BlackPhantom
Smash Apprentice
I have a set that I played against 6wx's Cloud that I would like you guys to critique.
https://youtu.be/D_5LXm_aRYo (First 2 matches)
https://youtu.be/D_5LXm_aRYo (First 2 matches)
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It's a thing.Speaking of critique's is it actually a thing around these parts? I haven't actually seen one since I came here, is it still the case or has something changed? Do only tournament video's get critique's?
I have videos for my stupid Sonic and it's stupid tendency to SD soon.
Oh. Somebody, namely the pro's or the known names around here, should fix that lol.
It's a thing.
Just doesn't happen often.
This is really awesome man! Lots of great plays!i made this highlight of my best moments in 2015, hope you like it.
https://www.youtube.com/watch?v=TQmCGTb3gNY
You were playing pretty well. The only thing I saw really was your spin dashes into aerial cancels getting punished. Cloud's air space should be respected at all times.I have a set that I played against 6wx's Cloud that I would like you guys to critique.
https://youtu.be/D_5LXm_aRYo (First 2 matches)
I'm thinking about doing a Cloud vs Sonic analysis. I will send it your way.some new vids :v, Mii gunner in GF LOL , im new in this MU and Cloud too, any tips about counterpicks/bans? , in this new rules i ban always dream land, and they pick BF all the time, i prefer BF over dreamland, im wrong?
GF vs flama (Mii Gunner) https://www.youtube.com/watch?v=ProxowLRMs0&index=26&list=PLiETKvLuyh9WR4BH2Mrou53LQLSeNUNMh
WF vs flama (Mii Gunner) https://www.youtube.com/watch?v=9p7VK83Gjgg&list=PLiETKvLuyh9WR4BH2Mrou53LQLSeNUNMh&index=22
WB vs Addy (Cloud) https://www.youtube.com/watch?v=PVshddpSG-Q&index=10&list=PLiETKvLuyh9WR4BH2Mrou53LQLSeNUNMh
WB vs Jinx (Metaknight) https://www.youtube.com/watch?v=S6lGRQv6N94&index=16&list=PLiETKvLuyh9WR4BH2Mrou53LQLSeNUNMh
we need to learn to purposefully do the kind of spindash that leads to shieldpokes, like at https://youtu.be/yMpmsKJAd-s?t=6m58sOh, I forgot to post these from weeks ago. The quality isn't the best on these due to technical errors at the venue.
Smash w/ BAE #5 Crews
Grand Finals
New Jersey vs Central PA
(Angel Cortes / Biddy / ADHD / Atomsk / Shoopuff) vs ( Lawz / C3PO / GwJ / Ninja / Camalange)
https://youtu.be/LUXxu7F_fDE
Smash w/ BAE #5 Singles
vs LoCal Lawz
https://youtu.be/yMpmsKJAd-s
vs MA Biddy
https://youtu.be/eScIB1qpoWs
I do purposely do that, though.we need to learn to purposefully do the kind of spindash that leads to shieldpokes, like at https://youtu.be/yMpmsKJAd-s?t=6m58s
I'll add more as I continue watching
that set vs squall was pretty nuts, the comeback was really impressive. game 4 in particular really made it look like cloud has a hard time landing vs sonic without platformsI'm thinking about doing a Cloud vs Sonic analysis. I will send it your way.
AEX 10 Doubles
Camalange + Lawz (Needlemouse) Vs. C3PO + Seagull Joe (C3PJoe) - Grand Finals
+ Vs. + /
https://youtu.be/k446nwwBbdw
Smash with BAE #6 Singles
Vs. Fabled (iRJi) - Losers Quarters
https://youtu.be/zAF_BPDPNfc
Vs. Squall - Losers Semis
https://youtu.be/DAVQO5RGfZM
Vs. Riz (Avalon) - Losers Finals
https://youtu.be/mONpMsfl26M
Thanks! It wasn't easy, but I had to learn on the fly.that set vs squall was pretty nuts, the comeback was really impressive. game 4 in particular really made it look like cloud has a hard time landing vs sonic without platforms
The biggest flaw in the match that I saw was that you never used U-Throw and too many homing attacks.. U-Throw to Uair at low percents work well and a possible Bair can usually net you an easy 20%. Then later at mid to high perecents you can use spring to follow them with an Uair, Fair, or if you reverse the spring you could get them with a Bair. D-Throw is a good tech chase of course, but make sure to mix it up a bit to get them off guard. Then there is the homing attack. I liked what you were going for in some cases, but overall it isn't the best thing to try and punish with unless you know it will hit. At least in my opinion because of how often it curves and makes you miss the opponent lol. Hopefully I explained it properly for you, I haven't really posted advice before.Hey guys. Im a sonic main looking for some hardcore critique to step it up. Here is a recent video from for glory. This was in some decent lag just so you know. Bring on the advice please!
I feel like the first two matches could have gone both ways, its the third one where there is a difference. I feel like you were the only one approaching which put you in a disadvantageous position at times where CCC Tarzan was able to punish. Your approaches were at times easy to predict, however, this was just my observation. Your kill options got repetitive and predictable (spring to upair, down smash near ledge). I feel you need to up your offstage game. DK has bad vertical recovery, you could have used this to your advantage to gimp him or at least pressure him off stage.I played a couple of friendly sets with my crew mate. These are the ones I lost. I felt like I played good. I tried my best to use the DDP and other things I've been practicing. I lost for a reason though and I need to fix that reason!
CCC Rudy (Sonic) vs CCC Tarzan (Donkey Kong)
Match 1:https://youtu.be/O5cKqLZDtaw
Match 2:https://youtu.be/FImQHW2x8ns
Match 3:https://youtu.be/BNic8jT1r1c
P.s. For future reference, how do I use sprites?
Thanks man! Your input is much appreciated! But what do you mean when you say highest potential? Like staying in the fight a little bit longer before I get out? Also, what would you say are some good mix ups for Sonic's approach? The reason my approaches get predictable is because I feel like my main two approaches help me the most with damage racking.I feel like the first two matches could have gone both ways, its the third one where there is a difference. I feel like you were the only one approaching which put you in a disadvantageous position at times where CCC Tarzan was able to punish. Your approaches were at times easy to predict, however, this was just my observation. Your kill options got repetitive and predictable (spring to upair, down smash near ledge). I feel you need to up your offstage game. DK has bad vertical recovery, you could have used this to your advantage to gimp him or at least pressure him off stage.
I say that you should have to make him approach you more and condition DK to make a wrong decision. Sonic has many better options than DK. During the end of the 3rd match, he was just camping you out and waiting for the right moment to attack. I think thats because he caught on to your approach habits, Spin Dash or running up to him. Which also leads me to say, i feel you aren't using sonic at the highest potential you could. You were usually running away from DK when you actually could have punished harder at close range, which forced you to approach again. I think that this made you easier to predict, which lead to him taking your last stock.
What i meant was that you sometimes failed to use some of sonic strongsuits at times. Like movement, you turn around instead of dashing backwards from a screetching hault. I dunno how to describe it, but that thing when you stop running and sonic is in the stopping animation, when you press the opposite direction to run, you just bolt into that direction instead of turning around. That can be used in a "dash dance" like fashion if you can get the timing spot on. It certainly increases your movement capabilities. You can do crazy things with sonic's near broken movement potential. A spin cancel sliding grab, b reverse spin cancel.Thanks man! Your input is much appreciated! But what do you mean when you say highest potential? Like staying in the fight a little bit longer before I get out? Also, what would you say are some good mix ups for Sonic's approach? The reason my approaches get predictable is because I feel like my main two approaches help me the most with damage racking.
Camalange I didn't mean to double post this time. Something happened with my Wifi and it made it look like the first attempt did not go through.
I have a few more matches up. I played some sets with PACkageFruits, a PacMan who's power ranked 3rd in my region:
Match 1: https://youtu.be/LvgouIfoq7w?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 2: https://youtu.be/MUGctCrOFSQ?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 3: https://youtu.be/cun-HX8RZdM?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 4: https://youtu.be/QSveFZbOvLU?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Cool dude! I've been trying my hardest to use Sonic's broken dash dance. I find it hard to do the left side input (<--- <--- --->) but I guess that can be fixed in the lab. I've also been using Spin Cancels a little bit more lately. I don't know, sometimes I feel like I get punished for using them. Maybe I'm using them at a distance where it's a little unsafe or I'm staying in shield too long after I cancel it. I'll save some replays and review them or even post them here.What i meant was that you sometimes failed to use some of sonic strongsuits at times. Like movement, you turn around instead of dashing backwards from a screetching hault. I dunno how to describe it, but that thing when you stop running and sonic is in the stopping animation, when you press the opposite direction to run, you just bolt into that direction instead of turning around. That can be used in a "dash dance" like fashion if you can get the timing spot on. It certainly increases your movement capabilities. You can do crazy things with sonic's near broken movement potential. A spin cancel sliding grab, b reverse spin cancel.
Im liking your new videos vs pacman. I like how you were using the items against him. That was fun to watch. You however got killed by attacks that could have been avoided through patience. It seems that when your opponent suddenly got aggressive, you were trying to keep up with him instead of conditioning him to make poor decisions. Again also you weren't intimidating him with spin cancels as much as you could have. You would just run in. Spin cancels really throw people off and can be somewhat terrifying if used right, like when you both are far apart. You sometimes also leave yourself vulnerable by not auto cancelling aerials, even though you weren't punished for it its still a good thing that you do always autocancel.
Overall ggs on this round.
I have a few more matches up. I played some sets with PACkageFruits, a PacMan who's power ranked 3rd in my region:
Match 1: https://youtu.be/LvgouIfoq7w?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 2: https://youtu.be/MUGctCrOFSQ?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 3: https://youtu.be/cun-HX8RZdM?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Match 4: https://youtu.be/QSveFZbOvLU?list=PLS6ssrMgIEh2LQQZkZKhT1bBkkxAcYn1p
Were those online or offline?I played a couple of friendly sets with my crew mate. These are the ones I lost. I felt like I played good. I tried my best to use the DDP and other things I've been practicing. I lost for a reason though and I need to fix that reason!
CCC | Rudy (Sonic) vs CCC | Tarzan (Donkey Kong)
Match 1:https://youtu.be/O5cKqLZDtaw
Match 2:https://youtu.be/FImQHW2x8ns
Match 3:https://youtu.be/BNic8jT1r1c
P.s. For future reference, how do I use sprites?
Offline. And thanks a ton!Were those online or offline?
The version you're doing isn't true.Sup Sonics. Been doing some research in the lab and I found that Spin Charge to dair is a true combo on heavy class characters, working as early as 40%! Here's footage of me getting it in a match.
The key is to hold the control stick in the direction you're going the entire way through after getting the multiple hits from the Spin Charge. That way, the opponent is propped right under you after the Spin Charge jump and you are in the perfect position to spike. Try it out for yourself in the training room!