#HBC | Red Ryu
Red Fox Warrior
- Joined
- Jun 15, 2008
- Messages
- 27,486
- Location
- Milwaukee, Wisconsin
- NNID
- RedRyu_Smash
- 3DS FC
- 0344-9312-3352
That guy is pretty good.
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I need to find some more of this guy. I know a good bit of Japanese due to my military history obsession (i'm learning Japanese so that I can translate more primary sources from WWII), and I might be able to contact him.Japanese Charizard at Umebura 23. He did well, but this is unfortunately the only match of his that was streamed. Definitely look out for this guy in the future.
Asczteca vs Daiki
https://www.youtube.com/watch?v=Jj61CPw40cM
This is my guess; Charizard has a point in his d-tilt in which he thrusts his head and body forward, which also thrusts his hurtbox forward. Perhaps, as you guessed, Charizard was put to sleep at the exact right moment in which Charizard thrust himself forward and was put to sleep before the next few frames which would have halted him, and the momentum was carried over. The dog lifting you up was probably important because Charizard was not in range of Sing until the exact moment he thrust his hurtbox forward placing him underneath and in range of the sing. That's just my guess anyway.Any idea how this happened? I know Dtilt has a windbox, but it's not like Sing reflects or anything...
I'm guessing that Dtilt actually has a thing that stops him from moving, but him being asleep makes him lose it?
He mains the purple color! :Dhttps://www.twitch.tv/dkwill/v/72052278
DKwill had a nice, long session with a Charizard from the Dominican Republic named Sharpy. I linked the vod, give it a watch if you're interested. I'm in the midst of it now, he seems pretty good! This is a good few hours of raw DK vs Charizard footage. So, if you're looking for some of that by chance, there you go.
Very nice indeed. I'm still learning to play Charizard, and some cool things I saw were at 5:29, jab 1 - jab 2 - up-smash. Or jab mix-up at 8:27, jab 1 -jab 2 - grab.Japanese Charizard at Umebura 23. He did well, but this is unfortunately the only match of his that was streamed. Definitely look out for this guy in the future.
Asczteca vs Daiki
https://www.youtube.com/watch?v=Jj61CPw40cM
First of all, lag is a factor and can make it harder to play; it can be a real excuse in some cases and that's why people don't recommend For Glory if you have any alternative (e.g. Smashladder). Second, I think you have a problem with fundamentals rather than Charizard. You should search up stuff about the Neutral, but to put it basically, you keep leaving yourself open. Charizard is still pretty slow compared to most characters, and whenever you down smash, you're left wide open. You should also practice autocancelling your Fairs (I'll try to get more in detail about that when I can) so that you aren't left awkwardly in the air, and I recommend using Nairs and Dtilts more instead of Side B and smash attacks. You shouldn't do attacks like those unless you're absolutely sure they'll hit.Hello all. Fourm newcomer here and I'd like your opinion on my handiwork (or well, lack of handiwork). I have quite a bit of trouble in For Glory. Many times I notice me well, getting my *** kicked, as you'll see in the video below.
What am I doing wrong? I kinda feel like I can't dodge enemy attacks and I'm always a second too late in reacting and attacking. I think there was a little bit of lag that made this a little worse specifically in this video, but I'm not sure if that's me Johning a bit or if it really was true. (I think it improved by the time of the third fight, or I adjusted properly to it)
(also, what the heck happened at 5:55 with that pikachu grabbing me in the middle of my down-B?)
(The video was recording using Cell9's NTR program, just to say.)
At the very least, I hope it gives you a laugh.
Here's my advice:Thanks!
Landing is a big problem of mine. I seem to have trouble finding ways to safely land and I feel like I'm trapped no matter what I'm going to be hit as I land in some manner or way every time and I kinda feel that way with plenty of moves (I think I might have an shielding issue) where I block and their regular attack comes out faster then my quick one. Like you said, this isn't a Charizard issue, it's more of a me issue.
(well, sans that down-smash. While Charizard's does come out quick the ending lag is too high, it's kinda a force of habit I learned from using other characters like Dedede, Mario and Cloud to spam down-smash for a quick counterhit.)
Double checking, the rock smash vs grab moment happens five minutes thirty seconds into the video, 5:36 is when the grab happens. I use it in air reading his run-grab and from what it looks like Pikachu is grabbing me as the attack is actually happening where he should have been hurt by the scattering rocks.
( I've never heard of SmashLadder. Gonna have to look that up.)
Honestly, I feel you should use Flamethrower more in neutral. It's an amazing tool, especially against characters like Sheik that need to be in your face. Don't be afraid to use it. It's much safer than you think. Just don't become predictable with it.
Only recent set of mine that got recorded, I got a friendlies one as well but dunno if I will upload that one.
Mostly looking for tech errors and in general bad habits I got.
Hmm, some aspects of your play feel messy, kind of like sometimes when I play. Like you throw out moves but you don't seem to think why you did but did it on instinct. Just something I noticed.Hey guys check out my Charizard montage. It's my 2nd video so all feedback is welcome. Thanks!
Right away I can see you use roll way way way too much. You use it as a crutch for movement rather than a tool. Rolling is fine just not when used excessively. You used it to that extent.Right, i've decided that at this point I'd better just try to do some of the replays I have from For Glory matches and see what I can get from it. I feel like I'm finally starting to get how this works but at the same time I know I'm missing a lot here.
And here are some matches from last week, though keep in mind I was testing a different control scheme at the time. (It was also around this time that I realized what a beautiful thing Charizard's B-air is.)
Is that the right video...?Also I got another video of me trying to get more critique,
Well I derped hard,Is that the right video...?
Abuse Charizard's jab way more often. Probably the best tool in his arsenal and it will stuff people's approaches. You were getting run down hard by that MetaKnight.Well I derped hard,
This is the right one now.
Spacing appears to be your biggest issue right now. Knowing when to approach, when to back off, when to go for big punishes or small punishes, is something you'll get better at with experience and time. You seemed to like to go for big punishes more often than you should. A simple jab punish will put you at an advantageous position allowing for more options for followups and strings.Everyone else is doing it.
I've included two matches.
I'd like some criticism and tips, if you got them.
If its not too much trouble, could you go into more detail here?Spacing appears to be your biggest issue right now. Knowing when to approach, when to back off, when to go for big punishes or small punishes, is something you'll get better at with experience and time. You seemed to like to go for big punishes more often than you should. A simple jab punish will put you at an advantageous position allowing for more options for followups and strings.
About this...Work on getting N-Air to autocancel, both from shorthop and while you're landing. Shorthop N-Air is a vital tool to getting better at Charizard as it's one of his most solid approach AND retreat options. Landing with N-Air is is good to throw out a hitbox every so often while you're landing so learn the height needed to autocancel N-Air as you're fast falling.
I would avoid using rock smash so frequently as a landing option. It will work fine against scrubby For Glory players, but it's actually a terribly unsafe move, unsafe on shield even unless the RNG gods grant you a shield stab. It allows for your opponent to get a big punish if they read it. That isn't to say you should disband using it altogether, just not as often. Rock Smash is just another way to mix up your landings.
And toLast thing, Charizard's flare blitz has percent based armor so any attack dealing 15% or more will break it. So it's definitely ill-advised to throw out a flare blitz full screen against a Samus who has her Charge shot at the ready.
No problem at all. And yeah, I was just pointing out the mistakes that were apparent in the videos, it is pretty common knowledge that rock smash and flareblitz aren't the best options but I didn't know if you were a beginner player or not.If its not too much trouble, could you go into more detail here?
About this...
Any tips on how to time it correctly every time? I'm always inconsistent even when I practice.
And tomake excuses for myselfbe fair, I hadn't played Smash in a long time so I was pretty scrubby. I think the Rock Smash and Flare Blitz errors will go away as I blow away the dust, so to speak.
Basically, I know better and I've played better.
I just did it anyway.
Those are the worst mistakes....
lmfao I am dying over here you killed him at 49% game one
Against a Pr's Mario in my region, trying to figure out what I did wrong going into game 3.