Kushamo
Smash Cadet
- Joined
- Oct 12, 2014
- Messages
- 28
- 3DS FC
- 2165-5525-1625
Care to elaborate on why you say so?Not viable.
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Care to elaborate on why you say so?Not viable.
The discussion here is about competitive viability, which means, basically: If I put some time in with this character, could I take him to tournaments/ladder and perform well with him on a consistent basis? If so, how would I go about doing that?i always choose random in 1 on 1 for glory and everytime i get a koopaling i lose hes just to weak
I think the move has a super armour effect on the lower half of the car, I've sometimes in training been able to drive over dr Mario's pills and sometimes not, considering they bounce a lot... Also, two mechakoopas don't cancel each other out so in this Koopa Clown Car mirror matches, that's a handy bit to know, especially if they haven't found that out. >:DIf someone reflects your mechakoopa while it's walking, you can drive through it
with no ill effects.
The discussion here is about competitive viability, which means, basically: If I put some time in with this character, could I take him to tournaments/ladder and perform well with him on a consistent basis? If so, how would I go about doing that?
Not to diminish your experience with the character, but playing him exclusively as a random selection on For Glory doesn't really answer either of those questions because a) you haven't put the time in to learn the character (nor are you trying to, by playing random), and b) while For Glory is a good way to practice, it's not really competitive for a number of reasons (e.g. opponent skill level, lag, FD only, etc.).
I've found BJR to be pretty rewarding of the time I've spent playing him. I've improved with him and haven't found a weakness that would be prohibitive of him being competitive. If you play him more, I'm sure you'll find that he's better than you initially thought.
Luma Shot/10Just a couple more things I noticed during some training sessions, maybe could do with verification?
- Koopa Kart seems useful against rosaluma, since it bowls through both of them.
Possible. But if you see it coming you can just jump/airdodge it and now she's separated from the meat shield!Luma Shot/10
Actually, you can also block it as well. Luma Shot doesn't cause a lot of shieldstun/shield damage, and even at the weakest charge, it goes a far distance. This is a good thing, because it means that while you are blocking, the Luma will probably pass through you, as it only immediately stops if it hits someone or it is hit itself. And after using Luma Shot, both Rosalina and Luma are unable to act for a while since it surprisingly has a good amount of lag after it.Possible. But if you see it coming you can just jump/airdodge it and now she's separated from the meat shield!
Tbf, oracle went to finals and initially used rob where he lost to Mario. Then he switched to BJr and won.I HAVE LOST FAITH AGAIN
I think he's really good in some matchups, but I would be very surprised if we ever see solo Koopalings winning tournaments. I took first at a local pseudo-tourney today playing mostly Iggy, but I had to switch to Greninja for Sheik.
Didn't come up against a Rosalina this time, but I'd definitely switch for her too =(
The fact that Side B gives him a third jump is amazing and what makes the move so good, option for a 'use up the doublejump' and 'you're not able to jump out of kart if you don't have a double jump available' would decrease the worth of the move. You have to be smart and double jump first if you need to before using kart, that's not a big deal.I think just ONE change that would improve Bowser Jr. significantly is to make his hop out of side-b just a normal jump (ie- let him short hop or full hop, and let him double jump out of it, etc.)
Or let him shield out of side-b lol could you imagine
Oh, actually I agree wholeheartedly... I wasn't thinking of using it in the air when I said that.The fact that Side B gives him a third jump is amazing and what makes the move so good, option for a 'use up the doublejump' and 'you're not able to jump out of kart if you don't have a double jump available' would decrease the worth of the move. You have to be smart and double jump first if you need to before using kart, that's not a big deal.
The fact that it grants you a new jump after you've used the double jump is priceless and very important to his competitive play.
Anyone stupid enough to Usmash under Bowser Jr. is going to eat a car and possibly a hammer for dessert.Bowser Jr. is completely vulnerable to USmash kills due to his bad aerials. Nair can't hit down, and Fair and Nair can't hit inside of his hitbox. Dair is too slow to be reliable and can easily punish you. Landing is a risk with him if someone is tracking you.
Up B into Hammer is the best way to stop a Peach from tracking you. It does have good range and a hit arc. But it's also fairly risky. But Peach is a pain since her USmash hits past her fingertips and Mario's just feels awkward since the range comes from behind.Anyone stupid enough to Usmash under Bowser Jr. is going to eat a car and possibly a hammer for dessert.
Even ignoring that he can just side B and still has a third jump if they track that.
His D-air is only great when it works. The ending lag makes it very punishable. But if it works, following up with a dash attack is very nice, indeed.Yeah, I agree that the Clown Car Kart isn't THAT amazing and options are kinda limited. I especially think that his Dair is kinda overrated. =\