Why is everyone still talking about this?
Combos in a traditional fighter -- Inescapable after the first hit lands, you need only timed button presses to continue the combo.
Combos in Melee -- Escapable. Not only do you need to continue with attacks that usually required timed button presses, you must also predict what your opponent will do in order to continue the combo.
Can this thread be over now?
Because you're wrong.
Combos in fighting games - Inescapable
"Combos" in "your" sense - Launching people and then trying to mindgame them
Such things exist in other games as well. Either you try to use Oki-zeme/Wakeup to mindgame people in games where people fall to the ground quite fast or in games like Guilty Gear and Melty Blood where you have aerial recovery, you try to bait them into aerial recovering and then combo them from that.
Doesn't make it a combo, though.
And what Smash games have you been playing, anyway? Combos in Melee have
always been inescapable. Launching someone with a tilt and then charging an Upsmash in the hopes of your opponent DI:ing into it is not a combo, that's "mindgaming" them (or rather them being stupid).
Launching someone with Peach's F-tilt (in Brawl) and jumping after with a Nair and actually hitting them at anything above 35% is likewise not a combo. That's the opponent being so cataclysmically stupid they failed to DI, airdodge
and 2nd jump out of it (or possibly just simply Nairing themselves).
Combos
are inescapable...
even in Smash. It's just that such things are so rare in Brawl that people are trying to redefine the meaning of the word "combo" so they can call their inane "combos" that won't work on anyone who's played competitive Smash for more than 5 days a combo.