Someguyyoulikelydontknow
Smash Ace
So, can the 3DS be used as a tourney legal controller for a Wii U tournament? And do we have to use the default buttons on a particular controller?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
So, can the 3DS be used as a tourney legal controller for a Wii U tournament? And do we have to use the default buttons on a particular controller?
tried it.... felt super weird. Just gonna have to get use to the L button I guess and stick use in general. There is no muscle memory there. I'll practice it while playing with friends and CPU feel like I'll get it eventually. Side note its great for spaced air attacks rather there SH or not.I also had trouble with having jump on L because I found it pretty unreliable to get short hops. I just switched over the Z button instead and it's been easier to control my jumping while still having my right thumb for the c-stick.
The problem with L-jump (what I use as well) is that in Smash 4 the Gamecube controller's triggers aren't read as digital ("ON"/"OFF") buttons, but as analog (0-100) values.tried it.... felt super weird. Just gonna have to get use to the L button I guess and stick use in general. There is no muscle memory there. I'll practice it while playing with friends and CPU feel like I'll get it eventually. Side note its great for spaced air attacks rather there SH or not.
Looks like I just wasn't C-sticking enough. The aerials seem to hit way more often and I can attack and FF at the same time. Its not so hard with x or y. I have a new problem now trying to get Nair to come out at will with using c-stick. I know you have to flick it at an angle.The problem with L-jump (what I use as well) is that in Smash 4 the Gamecube controller's triggers aren't read as digital ("ON"/"OFF") buttons, but as analog (0-100) values.
In Brawl with L-jump you just had to click the button and then let go in time to short hop, but in Smash 4 the "ON" (pressed) signal is sent when the trigger goes about halfway down; this means you have to press it down to there and then have it spring up past that point within the jump-squat frames (average is around 6?).
Basically you have to actually only press it part of the way down, and then hope the spring pushes it back up fast enough.
Do you have your c-stick set to tilts? If so, any diagonal angle will do. Anyway, I also tried using L for jumping, but I didn't feel that I would be able to short hop consistently with L even with some practice, so I switched my Z button to jump instead. It felt weird at the start and I sometimes jumped instead of grabbing and vice versa, but now I've kinda gotten used to it.Looks like I just wasn't C-sticking enough. The aerials seem to hit way more often and I can attack and FF at the same time. Its not so hard with x or y. I have a new problem now trying to get Nair to come out at will with using c-stick. I know you have to flick it at an angle.
Unfortunately not; the only way I've heard of is that there's a way to solder something to make it work like it did in Brawl.Has anyone found a way to fix the L and R triggers so that you can spam them without delay like in brawl? i heard that if you break the slider thing in the controller it might work but idk...
I should give this a try. Thanks for sharing!Recently got my hands on a gamecube adapter and have found success with putting jump on A on the gamecube controller.
IMO set Jump to B. B allows you to slide from A easily to perform buffered n-airs. Also, B is close to the c-stick so you can buffer any aerial by swiping your thumb from B to the c-stick in the respective direction(aside from Up). This allows you to do buffered short hop aerials OOS. If you have Tap Jump on you can do this with U-air as well. Their are some downsides like performing Jump Canceled Techs and Glide Tossing with difficulty be can be overcome through practice.Recently got my hands on a gamecube adapter and have found success with putting jump on A on the gamecube controller.
A-Jump
Y-Attack
B-Special
Z-Grab
L and R-Shield
X-Whatever you prefer.
Jump between attack and special allows you to input jumps before and after your other actions very smoothly and A jump makes controlling your jumps in general very easy. Weird to get used to but turns out it's very legit for play styles where precise jumping is required.
With jump on A you don't have to even move your thumb when inputting attack after jump. You're neutral position would be covering both buttons with your thumb at the same time, pressing A with the crook and Y with the tip. I guess i don't have much trouble whipping to the c-stick from this position since it's how I always used to play a lot of gamecube games.IMO set Jump to B. B allows you to slide from A easily to perform buffered n-airs. Also, B is close to the c-stick so you can buffer any aerial by swiping your thumb from B to the c-stick in the respective direction(aside from Up). This allows you to do buffered short hop aerials OOS. If you have Tap Jump on you can do this with U-air as well. Their are some downsides like performing Jump Canceled Techs and Glide Tossing with difficulty be can be overcome through practice.
Same thing apples with B. B+A+control stick direction Or B+C stick directionWith jump on A you don't have to even move your thumb when inputting attack after jump. You're neutral position would be covering both buttons with your thumb at the same time, pressing A with the crook and Y with the tip. I guess i don't have much trouble whipping to the c-stick from this position since it's how I always used to play a lot of gamecube games.
Yeah, you're right. I guess it's prolly just preference; at this point it would be really weird for me to have jump on B personally.With jump on A you don't have to even move your thumb when inputting attack after jump. You're neutral position would be covering both buttons with your thumb at the same time, pressing A with the crook and Y with the tip. I guess i don't have much trouble whipping to the c-stick from this position since it's how I always used to play a lot of gamecube games.
Everything has lag, even your gamecube controller. Wireless controllers can sometimes have noticeable lag at large events where lots of people have them, otherwise they're fine.Do wireless controllers have input lag frames? I currently use the pro controller but just got a gcn adapter assuming that gcn's don't have wireless input lag over the pro. Is this true or are the two equal?
1. Yes, this is normal.Two things:
1. When I have c-stick set to attack, if I am in air and the c-stick is diagonal, neutral air happens. Is this normal?
2. How fast does the c-stick have to be flicked to prevent the loss of momentum if its set to smash?
Thanks.
I've begun using this setup (a few hours ago actually) and I find it absolutely amazing with my play style. I am one who loves being in control of my aerials, momentum, etc.I've got my layout on GC controller (rumble and tap jump off) set to
A: attack
B: special
C: attack
L: shield
R: grab
Z: jump
X: jump
Y: grab
It took a bunch of trial and error to get to controls that I liked. At first I wanted to c-stick aerials, so I had to set z to jump. After that, I wanted to be able to nair using the c-stick (which was really hard to get used to and still occasionally leads to misinputs) and with the whole aerial momentum thing, it just made sense to set c to attack. Then I couldn't z-jump out of shield very well, so I switched L to shield and R to grab. Finally, I set y to grab because I wasn't ever jumping with it and sometimes I don't like using L.
Most super big tournaments do (Evo, Apex) but otherwise I wouldn't worry too much.Any big wii u tourneys that ban the use of 3ds as a controller?
Gamepads are almost universally banned, due to the fact that only one can be used on a console at a time. Pro controllers are almost universally allowed - Evo and Apex allowed them, anyway, so there's not much reason for them to be banned. They have much better wireless capabilities than the Wavebird, so they don't have the same issues that did in terms of interference. The Pro is overall much nicer to use than the GCC so far.Do people know how commonly the Wii U Gamepad and the Pro Controller are banned at tournaments? I am contemplating switching controllers because the GCC's L and R triggers are bad, and the analogue stick is nicer to use without the angled divots.
Well, here's the thing. It is not as nice of a controller if you use tap jump. The reason for this is because the angle required to jump on the analog stick with tap jump on is actually a pretty low angle. I would say 30 or so degrees. When you consider your hand placement, if you were to have your thumb move directly side to side, you do not actually move it directly left and directly right on the divots of the analog pit because your thumb is parallel with the angle of the controller grip, which are not vertically straight the way the Wii U Gamepad is. They're diagonal ever so slightly. It's worse on the Pro Controller than the GC controller. So because of this, if you ever want to move your thumb left, there is a chance you will jump with tap jump on because moving it directly left is difficult without the appropriate adjustment. With tap jump off it is no problem because you can go to almost 70 degrees before it stops registering that you want to walk or run in either direction. So this all comes down to whether or not you play with tap jump. If you play without tap jump, then the Pro Controller is likely better for a variety of other benefits. If you do play with tap jump, then I unless your hand is really accustomed to making the angle adjustment which, anatomically speaking it really is not designed for, then I suggest the GC controller.Gamepads are almost universally banned, due to the fact that only one can be used on a console at a time. Pro controllers are almost universally allowed - Evo and Apex allowed them, anyway, so there's not much reason for them to be banned. The Pro is much nicer to use than the GCC so far.
I use Z for grab.Setting Z to jump can resolve all of the L/R "dead space" problems on the GCC.
Try using Y or X for grab instead, while having Z as jump.I use Z for grab.
Does not really make sense to re-do years of conditioning and neural familiarity with Z as my grab when I can use L which I have never previously used because I always use R for shield. I would rather have to learn something new in addition to how I play, rather than change how I play.Try using Y or X for grab instead, while having Z as jump.