I've been playing megaman for a couple of weeks and I have a couple questions about him.
Is landing uair>double-jump bair a true combo ? I can get it most of the times, but I couldn't on a Falco the other day.
I've spent a decent amount of time in training mode labbing the footstool combos. I've noticed I could get a footstool of of a Metal Blade thrown downwards (at least on Ryu). It does 10% where usually a Z-drop at that point does less damage. Is there a reason not to use the downward throw then ?
How would one get Z-drop metal blade>sweetspot utilt reliably ? (Out of a lock animation
) is it just dropping the metal blade as late as possible in the shorthop animation or am i missing something ? I get the sourspot utilt a lot of the time.
Thanks in advance for the answers.
Uair>dj>bair is a true combo, but you have to be precise in order to pull it off. First off, do you remember if the Falco jumped and/or how close you were to the ground when you pulled of the uair against him? Mega Man's uair has a windbox so if the Falco jumped, then it sent him flying where as if you simply stay down when you get hit by his uair, then you won't get launched. Also, the closer you are to the ground, the chances of you pulling it off are that much more likely.
When you mean by getting a footstool off of a mb thrown downwards, do you mean jumping on their head and then throwing it downwards, or just simply being in the air and then throwing it downwards? If you're planning on jumping on their head and then throwing the mb downwards, you're better off z-dropping as you'll find it to be easier instead. Throwing the mb downwards while you're in the air (you didn't jump on their head) is a safer option as you're away from your opponent, but you need to react to which direction they'll get launched depending on where the mb hit your opponent at.
The reason the mb did 10% instead of 5% was not because of you throwing it downwards instead z-dropping; it was because the mb hit Ryu twice. Some characters like
etc. will usually get hit by it once due to their skinny hurt box and characters like
will get hit by it at least twice due to their big, square like hurt box.
You have to keep in mind that z-drop mb and throwing mb downards is character specific when you factor in the size of their hurt box and what side their facing, especially for z-drop mb on the ground when you jump on their head. Most characters are dealt the same amount of damage regardless of what side they're facing, but some characters are different. Take
for example. If he is facing AWAY FROM YOU when you jump on his head and z-drop mb, it'll do 10% damage. But if Little Mac is facing TOWARDS YOU when you jump on his head and z-drop mb, it won't hit him at all unless you move a little bit after you z-drop mb which is really difficult. Characters like
despise this tactic as it can do 10% when he is facing towards you and 15% when he is facing away from you. It's even possible to land 20% on him and some of the other characters when you do a simple sh z-drop mb.
It also depends on the character you're going up against when you cause a jab reset and are about to sh z-drop mb into utilt as the different sizes and get up animations are all different. Whenever you're practicing sh z-drop mb into utilt, try aiming at the apex of the jump or just as you're falling down as well as stay at a certain distance depending on the size of the other character. It's really tricky and hard to explain, but that seems to make the most sense.