Viceversa96
Banned via Warnings
- Joined
- Jun 18, 2012
- Messages
- 413
Can someone make a list about each characters weaknesses. I swear they're are some character that I think don't have weaknesses. So maybe if I work together with you guys I can make a list so we could have less trouble with certain characters.
Mario- Has range/disjoint issues.
Luigi- Has range/disjoint issues, recovery is predictable, and has difficulty approaching.
Peach- Lack of ground mobility, KO'd off of the top easily, has trouble chasing vertically.
Bowser- Struggles against grabs, is easily combo'd, recovery is terrible, and high lag moves are punishable if they miss.
Wario- Has range/disjoint issues, below average recovery.
Link- Doesn't handle pressure well, average recovery, and combo'd easily.
Toon Link-Low range, easily combo'd, predictable recovery.
Sheik- Predictable recovery, relies on edgeguards and gimps.
Zelda- Easily Ko'd off the top, not very mobile.
Ganondorf- Easily combo'd, has trouble vs. projectiles, recovery is easily gimped. Mobility issues. Big target.
Captain Falcon- Easily combo'd, has trouble vs. projectiles, recovery is easily gimped.
Fox- Easily combo'd.......yeah that's all I got.
Falco- Easily combo'd and short recovery.
Wolf- Easily combo'd.........
Jigglypuff- She's a balloon. A few strong hits will knock her out. Very linear approach. Problems vs. projectiles.
Pikachu- Easily combo'd, lightweight, extremely short range.
Lucario- Easily combo'd, recovery is short, has problems dealing with pressure.
Squirtle- Lightweight, predictable recovery, short range.
Charizard- Struggles against projectiles, has trouble approaching and is easily combo'd.
Ivysaur- Lightweight, predictable recovery, easily pressured.
Ike- Easily combo'd, predictable recovery, high lag moves are very punishable, easily pressured.
Marth- Struggles against projectiles, recovery is predictable.
Meta-Knight- Easily combo'd due to his new falling speed and a light weight, as well as having projectile problems.
King DeDeDe- Struggles vs. projectiles, linear approach, and easily combo'd.
Sonic- Struggles vs. projectiles, short range, and very light.
Donkey Kong- Easily combo'd, struggles vs. projectiles, and easily gimped.
Diddy Kong- Easily combo'd due to his new falling speed, lightweight, and easily gimped.
Snake- Easily combo'd, struggles vs. projectiles, and predictable recovery.
Ness- Lightweight, and predictable recovery.
Lucas- Easily combo'd, lightweight, and predictable recovery.
Mr. G&W- Lightweight, worst rolls and tech rolls make him the easiest to tech chase in the game, and predictable recovery, and easily pressured.
R.O.B.- Easily combo'd and is easily pressured.
ZSS- Lightweight, predictable recovery, easily pressured.
Unreleased
Olimar-
Kirby-
Ice Climbers-
Yoshi-
Samus-
Mewtwo-
Roy-
Mario- Has range/disjoint issues.
Luigi- Has range/disjoint issues, recovery is predictable, and has difficulty approaching.
Peach- Lack of ground mobility, KO'd off of the top easily, has trouble chasing vertically.
Bowser- Struggles against grabs, is easily combo'd, recovery is terrible, and high lag moves are punishable if they miss.
Wario- Has range/disjoint issues, below average recovery.
Link- Doesn't handle pressure well, average recovery, and combo'd easily.
Toon Link-Low range, easily combo'd, predictable recovery.
Sheik- Predictable recovery, relies on edgeguards and gimps.
Zelda- Easily Ko'd off the top, not very mobile.
Ganondorf- Easily combo'd, has trouble vs. projectiles, recovery is easily gimped. Mobility issues. Big target.
Captain Falcon- Easily combo'd, has trouble vs. projectiles, recovery is easily gimped.
Fox- Easily combo'd.......yeah that's all I got.
Falco- Easily combo'd and short recovery.
Wolf- Easily combo'd.........
Jigglypuff- She's a balloon. A few strong hits will knock her out. Very linear approach. Problems vs. projectiles.
Pikachu- Easily combo'd, lightweight, extremely short range.
Lucario- Easily combo'd, recovery is short, has problems dealing with pressure.
Squirtle- Lightweight, predictable recovery, short range.
Charizard- Struggles against projectiles, has trouble approaching and is easily combo'd.
Ivysaur- Lightweight, predictable recovery, easily pressured.
Ike- Easily combo'd, predictable recovery, high lag moves are very punishable, easily pressured.
Marth- Struggles against projectiles, recovery is predictable.
Meta-Knight- Easily combo'd due to his new falling speed and a light weight, as well as having projectile problems.
King DeDeDe- Struggles vs. projectiles, linear approach, and easily combo'd.
Sonic- Struggles vs. projectiles, short range, and very light.
Donkey Kong- Easily combo'd, struggles vs. projectiles, and easily gimped.
Diddy Kong- Easily combo'd due to his new falling speed, lightweight, and easily gimped.
Snake- Easily combo'd, struggles vs. projectiles, and predictable recovery.
Ness- Lightweight, and predictable recovery.
Lucas- Easily combo'd, lightweight, and predictable recovery.
Mr. G&W- Lightweight, worst rolls and tech rolls make him the easiest to tech chase in the game, and predictable recovery, and easily pressured.
R.O.B.- Easily combo'd and is easily pressured.
ZSS- Lightweight, predictable recovery, easily pressured.
Unreleased
Olimar-
Kirby-
Ice Climbers-
Yoshi-
Samus-
Mewtwo-
Roy-