Does anyone know Riddles' record against Sonix or Ken in the Kazuya vs Sonic matchup? Or if they've ever even played?
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He has a losing record to both, with/without Kazuya. Sonix beat him x2 at CEO Grand Finals and KEN beat him at BOBC4 to make it into top 8.Does anyone know Riddles' record against Sonix or Ken in the Kazuya vs Sonic matchup? Or if they've ever even played?
Interesting. IIRC Tea also beat Riddles... I wonder if his training since those defeats have the potential to upset these players.He has a losing record to both, with/without Kazuya. Sonix beat him x2 at CEO Grand Finals and KEN beat him at BOBC4 to make it into top 8.
Tea beat Riddles in the Kazuya ditto back at UW4. They'll probably play the ditto again the next time they play.Interesting. IIRC Tea also beat Riddles... I wonder if his training since those defeats have the potential to upset these players.
Bit late, that tourney's already started lol. Top 64 and top 8 is tonight actually.
Zackray that low feels strange, but understandable given that he only recently came back to Smash. Also, it would be cool to see Yoshidora in an NA or EU tournament. Apparently Japanese players think very highly of Yoshi compared to NA/EU players.
His only weakness on paper I think is his frame 7 Jumpsquat, which I think matters less given how ridiculous his ground moves are. Particularly on FD, I have seen some players do some ridiculous stuff with him, like spam Electric wind god fist and it literally just working on some characters because they don't have anything that can reasonably challenge it.I feel like Kazuya's weaknesses have been exaggerated. He seems kind of bad on paper but his reward on hit is extremely high. He can destroy you off of 2 or 3 interactions (or less) and his armored command grab makes any interaction very dangerous. Plus he has staying power. He's heavy and has a pretty good recovery that doesn't cause freefalling. Fighting game characters are powerful archetypes and Terry and less-so Kazuya feel like the shotos with DLC privilege.
Interesting he mentions Falco Down Tilt as a strong option vs Kazuya. I've had this opinion for a while since the moves range and speed can let Falco more safely pressure Kazuya and start his combos. Still not a matchup I like playing though.In Dallas, there is a bit of a worry that Steve and Kazuya will kill the local scene due to lower viewership, and less entrants at locals with even one top Texas player quitting. This is honestly probably worse then their effect at majors. Someone did a video on it and discussed his overall opinions on the matter. It's a good video IMO and well balanced in terms of arguments.
And this, imo, is the reason Steve and Kazuya are so strong right now. They require a more specific playstyle to beat compared to other characters, and there's probably not much about that that's universal across the cast. Joker probably has to do a lot of different things to fight Steve and Kazuya than Bowser would, as an example. So figuring out the counterplay is a slow process.a large part of the reason I don't like fighting them is that they play in a very weird way that I am not use to
It is not as early as you would expect. By the time the final balance patch dropped, Aegis was already released 9 months ago. Doesn't sound like much, but it was a pretty long time. Steve was released over a year before the final balance patch dropped, with the character exploding in results about 4 months after the final balance patch. Steve was a very, VERY late bloomer.Yeah, on one hand you shouldn't expect patches to fix everything, but on the other hand, what were they expecting ending patches so relatively early? Pyra and Mythra suffering from early success as well compared to later bloomers.
That is true, but look how 4 ended up even with an emergency patch. You also have to consider how little development happened during that time as opposed to normal.It is not as early as you would expect. By the time the final balance patch dropped, Aegis was already released 9 months ago. Doesn't sound like much, but it was a pretty long time. Steve was released over a year before the final balance patch dropped, with the character exploding in results about 4 months after the final balance patch. Steve was a very, VERY late bloomer.
For reference, by the time the planned final patch of SSB4 (1.1.5) was released, Cloud was released only 3 months prior and Corrin/Bayonetta was released only 1 month prior.
The patch cycle for Ultimate already far exceeded SSB4's patch cycle, as SSB4's was less than 2 years of updates while Ultimate's was about 3 years. Granted that the DLC cycle was much longer for Ultimate, but the final patch was still released about 2 months after Sora's release, so still a decent amount of time, and the final character time wasn't overtuned this time.
Well considering that is still considered to be rather strong, especially in the right hands, I'd say the nerfs were fine overall in hindsight. She is a character only reserved for specialists, which I am honestly fine with.Min Min may have been over nerfed for one, and K. Rool probably didn't need nerfs even if he was a noob stomper.
They did fix his up special, at patch 11.0.0.There is also stuff they didn't do like fixing Falcon's up special.
The only thing they should have nerfed about Pichu was forward tilt. And even then, they shouldn't have gutted its kill power as much as they did. Pikachu was always better due to being heavy enough to not die to a slight breeze, having the hitbox on Quick Attack, and being able to freely spam Thunder Jolts. Pichu was a strong early game character who would drop off a good amount once people got more used to playing against it, because more matchup knowledge means hitting Pichu a lot more, which is huge when it's the lightest character in the game. VoiD was going to drop Pichu even before the nerfs for reasons such as these.Their biggest mistake was probably nerfing Pichu super hard, that character went from top tier to mid tier. He later got buffed which helped but it's unclear whether he's still mid tier or high tier now, regardless he's a shell of his former self, and counter-play was being developed anyways when the buffs arrived.
That's what I'm thinking too, and maybe the hitbox. The self-damage nerfs were unnecessary, and I don't think f-smash really needed a nerf given how light Pichu is (if he messes up he might die for it). Maybe keep the self-damage nerfs for bair to keep bair loops reasonable.The only thing they should have nerfed about Pichu was forward tilt.
Kalos should be removed from this list, and Small Battlefield should be a starter (over Town or FD). Dabuz made a good video on why Kalos should be banned:
- Starters: Battlefield, Final Destination, Smashville, Pokemon Stadium 2, Town and City
- Counter-picks: Small Battlefield, Kalos Pokemon League
That's unironically one of the main reasons people didn't like hazards on, probably the biggest issue for hazards on rulesets. Oh, and some people didn't like Smashville with the moving platform.Pokemon stadium 2 or GTFO
Mostly the slants, yeah. I personally think it should probably be legal but at this point it seems like a lost cause. The ledge can be tricky for some characters to recover to as well.Is it just the slants that make people dislike it?
I know there was a good bit of fixing done in regards to the ledge. Hopefully doesn't have many issues anymore.Mostly the slants, yeah. I personally think it should probably be legal but at this point it seems like a lost cause. The ledge can be tricky for some characters to recover to as well.