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Consistent, EASY ledge-techs!

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
First of all, if you're unfamiliar with the mechanics of ledge teching, read Doraki's thread.

I've had trouble consistently ledge teching for a long time. This is a method I developed recently that makes it very easy to ledge tech from up-B, including ledge techs that require smash DI. I can tech the mines with close to 100% consistency up to very high damage (indefinitely high, seemingly).

Anyway. There are 24 air-dodge directions. One for each vertex of the control stick octagon, and two in between, on each face. To ledge tech at high damage you generally need to smash DI the hit toward the stage. Well, what does "toward the stage" mean? Which of the 24 directions work? I don't really know, honestly. Someone with Action Replay could look into this. But I know that smashing directly toward the stage works, as does one unit below directly toward. Two units below might work. One unit above might work. I don't know. So if you up-B toward the left edge, for instance, smash DI directly right, or just below directly right during the stun frames of the hit. The problem of course is that for some hits there are very few stun frames, and timing the smash DI can be quite difficult. Timing the R/L part is relatively easy, as you only have to time it within a 20 frame window. Just press R/L about halfway toward the stage, from the start of the up-B movement, and it should be good enough. But how do you time the smash DI? The stun for some attacks is as low as a few frames.

One way is to just be really good and have sick reflexes / timing abilities. What about for the rest of us? As you should know if you've read Doraki's guide, you can only input one tech every 40 frames. Any additional R/L presses don't register. Luckily, the same is not true for DI. You can register a new input every frame, provided it's not the same direction as the last input.

So here's the easy way to ledge tech from up-B. Let's say you're coming toward the left ledge. Suppose the 24 directional inputs are numbered with 0 being straight right, +1 one notch above, -1 one notch below, etc. After you aim the up-B and start moving, start rapidly rotating the stick from something like 0 to -3, back to 0, then -3, etc. This way you don't need to time the smash DI at all, if your rotations are fast enough. As long as one of the correct smash DI directions is being input during the hit's stun frames, you will smash DI into the stage and tech the hit, even at crazy high damage. Press R/L at the same time you normally would. If you want to wall jump, hold X or Y after starting the up-B.

Basically, all you're doing is 1/8 stick DI (similar to 1/4 stick DI, but better for our purposes here) repeatedly. If you find the 1/8 stick rotation difficult, you can make the rotation larger, like from +3 to -3, but I don't know if DIing above the stage like that is good enough. It's easy to do very fast rotations from +3 to -3, though, and I can tech the landmines with close to 100% consistency indefinitely this way.

You can also use this method to tech from side-B, but I find it a little more difficult for some reason.

I hope this explanation isn't confusing as hell, which I'm afraid it might be. I'll gladly answer questions to clarify though...
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Makes perfect sense, but quarter circle SDI has been around for awhile, it's not only the easier way to SDI, its the best way cause it allows the most input of directions possible, so the more length and faster you cover the perimeter the better. And 24 directions? wow. does that apply to all directional up b's?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
no, that applies to the different inputs the analog sensor detects.
Fox only has 16 I think
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
As long you wallhug, it reduces the need for SDI, but even then, SDI anyways.

I purposely time my recoveries horribly so I can eat Ganon's u tilt or Roy's Fully charged B, or Samus shot so I can tech it and scream.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Nope, there are 24 directions you can up-B. One for each vertex and two for each face of the octagon.
Ooooh, no wonder it seemed off when I tried to wall hug with the 22.5 degree one, I must've hit something else close to it. Wow, I must practice all 24 directions, so I can do it consistently. Thanks for that!
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Hey Shai!!! Stop being purple!!!!

Love, NES n00b. On handorin's account cause I can.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
24 directions you can upb in? I think the difference between some of the directions are too small to be of any tactical use. Not all of them, but some of them.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
24 directions you can upb in? I think the difference between some of the directions are too small to be of any tactical use. Not all of them, but some of them.
Hmm, as of now the only use I have is to sweetspot wallhugs at several distances.
 

joeplicate

Smash Master
Joined
Nov 30, 2008
Messages
4,842
Location
alameda, ca
24 directions you can upb in? I think the difference between some of the directions are too small to be of any tactical use. Not all of them, but some of them.
nah they're all pretty useful
I don't know what you're getting at here
 

not gOsu

Smash Rookie
Joined
Aug 3, 2009
Messages
13
wow great guide. off to practice

btw wasn't confusing at all you worded it well : ]
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Yeah wall hugging with different degrees off the horizontal can show that there are 2 angles per face because of the different height gains.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
somebody make a video of a fox up b'ing in 24 different directions, or really just demonstrate that there are more than 16

cause i dont believe it
I'd do it but I don't have a TV right now since I just moved across the country and haven't bought a new one yet.

But you don't need a video to see it--just do it yourself. There are clearly at least 8 directions, one for each vertex of the hexagon. Do you agree with those directions? So now all you need to know if how many directions there are between any two adjacent vertices. If there are 16 total directions, then there will be ONE intermediate direction between any two adjacent vertices. If there are 24 total, there will be TWO, because 8 + 8 * 1 = 16 and 8 + 8 * 2 = 24.

The easiest directions to check are straight left/right or straight up. Stand on the left edge of FD and do an up-B straight up. Then do one in the NE direction. Look at your controller if you have to, in order to make sure the stick is aligned with the vertex of the octagon. When you're convinced you did it right, mark that item with a baseball bat, go back to the left edge. Then try to do an up-B halfway between N and NE. Mark your landing spots with baseball bats. It should quickly become apparent that you are not landing in the same spot every time (unless you are consistently inconsistent). Some of the time you will land farther left, some of the time farther right. This should convince you there are at LEAST 24 directions. To confirm there are exactly 24 is harder, but I checked it back when I had AR, and I hate to do this, but...just trust me. There are 24 directions. I promise.

Another easy way to check there are 24 directions is to use a marker and mark 24 lines around the octagon. One for each vertex, then two spaced equidistant between each adjacent pair. Then pracice doing up-B's with the stick aligned with the marks you just made. This is actually how I trained myself to be able to do all the 24 directions consistently. They're training wheels, basically, but obviously necessary for a lot of Smashers if there are still people who think there's only 16 up-B directions.

I may make a video anyway once I get a TV but that may not be for another 2 - 3 weeks as I'm probably ordering it online.

So for now, either figure it out for yourself using the steps I've laid out, or just trust me.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Wait, you moved but didn't take your TV with you?
It weighed about 150 lbs, literally, a first-gen CRT HDTV. It had a good picture but I'm in a third floor apartment now and there was no way I was getting it up here.
 
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