theONEjanitor
Smash Champion
sorry if this has been discusssed. I didn't see it in a search.
I did a few tests in Training Mode and discovered that weight actually affects vertical knockback fairly considerably. If you will remember, in Melee, character weight had almost no affect on vertical knockback, if any at all, for example, Samus was a heavy character, and Kirby was a very light character, but they still died vertically at about the same percentage.
so I created a stage which was basically a long pit and made a drop through platform at the top of it and had some character drop through at the same time
(another thing i've discovered is that every character seems to drop through ledges at the same speed...i haven't tested this with every single character though, so don't quote me yet),
EDIT: This is incorrect
and i tested falling speed with this.
Among other things, i discovered that Link and DK fall at pretty much the exact same speed. I have no way of seeing if this is frame perfect, but according to the human eye there's no difference in their speeds.
However, on Final Destination, Link dies from Fox's Upsmash at 100% and DK dies at 108%, meaning DK must weigh more and his weight is affecting the knockback. Now Fox's Upsmash isn't DIRECTLY vertical, and its possible that the slight horizontal of the knockback is what causes the weight to come into play, but its so slight i'm not sure.
Similarly, and perhaps a better example, Samus falls much slower than Kirby. But Kirby dies from Fox's upsmash at 82% on FD, and Samus dies from the same move at 97%. Fox falls much faster than them both, but he dies at the same percentage as Kirby. So its safe to conclude that Mew2King's method of calculating Fall Speed in Melee (calculating the percentage at which they die from a vertical attack), won't work in Brawl, and that the character weight affects vertical knockback.
I will continue doing tests and attempt to make a full list of every character's weight and fall speed.
I did a few tests in Training Mode and discovered that weight actually affects vertical knockback fairly considerably. If you will remember, in Melee, character weight had almost no affect on vertical knockback, if any at all, for example, Samus was a heavy character, and Kirby was a very light character, but they still died vertically at about the same percentage.
so I created a stage which was basically a long pit and made a drop through platform at the top of it and had some character drop through at the same time
(another thing i've discovered is that every character seems to drop through ledges at the same speed...i haven't tested this with every single character though, so don't quote me yet),
EDIT: This is incorrect
and i tested falling speed with this.
Among other things, i discovered that Link and DK fall at pretty much the exact same speed. I have no way of seeing if this is frame perfect, but according to the human eye there's no difference in their speeds.
However, on Final Destination, Link dies from Fox's Upsmash at 100% and DK dies at 108%, meaning DK must weigh more and his weight is affecting the knockback. Now Fox's Upsmash isn't DIRECTLY vertical, and its possible that the slight horizontal of the knockback is what causes the weight to come into play, but its so slight i'm not sure.
Similarly, and perhaps a better example, Samus falls much slower than Kirby. But Kirby dies from Fox's upsmash at 82% on FD, and Samus dies from the same move at 97%. Fox falls much faster than them both, but he dies at the same percentage as Kirby. So its safe to conclude that Mew2King's method of calculating Fall Speed in Melee (calculating the percentage at which they die from a vertical attack), won't work in Brawl, and that the character weight affects vertical knockback.
I will continue doing tests and attempt to make a full list of every character's weight and fall speed.