ADAPT Chance
Smash Journeyman
Sounds like it's time for Zelda to introduce the cast to her foot.
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Her Farore's Wind looks soooo good, and Naryu's has such little ending lag! She's looking good and yes those Lightening Kicks are looking easier to hit!
Dair always had a sweetspot, but only on opponents in the air - it can sweetspot on grounded characters now, if that's what you mean!Backair sweetspot kills most of the cast below 100%, which seems pretty hard to do in this game , ESPECIALLY with moves with close to no landing lag and not needing to be charged. Also from what i saw D-Air has sweetspot now.
Yeah sorry. That.Dair always had a sweetspot, but only on opponents in the air - it can sweetspot on grounded characters now, if that's what you mean!
Well, except in Melee.Dair always had a sweetspot, but only on opponents in the air - it can sweetspot on grounded characters now, if that's what you mean!
Oh woah, I completely forgot it didn't in Melee. I haven't played Melee in so longWell, except in Melee.
How Accurate is Farore's Wind now? Is it still great for recovery? How about the range?Been playing more with Zelda. Here are some more thoughts of mine.
- I know I said Up-B got buffed but I think it's safe to say it's *the* best Up-B in the entire game. It's really fast to activate so you can react to opponents throwing a projectile / charging smash / other opening and just sweep in for huge damage and knockback. The key, as always, is to not spam it too much and to not teleport into a shield. I know this is still early days but Up-B is so powerful that I can just wait my opponent out until I finish them off with it in For Glory. It's just sick. It puts so much pressure at the opponent just by existing and I often feel like I can take control of the game just by the opponent getting catious of the Up-B. I mean it kills so early! A decent hit at 100% can kill any char, the Up B > Up B combo defo kills any char over 90%.
- I find the lightning kicks hard to land without set up, and the only reliable I can think of now is down throw at lower percentages.
- U-tilt is very underwhelming... Definately nerfed from Brawl. Smaller hitbox, less knockback.
- D-tilt feels nerfed too... I think there must be some kind of lag / smaller hitbox.
- I think I said it before but neutral A also feels nerfed, sluggish.
- Phantom is better than I thought, it's not that great but it defo serves a situational purpose to throw out. Need to try it more.
- U-air feels the same as in Brawl.
- Neutral B also feels different from Brawl... In a bad way. Need to test it more though, feels like hitbox is smaller.
So yeah overall I think Zelda got her fair share of nerfs but the combination of new game mechanics that I think favour her, as well as the incredible Up-B, she will probably be more viable than before. Will be interesting to see.
I'll maybe try and record a few online matches later, although I don't want to show off my ****ty play, lol.
Some of the answers are: Still great for recovery, is a killmove now,comoes into itself (meaning hit on startup and hit on reappearing), snaps to ledges (meaning you will stop at the ledge instead of teleporting past it), looks pretty damn accurate.How Accurate is Farore's Wind now? Is it still great for recovery? How about the range?
Oh man that sounds beautiful and we have a faster start-up. I don't know about you guys but I'm feeling kind of optimistic about Farore's Wind.Some of the answers are: Still great for recovery, is a killmove now,comoes into itself (meaning hit on startup and hit on reappearing), snaps to ledges (meaning you will stop at the ledge instead of teleporting past it), looks pretty damn accurate.
A lot of the nerfs you listed, I think, we're to make combos easier to execute with Zelda. With less hitback, it's a lot easier to perform combos with this moves now.Been playing more with Zelda. Here are some more thoughts of mine.
- I know I said Up-B got buffed but I think it's safe to say it's *the* best Up-B in the entire game. It's really fast to activate so you can react to opponents throwing a projectile / charging smash / other opening and just sweep in for huge damage and knockback. The key, as always, is to not spam it too much and to not teleport into a shield. I know this is still early days but Up-B is so powerful that I can just wait my opponent out until I finish them off with it in For Glory. It's just sick. It puts so much pressure at the opponent just by existing and I often feel like I can take control of the game just by the opponent getting catious of the Up-B. I mean it kills so early! A decent hit at 100% can kill any char, the Up B > Up B combo defo kills any char over 90%.
- I find the lightning kicks hard to land without set up, and the only reliable I can think of now is down throw at lower percentages.
- U-tilt is very underwhelming... Definately nerfed from Brawl. Smaller hitbox, less knockback.
- D-tilt feels nerfed too... I think there must be some kind of lag / smaller hitbox.
- I think I said it before but neutral A also feels nerfed, sluggish.
- Phantom is better than I thought, it's not that great but it defo serves a situational purpose to throw out. Need to try it more.
- U-air feels the same as in Brawl.
- Neutral B also feels different from Brawl... In a bad way. Need to test it more though, feels like hitbox is smaller.
So yeah overall I think Zelda got her fair share of nerfs but the combination of new game mechanics that I think favour her, as well as the incredible Up-B, she will probably be more viable than before. Will be interesting to see.
I'll maybe try and record a few online matches later, although I don't want to show off my ****ty play, lol.
The only combos I've seen were Dtilt to UtiltA lot of the nerfs you listed, I think, we're to make combos easier to execute with Zelda. With less hitback, it's a lot easier to perform combos with this moves now.
I saw downthrow->bair i think, the guy was BAD with sweetspotting though.The only combos I've seen were Dtilt to Utilt
of course, not a lot play Zelda we need to see more.
Dude Faroe's Wind buff is the best to happen to Zelda.Oh man that sounds beautiful and we have a faster start-up. I don't know about you guys but I'm feeling kind of optimistic about Farore's Wind.
Am I the only one nervous about getting the game and having to figure out all the little tweaks to Zelda, I mean I've been playing brawl Zelda for so long that it's kind of natural for me.
I disagree. Dtilt is great now, it pops them up slightly and guarantees an Utilt. I wouldn't be surprised if Dtilt > Usmash worked too. Utilt itself sets up for a Nair or you can chase their landing. Nair feels waaaay better when it connects and her Utilt and Dthrow seem like a good set-up. The hitbox didn't feel worse to me at all.Been playing more with Zelda. Here are some more thoughts of mine.
- U-tilt is very underwhelming... Definately nerfed from Brawl. Smaller hitbox, less knockback.
- D-tilt feels nerfed too... I think there must be some kind of lag / smaller hitbox.
- Neutral B also feels different from Brawl... In a bad way. Need to test it more though, feels like hitbox is smaller.
Yeah sorry as said this is just initial reactions, haven't really expanded that much on d-tilt yet. And the rest might be that the animation is different; it just felt "better" to hit them before.I disagree. Dtilt is great now, it pops them up slightly and guarantees an Utilt. I wouldn't be surprised if Dtilt > Usmash worked too. Utilt itself sets up for a Nair or you can chase their landing. Nair feels waaaay better when it connects and her Utilt and Dthrow seem like a good set-up. The hitbox didn't feel worse to me at all.
I agree about the lightning kicks though. They are easier to land than in Brawl but it still doesn't make them easy to land. I got a lot of sourspots when I tried hitting my opponents, but on the other hand, often the sweetspot would connect on timings it wouldn't connect in Brawl. It has become easier than in Brawl, but it's still nowhere near Melee easy.
Yes, it does. It is the Nayru with the bomb effect that doesn't reflect.Does it reflect projectiles?
So you can have the normal, a strong nonreflecting and a gimpingtool that reflects and does no damage. Sounds good.Yes, it does. It is the Nayru with the bomb effect that doesn't reflect.
Nairo is pretty good with Zelda. Farore's is just insane now. Absolutely love it.Nice Zelda play from Noire at the 3DS clash tornament, lots of FW, dtilt and grab. http://www.twitch.tv/clashtournaments
It's still live atm.
Wow Nairu did pretty well with Zelda, a lot of Phantom ledge shenanigans! I think Zelda has much more potential this time around. Her UAir got nerfed unfortunately but is still a good kill move, I think I saw a DTilt to UAir combo which definitely seems to work at certain percents. Also the wider blast zones and new ledge mechanics benefit Zelda imo.Nice Zelda play from Noire at the 3DS clash tornament, lots of FW, dtilt and grab. http://www.twitch.tv/clashtournaments
It's still live atm.
The tournaments done already, but the replay link is here --- http://www.twitch.tv/clashtournaments/b/568701712How do I watch it when its live? I wanna see Zelda.
oooh thanks. thats so long thoug lol, if anyone knows the time, I'd appreciate it.The tournaments done already, but the replay link is here --- http://www.twitch.tv/clashtournaments/b/568701712
Didn't watch the whole thing, though, so I don't know exactly where Nairo starts using Zelda.