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That... that was beautiful... *sniff*Thanks for the compliment. You'll notice in those videos I really like to approach with short-hop/fade-away nairs. Probably Charizard's most consistent approach option.
I found a simple setup that I want to share with the rest of the Charizards out there. If you manage to secure a grab near the ledge at low percents, and if your opponent happens to be a bit air-dodge happy, you can d-throw them, bait out an air-dodge, and dair them into oblivion. This is easily escapable as they can either jump or attack to get out of it. But if you have that air-dodge read it can net you an early KO. These three videos all contain what can happen if your opponent makes a bad call. (I was lucky enough on the Mario one where his nair just barely missed me)
The biggest concern I have is your spacing and overall playstyle. Charizard's playstyle is a mix of spacing/bait+punish. What this means is that you sort of have to force your opponent to commit to a risky move and be able to punish accordingly. To do this you should know when to keep up the pressure and when to stay back. Charizard's neutral air + fair are great pressure options along with hist tilts as pokes. (In these 3 videos I noticed that you seemed to have trouble auto-canceling Chaizard's shorthop fair. Work on that.) Neutral air and flamethrower are also great moves to disrupt your opponents momentum when they're pressuring you.OK, so I'm trying to look at my replays to see what i'm doing wrong, but I just can't see anything in either my wins or my losses. Could somebody take a look at my replays?
I uploaded a couple to youtube, and the rest to Smash4's online replay thing. For the latter, search terms are Creator: Strider, Character: Charizard.
So in the first one you approached with Nair or Flamethrower pretty much every time. Mix up with fair and retreating aerials in general more. Also approach with dashes into shield more. Or just shield more in general. One of Charizard's best strengths is his strong OoS game. I think I saw you shield about twice against Diddy.OK, so I'm trying to look at my replays to see what i'm doing wrong, but I just can't see anything in either my wins or my losses. Could somebody take a look at my replays?
I uploaded a couple to youtube, and the rest to Smash4's online replay thing. For the latter, search terms are Creator: Strider, Character: Charizard.
Update: Here's one more:
I don't use gamecube controllers so I honestly don't know. The few times I've played with a gamecube controller I've always used Y to do jump when I use aerials but I haven't looked into controller setups for Fly OoS. I imagine using a shoulder button for that would be a good idea though.Yeah I'm trying to get better at both OOS and autocanceling my fair. I can do them when I'm focusing on it but I still need to make it a habit. Would it be easier if I set my L button to Jump? Also, I'm trying to get better at movement; some days I move a lot more smoothly than others. I'm trying to get to the point where I can play Charizard better than Bloodcross and Trela.
And as a side note, I was trying to shield a bit more against diddy, but there was a little bit of input lag due to it being online.
That's understandable but don't let that be an excuse. Input lag might make you miss a power shield but it's really not going to make you only click shield twice in a game.input lag
Ah yeah I've had that happen a few times lol, you actually have to watch it for that with Kirby and Charizard. Getting hit with mechakoopas or anything like that while rising will instantly kill you. On the other hand you can go through the top of the tree on Duck Hunt and similar stages for up throw KOs at around 30-50%So, i had this rather weak opponent today (no offense), and got really cocky with Flareblitz and other punishable stuff, and had this happen to me:
Kept laughing for 2 whole Minutes straight.
Aye, FD is one of Charizard's worst stages not only because it's harder for him to evade projectiles, but also because there are no platforms. If you're playing Charizard, FD should be the first stage you strike.I just noted some things as I watched. Some of it comes down to knowing Sheik rather than Zard but I hope this is still helpful for you.
So you can get out of sour nair to ftilt at 0 by shielding. Jab 2 -> grab is a 50/50 low percent on Sheik. You can roll or spot dodge the grab. They can do jab 2 -> wait as well but they generally won't until they see you dodge jab2 -> grab.
You're using Fly early a lot which worked a few times but its risk vs reward type stuff. Not worth if Sheik punishes well. If he knocks you above second platform you should reset to the ledge imo. Same type of thing for being offstage and flare blitzing his shield. Should be a sweetspot usmash. Was a weak dash attack instead.
Your punishes for his missed ledge grabs weren't the best but you still caught him once game one. You could have fsmashed him for not getting the ledge with bouncing fish if you read it and he was missing an awful lot. You also went for dthrow usmash which I'm pretty sure only works on heavies for DI away (not sure if that was supposed to be Uair).
You also missed some auto cancels in there but you can fix that pretty quickly. Zard's landing lag values are way to high to not be trying to AC everything. Also if you want to put out a hitbox behind you when someone is chasing your landing, reverse rock smash is way better than Bair. If Sheik punishes optimally (he wasn't) the difference is huge.
When you were chasing sheik after bouncing fish while she was above you, she used Bair almost every time. Go for a read on it if you play that guy again.
Oh and if Sheik plays lame FD seriously makes the MU 20-80 because needles OP. You should ban that in the future.
Why'd u fsmash at the end?Here's another one. This one's a comeback against a Sheik.
I got one against a Little Mac once, but it went exactly how you think it probably went. Two shield grabs, two back throws, and two flamethrower gimp. Also that was really sick, I love how D-Tilt sets up for those so early sometimes.Probably the closest I've gotten to a legit JV3 with Charizard. And by that I mean the opponent doesn't commit suicide accidentally or purposefully after the first stock and is actively trying to hit me and survive. Anybody ever get a true JV3 with Charizard? I feel like it's very hard for him considering how often nair trades/gets beaten out.
By the way back throw into fair will catch sooooo many people's jumps on For Glory. You're pretty much free to follow up however you please after that.
Sounds about right. And yeah D-tilt is super good at giving Charizard the advantage.I got one against a Little Mac once, but it went exactly how you think it probably went. Two shield grabs, two back throws, and two flamethrower gimp. Also that was really sick, I love how D-Tilt sets up for those so early sometimes.
Yooo that was so sick! How on earth did you manage to time so many of those perfect d-smash edgeguards on that Lucario? It sure as hell is not easy to land those things so consistently. Are you just that familiar with the matchup and timing of Lucario's recovery or was there a bit of luck involved? Either way good stuff, man.Here's a set I had at tonight's weekly vs my man Severe Calamari opting for and Fierce edgeguards!
https://www.twitch.tv/datteamlive/v/59970404?t=03h19m05s
Lucario is cursed with a pretty bad recovery as for most of the movement it doesn't have a hitbox and unlike other characters who don't have hitboxes on their recoveries it's incredibly telegraphed as to when he's going to use it (Rosalina's starts the motion very fast, while Pit doesn't have to use his Up B to recover). Furthermore Lucario's recovery is cursed by the fact hat if he chooses not to go to the ledge he'll likely end up in special fall and suffer the massive 60 frames of landing lag (I was able to whiff my FAir, walk up and turn around DTilt him before he could do anything). Flamethrower is great for forcing him to recover low, while you can release DSmash on reaction to his recovery and catch it relatively consistently.Yooo that was so sick! How on earth did you manage to time so many of those perfect d-smash edgeguards on that Lucario? It sure as hell is not easy to land those things so consistently. Are you just that familiar with the matchup and timing of Lucario's recovery or was there a bit of luck involved? Either way good stuff, man.
Nice fight in general. I like the way you beat lucario (cause never fought one in my life, so I had to take my notes). The first time you do Dsmash to smash out the Lucario's Extremespeed (from air to you) and then the double Extremespeed U shapped he uses to avoiding you, you could use the Flare Blitz to reach him. I use to do that againts Diddy's Rocketbarrel Boos while he's trying to get away from me.Here's a set I had at tonight's weekly vs my man Severe Calamari opting for and Fierce edgeguards!
https://www.twitch.tv/datteamlive/v/59970404?t=03h19m05s