All right, I'll just translate everything, maybe there's something useful in it. It's not very hard to translate anyway
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Remarkable techniques
Lightning Kick: With her Forward Air and Back Air she releases an elegant dropkick, and if you hit with the tip you can give them great damage and knock them very far.
Throw: Zelda's Throw has longer range than other characters.If you succeed in grabbing our opponent, use her Back Throw which has a lot of knockback.
Special moves
Neutral B - Nayru's Love: Zelda defends herself in a crystal that reflects projectiles like a mirror. It's also useful in close combat since it slashes her opponents left and right to her and pushes them away. Avoid being attacked by using this move.
Side B - Din's Fire: Zelda releases an explosive fireball. While holding the button, the fireball will fly on without exploding and after releasing the button the explosion will go off instantly. The more you let the fireball fly, the more powerful it will become. Furthermore, it has become possible to move the fireball in the upward and downward direction.
Up B - Farore's Wind: Zelda becomes one with the wind and warps. You can freely choose in what direction you warp, so after pressing the command you will travel in the direction that you have pushed on your slide pad. She will deal some damage and knockback when she disappears and reappears, but it's not particularly powerful.
Down B - Phantom Attack: Zelda summons Phantom and lets him charge at the opponent. If you keep holding the button, Zelda is able to save magic, and when having saved magic Phantom's way of attacking will change. The more time you have saved magic, the more Phantom's power and range will improve. Phantom functions as a projectile so he will be canceled by enemies' projectiles.
Final Smash - Lightning Arrow: A simple attack with which she releases a giant lightning arrow. Its reach is so long, it will extend from one stage side to the other. It's tremendous when it comes to both damage and knockback, so if you hit you can be almost sure to kill them. It's most ideal when all players are lined up next to each other, but if they are wary of your attack, use it in a place where it will hit 1 to 2 players.