Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
Decent play I suppose Raj. You must realize it's slightly suspicious that you opted to go where you are strong, but this could also be interpreted as a pro-town play if you are indeed town. However, if Spawns keep their power, this is dangerous as hell.
I hate cults.
I'm going to go through my list and actively state what I think about each particular player.
Omni - Mune: Independant Twin-Mason. Wins by exiting the game when there are no Lavos Spawns
So far, his claim is pretty largely backed up by his pro-town play. However, I'm suspicious because I don't think all his powers have been revealed to us, unless I forgot something where he stated himself having a power against Spawns.
Scamp - Masa: Independant Twin-Mason. Wins by exiting the game when there are no Lavos Spawns
Same as Omni. Also, the independants are kinda fishy for not immediately telling us about Lavos Spawns, but they weren't expecting to be killed day one, and tried to make a quick win escape. We can tell that since they didn't win, there was a spawn on Day 1. We do not know if someone is revealed to be a spawn upon their death.
DMG - Lucca: Town (What is the name of your ability DMG?) Can block a timezone once per day. Very inactive. Blocked Future n1 Dark Ages n2. n1 block was agreed by town, but he was requested to NOT block anything n2. Claimed that ROBO is 100% town, but we don't know how he has this information.
I wish this guy was more active. Camping harder than he does in Brawl makes it hard to trust the town read on him. If I wasn't so suspicious of Shaya, he'd be my prime pick. I also wanna know why he knows ROBO is town.
Rajam - Robo: Double Voter/Time Triple Voter. Can Triple Time vote in Future, and Double Vote in future. Visited no one d1. Claimed that could be revived by DMG (Lucca) once.
Based on the flow of his playstyle, his claims of inexperience corrected by learning seems to check out. So far he's pro-town, but is very, very dangerous if he gets recruited into a spawn, so I continue to be wary of him.
Pierce - Frog: Heroic Townie, Is immune to being targeted by night actions. Cannot tell when he's targeted. Has repelled Shaya and Adum.
Had a gap of inactivity due to real life catching up with him, but has otherwise played very aggressively all game. Has not yet lead to lynching any Mafia, but believes this is because Mafia is quite scarce. Has played a strong pro-town game, but has a very suspicious ability.
.joel - Marle: Town Doc, can protect from night kill or Spawn attack. Can do this for two people in 1000A.D. but cannot target self. Cannot vote.
Accidentally hammered Chibo and was suspicious at the beginning of the game, but is playing very pro-town day 3, and claimed to help repel suspicions on Chibo. HORRIBLE play for town, because he's the much needed Doc. Also fishy for not immediately telling us about Lavos Spawns.
Shaya - Gaspar, Town Time Scanner: Are told the abilities of a person, needs to correctly guess time period in order to use it again. Targeted Pierce n1, failed. Has yet to guess time period correctly this far. Immune to being night killed once. Guessed we would go vote 600A.D. during d2. Cannot vote toDay, d3
By far the most suspicious mofo. Has interesting theories which make sense, but don't go with mainstream thoughts leading me to believe they are an inventive cover. Posts large posts with information that hasn't really lead anywhere, but doesn't post frequently enough to be really pro-town. Suspects me after targetting me, which makes me VERY suspicious of him, since I know I'm town.
Adum - Magus: Has an ability that hits Lavos, or voteblocks someone for the next day. Hit Pierce n1 and .joel n2. Could not vote d2
Suspicious for not immediately revealing I blocked his power, but has reasonable alibi. Unsure if he knew about Lavos Spawns and did not tell us right away.
Edrees - Schala: town spawn hunter, Can kill Lavos Spawn, or voteblock someone for day. Hit Adum n1 and Shaya n2
Did not immediately tell us about Lavos Spawns. Also, very buddy with me d2, but then quickly turned against me d3. Also, voteblocking is dangerous and suspicious. Could be tailing the leaders of the pack to stay out of fire.
I hate cults.
I'm going to go through my list and actively state what I think about each particular player.
Omni - Mune: Independant Twin-Mason. Wins by exiting the game when there are no Lavos Spawns
So far, his claim is pretty largely backed up by his pro-town play. However, I'm suspicious because I don't think all his powers have been revealed to us, unless I forgot something where he stated himself having a power against Spawns.
Scamp - Masa: Independant Twin-Mason. Wins by exiting the game when there are no Lavos Spawns
Same as Omni. Also, the independants are kinda fishy for not immediately telling us about Lavos Spawns, but they weren't expecting to be killed day one, and tried to make a quick win escape. We can tell that since they didn't win, there was a spawn on Day 1. We do not know if someone is revealed to be a spawn upon their death.
DMG - Lucca: Town (What is the name of your ability DMG?) Can block a timezone once per day. Very inactive. Blocked Future n1 Dark Ages n2. n1 block was agreed by town, but he was requested to NOT block anything n2. Claimed that ROBO is 100% town, but we don't know how he has this information.
I wish this guy was more active. Camping harder than he does in Brawl makes it hard to trust the town read on him. If I wasn't so suspicious of Shaya, he'd be my prime pick. I also wanna know why he knows ROBO is town.
Rajam - Robo: Double Voter/Time Triple Voter. Can Triple Time vote in Future, and Double Vote in future. Visited no one d1. Claimed that could be revived by DMG (Lucca) once.
Based on the flow of his playstyle, his claims of inexperience corrected by learning seems to check out. So far he's pro-town, but is very, very dangerous if he gets recruited into a spawn, so I continue to be wary of him.
Pierce - Frog: Heroic Townie, Is immune to being targeted by night actions. Cannot tell when he's targeted. Has repelled Shaya and Adum.
Had a gap of inactivity due to real life catching up with him, but has otherwise played very aggressively all game. Has not yet lead to lynching any Mafia, but believes this is because Mafia is quite scarce. Has played a strong pro-town game, but has a very suspicious ability.
.joel - Marle: Town Doc, can protect from night kill or Spawn attack. Can do this for two people in 1000A.D. but cannot target self. Cannot vote.
Accidentally hammered Chibo and was suspicious at the beginning of the game, but is playing very pro-town day 3, and claimed to help repel suspicions on Chibo. HORRIBLE play for town, because he's the much needed Doc. Also fishy for not immediately telling us about Lavos Spawns.
Shaya - Gaspar, Town Time Scanner: Are told the abilities of a person, needs to correctly guess time period in order to use it again. Targeted Pierce n1, failed. Has yet to guess time period correctly this far. Immune to being night killed once. Guessed we would go vote 600A.D. during d2. Cannot vote toDay, d3
By far the most suspicious mofo. Has interesting theories which make sense, but don't go with mainstream thoughts leading me to believe they are an inventive cover. Posts large posts with information that hasn't really lead anywhere, but doesn't post frequently enough to be really pro-town. Suspects me after targetting me, which makes me VERY suspicious of him, since I know I'm town.
Adum - Magus: Has an ability that hits Lavos, or voteblocks someone for the next day. Hit Pierce n1 and .joel n2. Could not vote d2
Suspicious for not immediately revealing I blocked his power, but has reasonable alibi. Unsure if he knew about Lavos Spawns and did not tell us right away.
Edrees - Schala: town spawn hunter, Can kill Lavos Spawn, or voteblock someone for day. Hit Adum n1 and Shaya n2
Did not immediately tell us about Lavos Spawns. Also, very buddy with me d2, but then quickly turned against me d3. Also, voteblocking is dangerous and suspicious. Could be tailing the leaders of the pack to stay out of fire.