OldHickory
Smash Cadet
- Joined
- Dec 8, 2016
- Messages
- 50
- 3DS FC
- 3007-9257-4809
As it says, see if you're characters share a common theme, style, etc.
Or alternativtely, think on what makes them different.
For example, the three I use are Shulk, Robin, and now the Hero.
Similarity: All three are "spell blade" characters, supplementing their swordplay with magic of some sort, or vice versa.
Difference: The Hero is the odd one out is several aspects. First, he doesn't share the "semi realistic" anime style of Robin and Shulk, instead being very staunchly a Toriyama character. Additionally, he's the only one that I don't use the default color with. The Hero gets color 7(DQ4 Hero with DQ1 colors).
Similarity: The three have subpar frame data, and attempt to cover for it with a mixture of reach and their associated gimmicks.
Difference: Robin is the only one of the three with an unnatural hair color. There's plenty of young men out there that are blonde or brunette, but not too many that are naturally silver-haired.
Similarity: The three are arguably high skill floor/ceiling characters, requiring a greater degree of resource management and snappy judgement than the rest of the cast.
Difference: Shulk is the only only one to not originate from a turn based game, Xenoblade having a realtime battle system.
That last similarity is something that comes back to bit me in basically any fighting game I play. Can never settle on using simple or straightforward characters, even to my own detriment. Might be why I'm attracted to ArcSys titles so much, like Blazblue, Guilty Gear, UNIST, etc., where basically the entire cast has nutty nonsense mechanics.
Like, my three hunky anime boys are the closest thing Smash has to ArcSys fighters.
And as a final difference, I have not personal history with Dragon Quest. Picked up the Hero mostly for gameplay reasons, whereas I have a history with Fire Emblem, especially Awakening, and Xenoblade Chronicles. Played them extensively when I was really figuring myself out in high school, and kinda used Robin and Shulk as role models of sorts. Made a point to try and put into practice what I consider their positive character traits, so I attribute a great deal to the two.
Or alternativtely, think on what makes them different.
For example, the three I use are Shulk, Robin, and now the Hero.
Similarity: All three are "spell blade" characters, supplementing their swordplay with magic of some sort, or vice versa.
Difference: The Hero is the odd one out is several aspects. First, he doesn't share the "semi realistic" anime style of Robin and Shulk, instead being very staunchly a Toriyama character. Additionally, he's the only one that I don't use the default color with. The Hero gets color 7(DQ4 Hero with DQ1 colors).
Similarity: The three have subpar frame data, and attempt to cover for it with a mixture of reach and their associated gimmicks.
Difference: Robin is the only one of the three with an unnatural hair color. There's plenty of young men out there that are blonde or brunette, but not too many that are naturally silver-haired.
Similarity: The three are arguably high skill floor/ceiling characters, requiring a greater degree of resource management and snappy judgement than the rest of the cast.
Difference: Shulk is the only only one to not originate from a turn based game, Xenoblade having a realtime battle system.
That last similarity is something that comes back to bit me in basically any fighting game I play. Can never settle on using simple or straightforward characters, even to my own detriment. Might be why I'm attracted to ArcSys titles so much, like Blazblue, Guilty Gear, UNIST, etc., where basically the entire cast has nutty nonsense mechanics.
Like, my three hunky anime boys are the closest thing Smash has to ArcSys fighters.
And as a final difference, I have not personal history with Dragon Quest. Picked up the Hero mostly for gameplay reasons, whereas I have a history with Fire Emblem, especially Awakening, and Xenoblade Chronicles. Played them extensively when I was really figuring myself out in high school, and kinda used Robin and Shulk as role models of sorts. Made a point to try and put into practice what I consider their positive character traits, so I attribute a great deal to the two.