air due to her combos).
5) Combos - Corrin's throws don't have much follow up to them, so you can't combo out of them most of the time. With the tilts, it's a different story. I can tell you that the most common combos will involve down tilt into up tilt into up air most often. How often you do any of these moves comes down to your opponent's percent, so play around with training mode and see how your tilts will lead into combos. Neutral air and normal air also have combo potential as well.
Those are a few basic tips that I would recommend using to get you started. If you want to learn more techniques, this thread provides a really good list of links that provide a lot of useful information about using Corrin.
Have fun trying him/her out! From my experience, Corrin is definitely one of the funnest characters to use.
Just to throw my 2 cents into the mix:Thank you so much. This is defintely vital info.
Your two cents were thrown in the right place XD Thanks for the tips!Just to throw my 2 cents into the mix:
Forward Smash - While the tipper is the biggest draw to the F-smash, another point to keep in mind is that there is a hitbox while charging. At low percents you can get a near-true combo of Dtilt -> Fsmash Charge for a very nice amount of percent (you may need to turnaround F-smash as the Dtilt can sometimes move opponents behind you). As well charging Fsmash at the ledge is a great way to catch a lot of ledge options.
Bair - As I'm sure you know, Back Air pushes Corrin in the direction she is facing. The obvious use for that is recovering, but Bair also autocancels out of a short hop and is very great at putting pressure on the opponent with proper spacing. In neutral it is especially useful due to it's disjoint, ease to space, autocancel, and large hitbox.
Fast Fall Fair - Probably Corrins best combo tool imo, it can lead to so many things. Footstool, another Fair ( followed by another), Nair, RAR Bair, Uair, Lunge, even Neutral B which in certain conditions, can kill! and speaking of Neutral B...
Neutral B - Both the projectile and the bite have many uses, together or apart. Both can be charged separately, and for different situations. The projectile can be followed up with the bite, or a grab,footstool, lunge, Uair, Fair, or Bair depending on how fast you are and how long you charged it. The Bite on the other hand Is also great at catching ledge get-ups, and has a deceptively large hitbox. Its also important to note that the Bite kills earliest at about 4/5ths of a charge, when it deals 17%, and is our earliest kill move.
Footstools - While not a huge part of Corrins arsenal, footstools can still be useful combo tools at low percents. As I said earlier, FAir can lead into a footstool and so can Neutral-B, But what can you do off of it? There are only 2 viable options in my opinion:
- Dair - is a guaranteed followup off of a FS and if they miss the followup tech, it can also lead to a dash attack
- Neutral B - the timing is strict, but you can fast fall after the footstool and immediately do a min charge B-reversed shot on the way down, which at that distance has a couple of the followups listed above that are possible. This one is very tricky and requires a lot of practice. I'm not even sure if this one is guaranteed because about 1/2 the time I try it and it d
Since Chrom believes that Hoshido and Nohr are myths, I think that Fates is essentially Ylisse's Poetic Edda or something like that.I think they said in an interview before the game came out that Fates takes place in its own world, separate from the other FE games. Besides, if it did take place in Tellius, you think they'd have referenced it some.
Vangaurd. Except that doesn't come out until like, April.Revelations will be available this week.
Argh, and I still haven't finished Conquest yet.
But hey, for my Revelations Corn, Vanguard or Lodestar? Which boon and bane for which class?
I trapped her in the room to the north by stationing Leo at the door and equipping him with an iron sword so he couldn't counter attack. Then when I routed all of the enemies aside from her, I became very confused.From now until the end of time, i will have a grudge on Nina's paralouge. The objective is simple: rout the enemy before Nina escapes. I was doing fine on my first try. But then i "killed" Nina and i heard that echoing sound you hear when one of your units dies and it even did the slow-motion thing too. So i assumed that Nina has to survive the battle. The next 20 attempts were hell. Those stupid Adventurers with Shining Bows. 95% of the time, i had to reset because of them. And then, when i finally killed all the enemies but Nina, i found out, you do have to "kill" Nina in order to progress.
Yeah, that was one of my favorite child paralogues, I was actually able to capture Candace, while I hardly ever use captured units, I really wanted to use candace, but counting Midori, I had 3 bow users so... R.I.P. the dream.Spoiler: Midori's Paralogue Fun map. You start at one end of an S-shaped map, and you have to chase the boss and defeat her in order to clear the paralogue. On the way, you can use Dragon's Vein to create shortcuts by burning up patches of the forest. I almost captured the boss, but I accidentally hit "Attack" and got carried away with it instead of hitting "Capture."
And wow, Midori gained a lot of skills right off the bat upon upgrading! Too bad one of her skills is made rather stale with the gold grinding DLC.
I mean the child units are literally there for fanservice, especially Caeldori, Asugi, and Rhajat.Yeah, that was one of my favorite child paralogues, I was actually able to capture Candace, while I hardly ever use captured units, I really wanted to use candace, but counting Midori, I had 3 bow users so... R.I.P. the dream.
Honestly, I couldn't care less about the child system in this game, It feels like it was just shoved in there at the last second to please the people that played awakening. On the bright side though, can we talk about how Arthur's son sounds almost exactly like Pit?
In addition to that, there will be DLC, called Recollection of Bubbles, that focuses entirely on the children character. So the children characters will get some form of story, even if it is somewhat separate from Fates's main plots.While it seems shoehorned in, they're some fairly excellent characters, so I appreciate them.
The same thing happened to me in Conquest because i married Azura. So, in the end, it was either Niles or Jakob who would end up single and the only character left that they could marry was Camilla. So i had Niles marry Camilla because i believe that they would be a better couple than Camilla x Jakob. Also, purple haired Nina. Fun fact: i had originally planed for Niles to remain single but then i was told that Jakob x Setusna is great because Dwyer and his mother will have so much in common. So i'll have Jakob marry Setsuna in Revelation. I still plan on leaving Hayato single for my Revelation run (and Birthright if i eventually play it) because, unfortunately, his daughter is a reincarnation of Fire Emblem's worst character.I can't get Dwyer because everyone who Jakob can S-Support with has already been taken