Eight_SixtyFour
Smash Ace
- Joined
- May 15, 2015
- Messages
- 622
I guess establishing a keepaway game is the way to go. For reference.Vs
Discuss
https://youtu.be/uGVf4vgm_RI
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I guess establishing a keepaway game is the way to go. For reference.Vs
Discuss
Not easy to do if the Robin player is standing, but it's possible. You have to do it early, which means you have to predict that they're about to Arc Fire. Easier and safer to cape.Was wondering if using dash attack lets you slide underneath when arc fire is first used
I knew all of that. My main issue is getting something started on him.I don't know anything about Pac-Man setups (beginner or advanced) but a few things to remember:
I'm not sure what else to say since I haven't fought a good Pac-Man. There's a video of 2MC against a pretty good one on Team Edmonton Gamers channel. You might want to look at that.
- Pac's dash attack is weird. It can be interrupted earlier so you have to punish it early or eat a jab/whatever.
- Up-B OOS for Pac-Man is unblockable.
- Side-B is not safe on sheild but it has super armor. If you hit Pac Man before he follows the pellet, you can interrupt the move. The pellet also becomes a food item.
- All of the bonus fruit can be used against him, via reflecting or picking them if you are in the right place. I see a lot of Pac-Men z-drop their items to mix you up (most characters with items do this).
- Hydrant has 12-13 HP. It can be reflected before it lands and after someone hits it.
- Pac-Man is floaty so we can't get a lot on him (outside maybe down throw double up air).
Don't overcommit, at all.How do you deal with an aggressive falcon?
Thanks, this helps a lot.Don't overcommit, at all.
Falcon's punish game is among the best in the game & his physics allow him to punish moves that no other characters can punish, even a poorly used pill at the wrong range or mistimed UpSmash to catch his landing may lead to a punish. What you want to do is focus around the uses of SH FF Bairs & occasionally Uairs, as well as Nair to mix it up. Very occasionally Pills for the sake of harassment, but that's only on the wider stages, and ONLY at long range.
Mixing up your options in disadvantage state ( When Falcon dthrows you, or you're offstage, or any kind of situation that is bad for you ) is mandatory, otherwise, you won't survive against a good Falcon, as he is probably the best character at capitalizing on repeated habits., with tools such as Knee & his strong DownAir Spike.
Hopefully for us, his disadvantage state & combo food nature allow us to apply almost as much pressure on him: At mid%, you may want to start considering combos that will end with Falcon offstage, and you being in position to edgegurd him. Its as necessary as it gets to notice any poor habits in Falcon's play, because it will surely allow for some early kills, given that, with the right read, you can get Falcon into nasty situations, such as recovering low, which is a free dropzone nair or reverse upb edgeguard for us.
That doesn't mean you have to focus on getting your combo starters: As i said, if you're starting to get a bit too greedy in any way, Falcon may have a way to punish you, and at worst, finish the stock with an early kill.
Eh most of smashboards threads seem empty in general to meHonestly Its a shame i think Is the character with the least active players on this site, so Naturally all his boards are very empty
Shielding and crouching are really good vs Roy, he eats fastfaller combos, D-air destroys his Up-B.Do anyone knows the Roy match up, oh and what stage to take him on?
Sheik still is in favor of the match up, but winnable for Doc. Sheik's speed and mobility can give Doc a headache, but if Doc gets in (Close range combat) he can do massive damage due to his damage output. Also, Sheik's weight makes it fairly EZ to ko her early. Nothing scary than a Dr. Mario player in rage mode against any character in the game.So what are the thoughts on the Sheik MU now that shes been nerfed for a while
I don't know how that happens. If they don't stop zoning, time your Sheets better so that they get discouraged from throwing it out.Anybody have any tips on how to fight Greninja? Especially the ones that zone you out with shuriken regardless of cape?
Thanks, this actually helps. As for getting zoned out even with cape, there was a specific Greninja I faced that would start charging shuriken, wait for the cape he knew was coming, then release. So, lotsa bait I kept falling for xPI don't know how that happens. If they don't stop zoning, time your Sheets better so that they get discouraged from throwing it out.
General advice.
- Power shield a lot. His Shirukens, his Fair, his Nair, etc.
- If you can predict which Shiruken the Greninja is about to do, use Sheet.
- Bair can nullify baby Shirukens (I think). Bair is good in general.
- Try not to stand under Greninja unless you know how he's going to land. Up Smash can be punish landings.
- Space around his Nair.
- Do not shield his Dair. If you predict a dair, spotdodge and punish.
- Greninja can escape pressure with his Side B. Try to bait it out if you see them doing it.
- Be wary when coming back onto the stage. Greninja can push people away with his Up-B. It's a free stock for him when done right.
- If you want to camp, use pill to nullify baby Shirukens.
- Down-B is good at dealing with pressure, but it's very punishable. Still, it's a very nice option for contesting moves, and beating rolls and spotdodges.
No problem.Thanks, this actually helps. As for getting zoned out even with cape, there was a specific Greninja I faced that would start charging shuriken, wait for the cape he knew was coming, then release. So, lotsa bait I kept falling for xP
After playing a good amount of Marcinas, I'd have to disagree and say it's 55/45, Marcina's favor. The main issue in that matchup is getting outranged/zoned out, but that's easily remedied by playing with your back to your opponent so that bair can punish anything the Marcina tries to do.I think lucina-doc match up is favorable towards lucina, like a 60-40 match up, because whenever i face lucina it is always a close match but lucina always somehow always makes it out on top.
Yeah, we can shield camp a lot of stuff because our out of shield options are awesome. Our Sheet has fairly low commitment as well. I think Doc's bad matchups are characters that don't particularly care about shield camping (particularly via silly disjoints). This is why I don't think he does poorly against projectile characters, because I don't see how they can easily counter shield camping.Anyone else use the "Bait + Punish" Playstyle for Doc? http://kuroganehammer.com/Smash4/logo2/Dr. Mario.png I mean I see most people try to play him offensively when I think he works better defensively. Using bait tactics or waiting for your opponents to approach you make a ton of matchups much more doable. He has terrible mobility (running slower than King Dedede in fact) and short range so I feel like the combination of those things make his approach terrible but hey, that's just me.
ANYWAY! Anyone familiar with the Dr. Mario vs Rob matchup? Yesterday I got zoned out like hell against a Rob and had a hard *** time approaching him. It felt disgusting like there was nothing I could really do, pills are to laggy, speed is terrible, running up and shielding didn't help much since it seemed like no way to properly punish the Nair he kept spamming. The only thing I could really do is Super Sheet, grab the gyro thing and use it against him mostly with Z-drops. Any suggestions for this truly annoying matchup? Or Am I just feeling too pressured when I play against Rob as Doc?