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Data COMPLETE: Ice Climbers Hitboxes and Frame Data

cemo

white walker
Joined
Jul 28, 2006
Messages
1,050
Location
MON-TREE-ALL
the account they're hosted on went over their bandwith it happens like every month now.
so do all your frame analysis in the first half of the month, i guess?
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
it should be on youtube, I don't have the link, but if you search melee Ice climbers frame data it should come up
 

Zad

Smash Apprentice
Joined
Aug 21, 2014
Messages
148
Location
Xenia, Ohio
I really needed this. Now I can better understand Ice Climbers. Thank you very much.
 

BESTFOXMAIN

Smash Rookie
Joined
Jan 27, 2016
Messages
12
Location
Front Royal, VA
Part of the on-going Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing: X1-12

All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.

Jab

Total: 29
Hit: 4-7
Window of the backswing: 3-29
IASA: 16
Backswing starts: 14 (or later)

Jab 2

Total: 29
Hit: 5-7
IASA: 18

F-Tilt

Total: 31
Hit: 6-9
IASA: 28

F-Tilt (Up)


F-Tilt (Down)


D-Tilt

Total: 34
Hit: 8-11
IASA: 29

U-Tilt

Total: 49
Hit: 8-9, 11-12, 14-15, 17-18, 20-21,
23-24, 26
IASA: 42

Dash Attack

Total: 41
Hit: 11-12
IASA: 38

F-Smash

Total: 47
Hit: 13-14
IASA: 47
Charge frame: 7

Up Smash

Total: 49
Hit: 14-18
IASA: 44
Charge frame: 8

D-Smash

Total: 39
Hit: 6-11
IASA: 36
Charge frame: 2

N-Air

Total: 49
Hit: 6-23
IASA: 46
Auto cancel: <5 30>
Landlag: 20
Lcanceled: 10

Up Air

Total: 39
Hit: 6-23
IASA: 30
Auto cancel: <5 27>
Landlag: 32
Lcanceled: 16

B-Air

Total: 39
Hit: 8-11
IASA: 36
Auto cancel: <7 19>
Landlag: 20
Lcanceled: 10

D-air

Total: 65
Hit: 3-52
Auto cancel: <2 58>
Landlag: 25
Lcanceled: 12

F-air

Total: 59
Hit: 19-22
IASA: 55
Auto cancel: <2 55>
Landlag: 20
Lcanceled: 10

Grab

Total: 30
Grab: 7-8

Dash Grab

Total: 40
Grab: 7-8

Blizzard

Total: 79
Hitboxes appear every five frames
from 16 to 56
Each hitbox lasts 11 frames
Total hit window: 16-66

Ice Shot

Total: 59
Hammer hit: 15-20
Ice appears: 17
Ice lasts: 61 frames

Squall Hammer (Side B)


Total: 89
Hit: 12, 14, 17, 20, 23, 27, 31, 35, 41, 47, 55
Landfallspeciallag: 4

Belay (Up B)

Total: 89
Nana hits: 17-59
Nana invulnerable: 5-59
Nana becomes falling: 60
Only Popo total: 42
landfallspeciallag: 25

Air Dodge

Invulnerable 4-29 out of 48

Spot Dodge

Invulnerable 2-18 out of 27

Roll Forward

Invulnerable 4-19 out of 31

Roll Back

Invulnerable 4-19 out of 31
13th longest roll (thx M2K)

Jump: airborne on frame 4

Air time: 58
Earliest FF: 29
FF air time: 46

SH air time: 30
Earliest FF: 16
SH FF air time: 21

2nd jump earliest FF: 28
---------------------------------------------------------------------

Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)

all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)

part of a series for every character hopefully - Stratocaster's Hitbox Project
-
Where are the gifs/data for the throws? Also, could you do one for handoffs. Thanks! This is super helpful.
 

Vorporal

Vorpal Scholar
Joined
Jan 25, 2017
Messages
12
A Wave Dash is 14 frames 3 frame jump squat the 4th frame is landing from the air dodge which starts special landing lag for 11 frames. I went frame by frame and counted just to be sure.
 
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