DungeonMaster
Smash Lord
@
warionumbah2
Samus can kill fastfallers at 0% on delfino during stage transition with up-throw -> up-B. Should you care? Probably not.
You're saying you have a combo which kills within a tiny range, on specific stages, when the stars align. I'm not even sure that's true, because since adjusting my DI it never worked again.
That's not 5 stars, sorry, it just isn't. ZSS can grab you on ANY stage within a LARGE range of percents and kill you. It's not even close.
As for offstage, half the cast have aerial disjoints and multihits. That makes him, about average.
His off-stage kill power is definitely below average. Those are tiny hits. He can't even spike. B-air needs final hit to be worth anything and it's just slightly above average in kill power.
MK has 6 jumps but they go no where fast. Most recoveries or just any old air-dodge out manoeuvre him readily. He's really not that threatening. Overall, below average.
I'm sorry, you're not convincing me to drink the 5 star MK kool-aid. I say 3.5.
You're saying you have a combo which kills within a tiny range, on specific stages, when the stars align. I'm not even sure that's true, because since adjusting my DI it never worked again.
That's not 5 stars, sorry, it just isn't. ZSS can grab you on ANY stage within a LARGE range of percents and kill you. It's not even close.
As for offstage, half the cast have aerial disjoints and multihits. That makes him, about average.
His off-stage kill power is definitely below average. Those are tiny hits. He can't even spike. B-air needs final hit to be worth anything and it's just slightly above average in kill power.
MK has 6 jumps but they go no where fast. Most recoveries or just any old air-dodge out manoeuvre him readily. He's really not that threatening. Overall, below average.
I'm sorry, you're not convincing me to drink the 5 star MK kool-aid. I say 3.5.
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