HyperrCrow
Emotional Reality
We do. Only for friendlies though.^wow, these people really exist
When playing seriously I need variation.
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We do. Only for friendlies though.^wow, these people really exist
Why compare? Just play both since you like them. It's better to think of PM as an entirely new game.
I think the feel thing mostly comes from the visual/audio aesthetic, and on that front Melee does have PM beat, but it's not the fault of the PM devs. In a perfect world, PM would have the most sensual blend of Smash 64, Melee, and Brawl sound effects possible.I'll never understand how people think Melee feels better than P:M, but more-so how nobody recognizes light press air dodge is amazing. Hitboxes feel more Meaty in Melee, that's the only pro Melee feel aspect I got: not to say P:M's feel bad. If we're talking about character control, and everything concerning movement of your character: P:M almost lets you reach levels of Hax and IHSB movement for a lot less effort. The aesthetics/looks of Melee still mean a lot, and P:M is still Brawl with a Melee camera, but I only consider them different and not really better than the other (Compared to Dota 1 vs LoL, LoL minions look so dumb). Also people can't talk about aesthetics until they buy Wii component cables: you're not viewing the full P:M nor Melee till you use those. http://www.amazon.com/Nintendo-Wii-Component-Cable-Definition-Packaging/dp/B000M5ZIVY/ref=pd_cp_vg_3
I disagree, the Melee engine is one of the best things about the game. Other than the now-conspicuous absence of RAR and B reversal, there's really nothing wrong with it IMO. Character design is plenty debatable, but I mean, a Smash game without silly character designs...? Don't hold your breath for that.I love P:M but I feel in some ways it's trying to be Melee too much and not focused enough on being the best damn mod it can be. Melee was awesome but not everything about the engine was perfect or even good.
You used the fact that it's your opinion to back up your opinion. Attend class next semester.OP asks "which one do you like better"
Obv I've posted my opinion which should be clear because from an objektiv Point of view its obv not perfect.
Way to go bashing me for my opinion
W/e strong Bad what you did is like 10000 times more **** riding btw, good job
I disagree with your disagreement. Melee's engine was good, but something about it feels wrong to me. A large part of it is that the controls can't be changed and I use a radically modified control scheme in PM, but Melee just feels wrong. I can't get into the same "flow" that I can in PM. It doesn't help that I actually got into PM first and went back to Melee later. From my perspective, it's plainly obvious that PM is superior, but then again, it all comes down to opinion. There probably isn't a right answer, besides a straight "un-ask the question."I disagree, the Melee engine is one of the best things about the game. Other than the now-conspicuous absence of RAR and B reversal, there's really nothing wrong with it IMO. Character design is plenty debatable, but I mean, a Smash game without silly character designs...? Don't hold your breath for that.
I was referring more to things like L-cancelling and the difficult to perform non-intuitive ATs.I think the feel thing mostly comes from the visual/audio aesthetic, and on that front Melee does have PM beat, but it's not the fault of the PM devs. In a perfect world, PM would have the most sensual blend of Smash 64, Melee, and Brawl sound effects possible.
Speaking of Smash 64, did anyone else ever spend an hour just going through all the sound effects and listening to them over and over? That hypnotized me as a kid.
I disagree, the Melee engine is one of the best things about the game. Other than the now-conspicuous absence of RAR and B reversal, there's really nothing wrong with it IMO. Character design is plenty debatable, but I mean, a Smash game without silly character designs...? Don't hold your breath for that.
Atma, what exactly do you mean when you say that P:M doesn't reward skill in the same way that Melee does?Project M's biggest strength is also its biggest flaw: the fact that the character designers are also competitors in the metagame. Introduction of many of the character mechanics feel like hoops to jump rather than inherent gameplay depth(why is everything a DI trap?!). Obviously P:M has the most potential as it is fan-made, but it can't and won't replace melee for a long time - probably not before all gamecube controllers run out of stock and break.
I personally enjoy P:M's attempts at balancing the characters, but the game still feels clunky. I would have enjoyed a port of brawl characters over to the melee engine much more, and balancing on top of the melee engine. Just because numbers are ported over does not mean the operator will treat them the same way. Still, the main reason (many) top melee players only dabble in P:M is that the game does not reward skill the same way melee does.
I've heard this from a few Melee vets. This is just a theory, but I think its just a MU inexperience john among the likes of "I got gimmick'd by _____(new character)_____". If you have enough skill in Melee, you can practically beat every character outside of your common tournament threats without having to rely on MU knowledge whatsoever. Now that most characters are viable in P:M, a player can feel as though everything they did was executed skillfully, but still lose because they are used to not caring about who they are fighting or adjusting their playstyle and decisions accordingly."The game does not reward skill the same way melee does." I remember mango saying something like this. PM is indeed an amazing protect
If you go into an opinion thread and choose to post your opinion, especially a controversial opinion, you should expect other people to reply with their own opinions.Way to go bashing me for my opinion
I'm sorry, but that is an unfounded statement. It has no basis in reality.the game does not reward skill the same way melee does.
Holy **** I remember Dota in the wc3 world editor lol. That was the ****! After that I could never adjust to lol and Dota 2. They have created similar games on the sc2 map editor but it still isn't the same. Good times...good times...If P:M completely overtakes Melee, that'll be a sad day. I'm probably projecting extra bias on how everyone plays Lol/Dota 2 now while Dota 1 using the Wc3 engine still feels better in every way (P:M feels better than Melee though, Brawl engine is pretty awesome in its entirety). I also hate the look of Dota 2/LoL.
sorry binyan, but i have to say that even if true, this is a very, very good thing. project m has a significantly different skillset from super smash bros. melee because of one big reason: melee's skillset is narrow. why, you ask? there are only 6 characters that are viable, 8 if you really reach. this means that the skillset melee tests is not simply being able to make use of its mechanics well, it's specifically being good with those characters. there are unique skillsets tested by characters in ssbm such as by bowser, zelda, ness, mewtwo, g&w, and others that are simply irrelevant to the metagame because of how poor those characters are at winning. this is so apparent that you often find people discussing mains of these characters not as "good players," in the case of those who main good characters, but as "the best X player," because it's noted that their character selection prevents them from performing well. these skillsets and many more are made viable. it's no wonder that the skillset widens ("becomes different" "is no longer the same") when this occurs, and that is awesome. i understand that many haven't and may never come to terms with this important fact, and that is a shame. it'd be fantastic to see a player of your caliber take part in developing and exploring the metagame of a new character in pm and i hope to see it someday.Still, the main reason (many) top melee players only dabble in P:M is that the game does not reward skill the same way melee does.
Are you saying there's no wobbling because there's no ICs in the demo, or did you just reveal wobble free Ice Climers?have fun arguing with a 12 year old community over whether or not wobbling should be legal, i'll be busy playing a game where it doesn't exist
Jesus Christ, you made like 7 threads in the past week, but aside from that pm is way superior. It contains all the elements that I liked about melee which is fast gameplay, a high skill curve, and Nintendo characters. Its even better because you can use nearly any character and have a fair shot at winning, melee was just way too imbalanced. Most people who say melee is better have gone into the state where they believe if its not exactly like melee than its worse.
No mod would add that bug back inAre you saying there's no wobbling because there's no ICs in the demo, or did you just reveal wobble free Ice Climers?
But will they still have chaingrabs? I'd personally be alright with it either way.No mod would add that bug back in
np man I know exactly how you feel, there is almost nothing to do during summer. That's why I find myself coming here dailyLol, I get bored on Mondays/Tuesdays and I don't have much to do, so I like to talk about Smash.
ANYWAYYY....I agree 100% with that. All the best players in Melee used Fox, Sheik, Jiggs, and sometimes Falco. Now in P:M it feels like they almost threw tiers out the window (which is epic)
I read your first post as being sarcastic, and/or along the lines of using legal stage at least.We do. Only for friendlies though.
When playing seriously I need variation.
You '13 reg dates don't know nouthin bout this game okay?