My only major complaint about Roy is that his reach is arguably the worst of any swordie. The fact that his "strong zone" is at the base of his sword only exacerbates this. To be honest, I think Chrom would easily be the best swordie if only his recovery wasn't total ass. If Chrom had Roy's recovery, he'd be easily top tier. I also think Cloud is better than Roy due to a vastly superior neutral and the advantages Limit gives to his recovery and kill options. Having an actual projectile is a pretty nice bonus as well.
I feel like the debate behind the best swordfighter is interesting, as I'd argue there's several who come close to being the best. If I had to order them, I'd say it's something like this
- is the best by a slight margin. I think he does have weaknesses (the startup on some of his moves leaves a bit to be desired, his recovery without Jump Art isn't great, he does get outboxed up close) and a decent amount of the good characters can work around his Arts, but he has far too much going for him. His strengths are absurd: his aerials become somewhat spammable against characters who can't deal with his range, his neutral and ability to approach are solid against most of the cast, camping him is hard for most of the cast, comboing him is difficult due to switching Arts in hitstun, the list goes on. He beats several relevant characters with and being the most extreme examples of this. I do think he loses a handful of matchups, although he doesn't lose to anyone worse than him. are matchups I would consider difficult for him, but I'm not even convinced he loses to the latter half of that list. I also think he borderline invalidates some of the more mediocre characters on paper, with and being the only two that stand out as having solid options to deal with him.
- The second best swordfighter in my opinion is . There's a bit of gap between him and Shulk, but not much. I think that Roy also does really well against the top tiers and has absurd strengths. Amazing kill power, combo game, mobility, good juggling tools, can pressure shields really well with safe moves, a hard to contest recovery, solid up-close options and mid range options, Roy has a lot going for him, but his weaknesses definitely stand out a lot more than Shulk's. Despite his recovery being safe and hard to contest, it's still not great overall in terms of distance. Roy still gets outboxed by a handful of characters as well, his disadvantage is one of the worst among the top tiers, and he does struggle to hit shorter characters to some degree. I think he does really well against a lot of the top and high tiers like . I think he does have some bad matchups, with and being the worst, with and also being somewhat difficult for him as well I'd argue. Overall, a solid character, but he's not without his weaknesses.
- Third best is really close I'd say, it's either or , but I'd lean towards Lucina being slightly better. Chrom overall, shares a lot of similarities with Roy, with some benefits and drawbacks, the main drawbacks being that his recovery is much, much worse, especially horizontally, he loses a lot of the early kill potential that Roy's side-b gives him, and he loses some of the combo potential Roy's different hitboxes offer him. In return, his moves are better suited for mid and long range, his juggling potential is better due to up-air's lack of a sourspot, and he can overall play more defensively in a lot of scenarios. However, I think that his drawbacks matter a lot and while he loses a similar amount of matchups as Roy ( maybe ), a lot of matchups Roy straight up wins, Chrom instead goes closer to even with a lot of them (there are exceptions). Lucina is really good as well and has good offensive and defensive options, and overall doesn't really have too many huge weaknesses outside of having trouble landing and getting outboxed, but I think she suffers from being a bit too flowcharty and basic at times. Her options are simple and very effective, but I think in comparison to Roy and Chrom, she doesn't have as many ways to mix up what she wants to do in specific situations which hurts her to some degree. In terms of matchups, like Shulk, she does extremely well against a lot of the more mediocre characters with only a few exceptions like and and she loses only a few matchups ( are the main ones that come to mind) but I feel like again, her matchup spread trends towards even and slight wins against most of the high and top tiers just like Chrom, and I think that her simplicity makes it easier for a good player to properly exploit her weaknesses than Shulk, Roy, and maybe Chrom as well.
If I had to order the rest, I'd say that
is next, he's almost top tier and might barely be one, but he is just slightly worse than these other 4 IMO. Then
who is kind of an all rounder character who has weaknesses that are noticeable, but he has really solid tools to stop people from taking advantage of them. His range and kill power being extremely good are worth mentioning as well. Before his buffs, I'd say he was worse than Marth, but now, he's quite a bit better. Then I'd say
who I think is solid, but lacks the consistency of a top tier. Even though Roy and Chrom are exploitable in disadvantage and can die off of losing neutral only once (which should make them inconsistent), characters will often struggle to put them in a disadvantageous position. Marth's inconsistencies come from his inability to do much of anything against a decent amount of the cast if he fails to land the hitboxes he wants and while he speed and range can carry him through some matchups alone, it won't against a lot of the cast. After Marth, I think
is the next best one. They're fine overall, and I'd like a chance to fight a good Corrin player offline to see if my current impressions change at all. However, my current opinion is that they're just decent enough at everything, similarly to Ike but their strengths aren't nearly as extreme but their weaknesses also aren't nearly as extreme. My opinion on Corrin is subject to change though.
I'm going to talk about
a bit more in depth because I just don't see what people see in this character. I think at best, they're bottom 10 and at worst, they're bottom 5. The buffs given to a lot of characters in patch 8.0 were extremely detrimental to this character's longevity, as a lot of the characters some players initially perceived them as doing maybe having slightly favorable matchups against were changed so they no longer do, such as
and
.
also does really well against this character. Byleth's main strength, (their range) is not all that impressive because their moves are extremely slow to come out and most of them travel pretty telegraphed ways that make them easy to avoid (or be low profiled in some cases). Byleth isn't fast either, and her moves don't cover a huge area in front of her like Shulk which means that she's trying to approach you with a f-air (or b-air) that isn't at all threatening if you stay out of it's small area. Some more weaknesses she has is that her projectile is really bad (offline at least, it's better online), her down-b is unusable, and several of her main kill moves rely on you tippering them (f-air, b-air, f-smash) or are extremely slow (d-smash, d-air although it is somewhat hard to avoid in some scenarios offstage), which leaves her with just her up-b spike and up-smash as her most reliable kill options, and her up-b spike isn't even that good. Byleth also has very few answers to being camped, so characters like
and
can run circles around her and play hard to hit while racking up damage from a safe distance. I legitimately don't know what matchups this character straight up wins. Maybe
and Steve who are two of the only characters who don't really have a strong camping game, superior ranged attacks, or aren't faster than Byleth? This character is really bad and I struggle to see how Byleth isn't low tier when their overall kit and gameplan just has so many flaws.