MrGame&Rock
Smash Ace
Just switched X to grab so I can SH + Zair with applicable characters. Still working on my Hoo Hah tho without reliable access to the C Stick
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This is really important and should be added to the first post. It should also be noted that diagonal's on the tilt stick give you jabs even while crouching and as long as you hold down on the analog you will buffer crouch on the first possible frame after the jab (making things like Link's jab loop trivially easy).Has it been mentioned yet that setting c to attack allows for jab and nair using the diagonals?
U must : dash ->> grab >> pivotMy set up is mostly default except for the X button which is Grab.
Does anyone know a work around so that my character doesn't use an attack when using Grab? I can't wrap my head around as to why when I try to pivot grab an f-tilt would come out.
The Grab and C-stick for aerials in this game are booty.. And it sucks considering that was what I did best.
Yeah, I actually finally got around to figuring it out... But I do miss how it used to work in PM and Brawl. I'm using the Gamecube Controller, but the layout you've set is exactly/similar to what i use on 3DS.U must : dash ->> grab >> pivot
I use these settings on the gamepad:
Tab jump off
a, b, y: default
x: grab
ZL and L: jump
ZR and R: shield
I dont use L, R, or Y
Same, though the pro controller feels good.I've used toe gamepad, mainly because I don't have a gamecube adapter, and it feels comfortable and familiar to me. It honestly feels weird to play with anything else now.
Similar to PP>tilts, C-stick allows you to easily do PP>smash attacks (PP>Dsmash or PP>Usmash are the most common) which are very hard to do.C-Stick
This is another one I've heard less about, but still would be nice to discuss. The C-Stick is set to smash as the default setting, although other somewhat common settings are special and attack (for tilts). It can also be set to shield, grab, and jump, though those settings are rarely seen, if ever.
Attack (Tilts [T-Sticking?? I'm coining it])Having your C-Stick set to attack confers notable benefits. For one, you can perform UTilts with the same ease as a smash attack, without having to turn tap jump off. You also preserve the ability to perform aerials with a stick. Performing tilts out a skid is somewhat easier. Most importantly, it greatly facilitates tilting out of perfect pivots. Without T-Sticking, this is a feat that requires incredibly dexterous and precise fingers if you want to do an advancing perfect pivot followed by a forward-facing tilt.
Additionally, T-Sticking does not suffer from the input glitches in the air that smash-sticking does, meaning you can preserve your momentum entirely as you should while doing an aerial.
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This is by no means complete, so get to asking questions and pointing out anything I've missed!
Has anyone else encountered glitches with T-sticking NAirs and Jabs? When playing at 1/2 or 1/4 speed in training mode, some of my ShNairs simply don't come out when input at perfectly reasonable times. Also, tapping back and forth on a diagonal should produce quick Jab inputs. It appears to do so some of the time, and other times just stop reading any input from the stick.Attack (Tilts [T-Sticking?? I'm coining it])Having your C-Stick set to attack confers notable benefits. For one, you can perform UTilts with the same ease as a smash attack, without having to turn tap jump off. You also preserve the ability to perform aerials with a stick. Performing tilts out a skid is somewhat easier. Most importantly, it greatly facilitates tilting out of perfect pivots. Without T-Sticking, this is a feat that requires incredibly dexterous and precise fingers if you want to do an advancing perfect pivot followed by a forward-facing tilt.
Additionally, T-Sticking does not suffer from the input glitches in the air that smash-sticking does, meaning you can preserve your momentum entirely as you should while doing an aerial.
Yes, multiple glitches in 1/4 speed have been reported in training mode. Don't worry, it won't affect your actual gameplay.Has anyone else encountered glitches with T-sticking NAirs and Jabs? When playing at 1/2 or 1/4 speed in training mode, some of my ShNairs simply don't come out when input at perfectly reasonable times. Also, tapping back and forth on a diagonal should produce quick Jab inputs. It appears to do so some of the time, and other times just stop reading any input from the stick.
My best guess is that the C-Stick has some sort of restriction on inputs it can send, and this gets messed with in slower speeds in training mode.
Can anyone else confirm?
The Cstick will only send another input after it has been zeroed again.Has anyone else encountered glitches with T-sticking NAirs and Jabs? When playing at 1/2 or 1/4 speed in training mode, some of my ShNairs simply don't come out when input at perfectly reasonable times. Also, tapping back and forth on a diagonal should produce quick Jab inputs. It appears to do so some of the time, and other times just stop reading any input from the stick.
My best guess is that the C-Stick has some sort of restriction on inputs it can send, and this gets messed with in slower speeds in training mode.
Can anyone else confirm?
Except for when I want to work out combo timings in training mode. =(Yes, multiple glitches in 1/4 speed have been reported in training mode. Don't worry, it won't affect your actual gameplay.
Good to know, thanks.The Cstick will only send another input after it has been zeroed again.
So Left-Right-Left will not work (it'll send Left and nothing after that) but Left-Center-Right-Center-Left will send the inputs. This is also why you can't just set the Cstick to special and spin it to recover as Luigi, for example.
I'm the odd one out here then, my setup was with Pro Controller, using:The C-Stick is set to smash as the default setting, although other somewhat common settings are special and attack (for tilts). It can also be set to shield, grab, and jump, though those settings are rarely seen, if ever.
If you aren't using Z or Y I suggest making Z either attack, jump or special and Y either shield or jump. As for L vs R: personal preference.Hi i would like to get opinion on how to map my GCC. Right now i use
A: attack
B: special
X: grab
Y : ??? not using it ...
C-stick : attack
L: Jump
R: shield
Z: ?? i never use it ...
So basically i would like to know if there are 1 or 2 good use for Z and Y and if i should map R to jump and L to shield or it's the same thing.
thanks !
The important thing to know is that to get a short hop you have to send the "Press" input and then get the "Release" signal to send less than... 4? frames (whatever your character's jumpsquat animation frames are) later.What is the most effective way to SH jump on L or R or on Z ?
Thanks for the answer good info. I was playing with L at the start and i get SH more easily out of it but you made me realise that, yeah i always miss the SH when the game is going fast. I tried with Z but i get it way more consistently i guess i need to train more and i was already using X for grab.The important thing to know is that to get a short hop you have to send the "Press" input and then get the "Release" signal to send less than... 4? frames (whatever your character's jumpsquat animation frames are) later.
For L/R Triggers:
If you can very lightly press the trigger and immediately release it then you'll short hop; the difficulty comes from doing this at high speed/under pressure.
I actually ended up sticking a few extra springs into my L trigger so it goes up faster, but if you have too many then it's hard to press to where it registers.
For Z Button:
If you can train yourself to jump with Z (and grab with something else), this is the easiest because it will immediately switch between "Press" and "Release" as soon as you press or release it, without having to travel all the way back up to the top.
You are likely inputting the grab too late, strange as it sounds. The window is rather tight in this game. Try inputting grab and then instantly turning around, as I think the frame window is larger than if you input the pivot before the grab. I don't think there's a functional difference (as in they're both pivot grabs) between grab->pivot and pivot->grab, but the former is easier to consistently pull off for many people and should be faster in theory.I believe this is the correct thread to post in concerning my issue:
I use a Pro Controller with the X button as my grab button. Is their a particular reason why when I try to perform pivot grabs that instead I perform pivot tilts?
It feels super awkward at first. Took me forever to actually learn how to do a perfect pivot with it initially. I actually use the claw, so i can't say how it would feel for a person who holds the control stick traditionally. After a couple more hours of practice with it, I've gotten perfect pivots and dashdances very consistently with certain characters. And I can say quite confidently that this works better for me than the normal control stick. Here's a list of some characters which I think would benefit from it:@ MuraRengan controller mods like that are probably fine, Turbo/Macro buttons are the issue. Does it become awkward holding your thumb further away than usual? I'd imagine that would cause stress.
This is how I started and I went away from it to something like this:I'm the odd one out here then, my setup was with Pro Controller, using:
B: Jump
Y: Special
X: Attack
A: Shield
C-stick: Attack
R,L,ZR,ZL: Some combination of shield, grab, and jump from earlier experiments, one involving using only shoulder buttons and sticks
I did have this problem when I first switched over to tilt-sticking on the Pro Controller. Then when I had practised enough I started getting my inputs right. Now I have recently switched to using a GameCube Controller and have the same problem once again, but I just have to practise and get used to the position of the C-stick. Of course it is acceptable to use A+AnalogStick, but I really recommend just getting used doing it with your C-Stick instead as that will give you more control in the end.Question: I know that C-Sticking aerials (with C-stick set to "Attack") has advantages because of being able to retain full control of your character's directional momentum while performing aerials in any direction, but... I've noticed that I end up doing a Nair (from diagonal input) about 50% of the time that I'm meaning to do a Uair, so lately I've just been doing my Uairs with A+AnalogStick. Is that acceptable? Or does resorting to this not allow me to maximize my combo potential? Do any of you else also have problems accidentally doing Nairs with the C-stick? Or did you just practice enough that your muscle memory is reliable to input the aerial you're meaning to?
It's obviously a matter of preference, but tilt-sticking has slightly more potential imo. You get more control when doing aerials and can do tilts from perfect pivots and such. You just have to practise doing smash attacks if you want to get it to work. But then again, if you don't feel like it's worth it and don't even use the c-stick for tilts or aerials, then go ahead and set it to smash attacks.I feel like lately I've been a bit wonky with my Smash attacks. If I try to do a Smash, I sometimes get a tilt. Should I set my C-Stick to Smashes so I can use them guranteed, or just get better with doing Smashes instead of tilts?
I'm currently using tilts for my c-stick, but I rarely use it.
I also had trouble with having jump on L because I found it pretty unreliable to get short hops. I just switched over the Z button instead and it's been easier to control my jumping while still having my right thumb for the c-stick.Shorthopping with shoulder button?
This is a problem for me and I'm afraid the only answer is practice lol. Am I just going to have to short hop 10,000 times with the shoulder button (L) to get the muscle memory timing for it? Or is there a way to do it as easily as you do with x and y... I feel like the button is sensitive in a different way. I ask because being able to Jump with L while simultaneously spacing in any direction (control stick) and being able to do an aerial attack at the same time when you get it down really opens up your options and widens the skill gap. Retreating Fairs, Spaced Bairs / Nairs, etc... so I'm safe on shield / don't get shield grabbed or Oos. This is the smash for wii u gamecube controller btw. Are there older more durable classic controllers I should be looking into? Were idk the springs are a bit stiffer / different? I had a platinum and it broke... so mad
I main ZZS so having jump mapped to L is a double plus for me. As punishing foes with a kill option they can't avoid / block instantly when they make contact with my shield is a great punish and usually the reason I win my closer / clutch matches against better players.