Charizard is awful either way, WFT is just as good without customs with them on, Palutena is the exception being basically the only character who actually becomes appreciably better with customs (from unviable to barely viable).
Customs don't really help any other character's viability, even custom DK placed worse than current DK.
Claiming certain character's need customs to compete is to say that those characters have no meaningful potential in their base kits.
And tbh, anyone with bad attributes/standard attacks won't be viable extra gimmicky specials, Palutena again is an exception only because her customs change her attributes/the way her standard attacks are utilised. But we don't make rulesets to favour specific characters.
I mean look at evo, top 32 was basically exactly what you'd expect from a customs off tournament.
Customs don't increase character diversity, there's no evidence for it.
Even if Charizard is awful either way he is
better with customs. WFT is also better with customs. I don't know why you're saying that he/she is just as good without. Kirby is better with customs. Duck Hunt. Ganondorf. Dr. Mario. The thing is that there is no black and white when it comes to the term viable. You
could argue that Sheik is the only viable character, but she is just better than everyone else. Characters don't go from unusable to usable just because we turn Customization to on, but the motivation to use some of them becomes significantly higher. Also, they don't have to be "extra gimmicky specials", often times they are just good tools that a character has use of.
I'd just like to throw a question out: is more content necessarily more competitive? Why? I'd just like to know because that doesn't exactly seem to me like a good reason to turn on customs, even though I'm sure that wasn't your focus.
Palutena's Custom Moves require Custom Fighters setting to be toggled ON and there has yet to be any sound reason why that game setting should be changed from OFF to ON.
Alright, I'll try to explain my reasoning for why allowing content to be used is a good reason to turn Customization on. First I would like to say something about software authority and burden of proof. While I do believe that the burden of proof is on the party that wants to change what the software's default game state is, I do not believe that something revolutionary or fantastic is needed to change the in-game settings. What is needed simply has to be
better than what is offered in the default game state. So if changing something makes the game better, even just slightly, that should be a reason to change the in-game setting. Obviously, what makes the game better is subjective and therefore hard to define. What
T0MMY
defines as making the game competitively better (please don't nitpick on my wording here, you may formulate it in another way) in his guide is the following:
- Fairness - neutrality for the competitors
- In-game rulings - native design of the software
- Reward to skill - promoting the better skilled player
So what is so good with more content? Well, first and foremost, allowing customization is allowing everyone to choose whatever they want. If there is more content, there is a higher chance that everyone will find something that suits them. Does this fit in any of the above mentioned criteria? It may not seem like it at first, but actually, yes, it does. Every player being able to choose what suits them clearly corresponds to neutrality and fairness. It also gives players more enjoyment because they can play with whatever they want, although that is not a part of T0MMY's definition of competitive principles. Obviously, there will still be people that find that the game has nothing that suits them regardless of if Customization is On or Off, but the chance is higher that they find something that works if it is On.
Secondly, I have a point that some might find more important and more directly linked to making the game more "competitive". It's regarding depth and choices. I firmly believe that more content leads to more
Reward to skill. Why? Because if there are more things to learn in the game, that increases the skill ceiling which leads to more things you need to master to be truly skilled at the game. Basically, more content gives the players chances to prove their skill in more ways.
It seems very clear that I and T0MMY don't interpret the competitive principles in the exact same way, but I hope that I have at least cleared up why I think that enabling Customization is a good idea for competitive play regardless of what is written in that guide.