Rizen
Smash Legend
Congrats to Tweek, beating his demon Spargo. Tweek's been on fire these last few tournaments.
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After seeing the results, it is clear to me that the meta is being dominated by Steves and Kazuyas, and unless we ban Steve and Kazuya the game is going to die in less than a year. Ban them before it's too late!Results for LMBM 2023
1. Tweek
2. Sparg0
3. Sonix
4. MkLeo
5. Glutonny
5. Light
7. Riddles
7. MKBigBoss
9. Cosmos
9. Gen
9. Dabuz
9. Anathema
13. Chronos
13. Jake
13. ApolloKage
13. Riku
17. quiK
17. Armadillo
17. MPg
17. goblin deez
17. SHADIC
17. enhancedpv
17. Tilde
17. Zomba
Somewhat related question. Is Armadillo's 17th the best Lucario result at a supermajor or has Tsu done something better then that?
Nice to see them finally realize Cloud is top. Took long enough and he's still kinda low but nonetheless.r/smashbros did a tier list
The reasoning for Steve being in his own tier is here
https://www.reddit.com/r/smashbros/comments/107d7fi
BTW, think this is the first time reddit put Pikachu out of the top 5.
Yes, he is godlike. Some of his games are still snoozefests because of how optimal Sonic gameplay plays out in many matchups which is a shame : (In the midst of Tweek playing like a god, Spargo being an actual robot, Leo's Joker, and everything else, I'm going to point out that Sonix is a top 10 player and can literally beat anyone.
It's only a matter of time until he wins a major and the fact that he gets so much undue hate and so little appreciation for his stellar gameplay is absurd.
The man plays to win. Every. Time.
Watching Sonix when he is behind is a always a lesson in calculated aggression.
I don't play Sonic or have any interest in doing so, but I found every Sonix set at LMBM to be a tense clinic on preparation, adaptation, and skill.
He's already won a major, he won CEO 2022.In the midst of Tweek playing like a god, Spargo being an actual robot, Leo's Joker, and everything else, I'm going to point out that Sonix is a top 10 player and can literally beat anyone.
It's only a matter of time until he wins a major and the fact that he gets so much undue hate and so little appreciation for his stellar gameplay is absurd.
The man plays to win. Every. Time.
Watching Sonix when he is behind is a always a lesson in calculated aggression.
I don't play Sonic or have any interest in doing so, but I found every Sonix set at LMBM to be a tense clinic on preparation, adaptation, and skill.
Here are the 100 best Smash Ultimate players around the world for the full year of 2022! Videos breaking down the ranking in the tweet below⏬ pic.twitter.com/kUp1W4mThC
— OrionRank (@OrionRank) January 13, 2023
Genesis 9 Top 32 Initial Seeding pic.twitter.com/wTWxtRx1QL
— Darknut Stat (@Darknut_stat) January 14, 2023
Dabuz has missed top 8 in four of his last five tournaments. Only one he didn't was Apex, where the three players seeded higher than him all DQed and he still only got 4th. He had a good midyear, but he's fallen off since then; 12th feels very accurate with that in mind.Dabuz being seeded to miss top 8 feels weird, but it makes sense based on how well other people have performed lately. MkLeo being seeded #4 also feels weird but makes sense.
I hope Kurama can land some nice sponsor.
Roy and Lucina are considered the two best by a mile. After that I think it's typically Byleth and then Corrin. Chrom and Marth are technically good characters but completely outclassed by their Echo Fighter counterparts and then Ike and Robin are traditionally considered mid tiers.Has anyone ever tiered just the FE characters? Roy has always stood out and Leo made byleth a thing but how does Robin do or Corrin or Ike compared them? (Marth? Heh).
The number of unique characters in this seeding brings joy to my heart.Genesis 9 Initial Seeding
Genesis 9 Top 32 Initial Seeding pic.twitter.com/wTWxtRx1QL
— Darknut Stat (@Darknut_stat) January 14, 2023
when it comes to Kazuya the main issue i have is the commentators. basically they keep implying every time a Kazuya lands an electric the opponent will die via "cutscene combo" and that there nothing you can do then the suprised face when it doesnt happen. di and sdi and di mixups continue to be a thing we ignore as a ocmmunity and people need to have commentators in majors that know what they are talking about. not ones spreading incorrect info.Hey Smashboards, should we ban Steve and Kazuya? Clearly they're dominating the meta and there's no counter-play /s.
It seems that people are adapting to Steve, and it sure looks like Steve at least has one losing matchup (Cloud), probably more than one. People also seem to be adopting to Kazuya. The way it's going right now, I don't think there's much reason to ban any character.
Yeah, acola got destroyed by Sparg0. That was as bad, if not worse then what Leo did to acola at the Ludwig Smash Invitational. I really like how people are starting to exploit Steve and Kazuya's weaknesses with Chase and Leon beating Riddles.Hey Smashboards, should we ban Steve and Kazuya? Clearly they're dominating the meta and there's no counter-play /s.
It seems that people are adapting to Steve, and it sure looks like Steve at least has one losing matchup (Cloud), probably more than one. People also seem to be adopting to Kazuya. The way it's going right now, I don't think there's much reason to ban any character.
Hey Smashboards, should we ban Steve and Kazuya?
"Half the cast," if by that you mean low tiers and mid tiers, low tiers don't matter because they suck, and mid tiers are there because their matchup spread is even more polarized than Min Min's. Steve, Sonic, Fox and Cloud oppress all those jobbers just as much if not harder than Min Min, they have a better matchup spread than Min Min, and they are as much of a matchup check as Min Min, are they a problem then?Thoughts from Genesis:
- Steve and Kazuya aren't balance problems. They're archetypes we've been dealing with for ages. Aegis and Min Min are both far bigger balance problems than Steve/Kazuya, and it's not because Aegis/MinMin win the tournaments, it's just because of how polarizing their matchup spreads are (seriously try playing half the cast vs. a good Min Min; game really doesn't feel too fun).
Becuase this community believes the characters that are legacy have a right to be good ro even broken. But dlc characters should be awful according to many here."Half the cast," if by that you mean low tiers and mid tiers, low tiers don't matter because they suck, and mid tiers are there because their matchup spread is even more polarized than Min Min's. Steve, Sonic, Fox and Cloud oppress all those jobbers just as much if not harder than Min Min, they have a better matchup spread than Min Min, and they are as much of a matchup check as Min Min, are they a problem then?
Aegis is not a problem whatsoever, Sparg0 and MK Leo have dropped her and only bring her out against Sonix, Shuton and Cosmos (the Aegis experts) constantly lose their stocks getting clowned offstage, Aegis's recovery is Belmont tier trash at top level.
If we are completely honest with ourselves what Mythra does isn't that different from Fox. The difference is that Fox doesn't have to switch to a sluggish sack of bricks to kill you, he can spam Bair and Nair all he wants, while Pyra can barely get out one Bair or Dair and not get punished.
"Oh but Aegis has disjoints?" Cloud does too, he is just as mobile and ranged as Mythra, doesn't have to switch to a sack of bricks to kill, can pull out a super kill move while Aegis have to fish for kills with their laggy moves, and Cloud can spam Bair as much as he wants and never get punished. Roy can also run around and hit hard, has more reliable kill confirms/strings than Aegis too. Joker is just as mobile as Mythra, has 2 good projectiles as opposed to a joke move, his recovery is ten trillion times better than Aegis, and he can keep his mobility while he has Arsene, which is stronger than anything Pyra has.
Why is Aegis such a balance problem when Roy and Fox have been able to do the same things as her since day one? They have no "$5.99 powers." Joker was also there before Aegis (or Min Min) even existed.
Meh, the legacy characters are a little bit weaker and a little bit boring and uninteresting compared to the DLC characters of which most have extra features that the old cast just lack barring exceptions like Peaches float.Becuase this community believes the characters that are legacy have a right to be good ro even broken. But dlc characters should be awful according to many here.
Yeah, it's a weak case admittedly. Banjo sucks too despite being dlc and his gimmick is that he can only use his super punishable side-b 5 times. I would say that Aegis swap mechanic definitely qualifies as gimmick, even if its been done before the swap itself is actually good this time around.You say they are balanced differently, yet they all seem to fall in line more or less. Even now, people are adapting to the latest peoples' menaces. So clearly they make up the difference somewhere. I'm not sure it's as much the DLC is held to a lighter standard but more Ganondorf in particular is held to a harsher one. Part of it may be their insistence on sticking with a moveset that was largely designed for speed initially but converting it to slow but powerful. Time and time again, that moveset has shown to not really work keeping him this immobile. Then, they also just refuse to put many resources into a fan favorite villain by even having his "new" smash attacks be copied from Ike and Cloud. But, it's not a new thing either. Mac is a newer entry, but he has debilitating weaknesses. Pyra and Mythra even have an extremely exploitable recovery and they may have made Pyra a tad too sluggish. Kazuya is also much harder to use properly than Ganondorf.
I won't deny that DLC loves its gimmicks, but some of the DLC was also fairly tame as far as gimmicks. Sora, Banjo and Kazooie, Byleths, and even Pyra and Mythra are relatively basic. Sora has several multi hits a rotating neutral special, but it isn't that outlandish. Lets also not forget that despite complaining, none of them have broken this game in half.
Well, guess I meant more big gimmicks. The Aegis swap had been done more than once so it's nothing out of line with a base game fighter. It's been a thing since Melee after all. Hence being tame. I wouldn't even really consider Wonderwing a gimmick either as it's contained to one move and impacts nothing else really. Similar for Magic for Sora.Yeah, it's a weak case admittedly. Banjo sucks too despite being dlc and his gimmick is that he can only use his super punishable side-b 5 times. I would say that Aegis swap mechanic definitely qualifies as gimmick, even if its been done before the swap itself is actually good this time around.
Thing is with Mac they did do an honest attempt at fixing his recovery in which did help him a lot, he's still bad, but he's not the garbage character he used to be, nonetheless they could make his aerials twice as powerful and they would still suck and he would still not be good, not sure what they are thinking there in a game with platform stages. His aerials should be garbage, but they don't need to be nearly as bad as they are.
Ganondorfs new smash attacks no doubt help him and are a buff overall, but his lacklustre neutral would've been better with his old upsmash with its minimal endlag which is now gone. He also had that custom down-b in sm4sh which was not OP but buffed his recovery since it made him move more horizontally in the air and gave him some well needed burst mobility on stage that could actually be used a bit since it wasn't nearly as laggy as his regular wizard kick and sent him up in the air and then forwards when he used it., Everyone who tried that move loved it, it was fun and it wasn't unfair or stupid and it looked cool. But in Ultimate he keeps his underwhelming regular wizard kick which is so risky he can barely ever use it because if it gets shielded he's probably getting comboed off the stage.
And it's not only Ganondorf who is getting the short end of the stick for no reason. Dr Mario doesn't need that trash recovery to keep him in place either. And then there's Zelda, Kirby, and DDD. The former two have kits and attributes which just don't work. With DDD it's more sad how they took his diagonally upwards sweeping bair from sm4sh and made it worse by having it swing horizontally only, and he'd be so much more interesting with his brawl dair too. And what do they do to fix these characters? They buff their already strong elements which just makes the characters dumb but still bad. There's also a bunch of small stuff that annoys me, certain moves being basically completely useless such as Mii Gunners down air, they know how to make functional moves, they have to know that if they make a move work a certain way it's not going to be useless. Meanwhile the weak hit of Mii brawlers down air is a kill move and Mii Swordfighter continues to be a swordfighter in terms of frame data only.
Guess I'm more annoyed with their balancing philosophy and how they overlooked stuff (some of it for a very long time) rather than the DLC. There should not be useless moves. And characters which have been defunct since sm4sh deserve some real attention rather than lazy buffs that ultimately do not help them. They more than fixed Cloud, so what's the problem? With the DLC it's just Steve, Kazuya and Minmin which are designed in a pretty stupid way. If you can't properly exploit their weaknesses, which a lot of the cast can't then you can't do much against them because they have movesets that are just overtuned compared to the rest of the cast. It doesn't seem like any of them will be an issue but they are still annoying gatekeepers.
I'd want Mac to have better aerials, they are still supposed to be garbage but he needs something to hit people on platforms with other than specials. Doubling down on his already superb ground game would make people platform camp him even more and just camp him harder in general. Would lead to boring gameplay.Well, guess I meant more big gimmicks. The Aegis swap had been done more than once so it's nothing out of line with a base game fighter. It's been a thing since Melee after all. Hence being tame. I wouldn't even really consider Wonderwing a gimmick either as it's contained to one move and impacts nothing else really. Similar for Magic for Sora.
Mac's recovery fixes were half hearted at best since his side special doesn't refresh on hit for some reason. Personally, I would double down on his ground game. He's not really going to be a competitive character. He wasn't designed for it, and that's fine. Just give him a bit more.
Ganondorf seems to struggle mostly from an unreasonably strict adherence to the old moveset and a lack of care. As I said, even his "new" moves are riped from other fighters. They just really don't seem to care much about him despite being from one of the biggest franchises and being a popular villain in said franchise.
But yes, their overall balance work is amazing, but not without some questionable decisions. Though, not sure if Joker might should be added to your DLC list. Suddenly becoming Wolf with Sheik like frame data is a bit much. Even if he doesn't break the game, not sure I'd say it's a pleasant mechanic. Then again, what come back mechanic is?
A fair point, but at the same time will he ever be viable? I don't think he should be cut, obviously, but he just may be a case of he's not viable with his design philosophy. He's still fun though. However, what about a middle ground of making his jumps better to better give chase? Maybe make his up tilt hit higher too.I'd want Mac to have better aerials, they are still supposed to be garbage but he needs something to hit people on platforms with other than specials. Doubling down on his already superb ground game would make people platform camp him even more and just camp him harder in general. Would lead to boring gameplay.
I just compared Steve and Kazuya to Min Min and Aegis because they're all DLC in the same pack; there was no mention of anyone else. Sonic is just as polarizing of a design as Min Min and Aegis, yes, and just as much of a problem in terms of lopsided matchups. In fact, I'd probably say that Sonic is slightly worse than either Aegis or Min Min."Half the cast," if by that you mean low tiers and mid tiers, low tiers don't matter because they suck, and mid tiers are there because their matchup spread is even more polarized than Min Min's. Steve, Sonic, Fox and Cloud oppress all those jobbers just as much if not harder than Min Min, they have a better matchup spread than Min Min, and they are as much of a matchup check as Min Min, are they a problem then?
I keep seeing you rag on the community like this, but people aren't painting the broad strokes that you think they are, and the community isn't one big chanting mass. People's opinions tend to be somewhat more nuanced than this.Becuase this community believes the characters that are legacy have a right to be good ro even broken. But dlc characters should be awful according to many here.
I know you love the character, and I actually share that with you. For the record, I main and love playing Aegis. I also mained Min Min for a long time and really like that character too.Are you still trying to claim Pyra and Mythra are a problem?
Big agree on the u-tilt, why does he need it when he already has wizard punch? Big agree on the flame choke too. If they want to keep that move putting him into freefall then at least make it so that Ganon can close out games with.For the next title, giving Ganondorf a reflector for his Neutral B and floating for his Up B with frames of Super Armour would help him as would replacing his up tilt with something like the Axe Kick he has in Project M. 13% damaged based armour on all his smash attacks would be good as would making the sourspot the same as the sweetspot in terms of damage and knockback for his forward tilt, up smash, forward aerial and back aerial. Aerial Flame Choke not sending you into helpless state would be good. If Kazuya can have so many perks, then Ganondorf can as well.