*This is not a thread where anything physics related will be discussed. This is strictly for the character-specific moveset tweaks we have/need to do with the Frame Mod. It's not for tier discussion either, it's just about evaluating the movesets of each character. Furthermore, this is a thread for discussing things that we can currently modify NOW - we can't modify KB now so there's no point in discussing it here.*
With line space still being an issue, we need to organize ourselves into knowing what we've given to each character, and what characters are currently really needing to be prioritized for tweaks, and also what characters still need to be more thoroughly discussed.
Since we can't affect KB, frame speed is the main candidate for moveset tweaking. This of course is done via the Frame Mod. While physics changes are important, they won't be taking up any more lines than they already do, meanwhile each thing we want to alter with the Frame Mod is one more line we need to add.
So I'm making this thread to help us to document the tweaks we've already done, figure out the tweaks we still need to do, organize tweak implementation via character priority, and discuss what implemented tweaks might need readjustment. Readjustments are essentially modifying things that we have implemented in the past.
There are a lot of specific moves that could use tweaking for the betterment of the move itself and for the respective character that uses it. To keep this list unbiased, I will list any move that can be seen as sub par in a character's moveset, even if the character itself is already good enough as is. It is better to list everything and then prioritize than to purposely let something go unmentioned. It's best to be fully aware than oblivious at all. It doesn't mean everything listed has to be implemented, it's just there to make sure everyone is aware of what can be improved.
I am well aware that we can't make every change on this list. That's the whole point of this list. It is to help us determine and prioritize which changes, which characters really deserve those coveted lines.
The OP will consist of my observations both from playtesting and from reading opinions voiced by you guys and others who are playing Brawl+. It might not all be accurate after discussion begins, so I'll edit it as needed for accuracy pending your inputs.
List is alphabetical.
TWEAK LIST
Bowser
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Thick Skin, ALR 40%, Utilt cooldown 1.5x faster, Dtilt cooldown 2x faster, Ftilt 1.2x faster entirely, 50% UpB landing lag, 23 frame grab break.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Captain Falcon
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: ALR 40%.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Charizard
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Ftilt wind-down after hitbox is 1.75x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Diddy
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Fixing the No ASL issue with his recovery would be nice, but highly unlikely at this point.
Debatable Readjustments needed: None.
Donkey Kong
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Boosting his UpB for the purposes of recovery has been suggested.
Debatable Readjustments needed: None.
Falco
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Fox
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Ganondorf
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Jab is 1.5x faster, SideB frames after hitbox are 1.25x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Ice Climbers
Current status: Uncertain![Oh Well :ohwell: :ohwell:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Uncertain. They still have their grab game and there has not been much talk concerning their needs otherwise.
Debatable Readjustments needed: None.
Ike
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Not much has been going around concerning Ike. ALR 50% seems to have given him enough of a boost, his Dtilt could maybe use a mild wind-down reduction.
Debatable Readjustments needed: None.
Ivysaur
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: ALR 30%, SideB wind-down after leaf is shot is 1.5x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: SideB is now ridiculously spammable when you consider that the leaves have the unique property of continuing through most other projectiles after a collision - it should be fine with a lower wind-down speed up such as 1.33x instead.
Jigglypuff
Current status: Pretty Much Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Faster Sing would make the move more useful - I tested it with 60% of the frames (1.66x) and the move was immediately better. Rest could maybe use a wind-down reduction. Her Utilt could use a faster start-up to allow it to be a more reliable combo starter.
Debatable Readjustments needed: None.
King Dedede
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: His DownB got more useful with No ASL, but it's still a pretty overlooked move. A slightly faster Jab would give Dedede more choice than just his grab when in close combat.
Debatable Readjustments needed: None.
Kirby
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Link
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: ALR 35%, increased vertical height on his UpB.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Lucario
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: The reduced hitlag lag of Brawl+ makes his DownB attack easily shielded/Perfect Shielded when used against attacks with little wind-down. To counter-balance this consequence, we should reduce the move's wind-down. There really hasn't been much talk regarding Lucario, though.
Debatable Readjustments needed: None.
Lucas
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Standing Grab is 1.5x faster after hitbox, Utilt is 1.35x faster.
Debatable Tweaks needed: Personally, I find that ALR 40% really goes a long way to complete him.
Debatable Readjustments needed: None.
Luigi
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Not much talk has revolved around Luigi. Doesn't seem like he really needs anything, though. Maybe his Fireballs could use a little help?
Debatable Readjustments needed: None.
Mario
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Giving his Dtilt less wind-down has been suggested in order to make the move more combo-worthy.
Debatable Readjustments needed: None.
Marth
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: His Utilt could use less wind-down time so that Marth can actually follow-up after it.
Debatable Readjustments needed: None.
Meta Knight
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Flimsy Armour, Dsmash has more wind-down.
Debatable Tweaks needed: Meta Knight is seen as overpowered by most, but the main issues brought up can only be taken care of with a KB code.
Debatable Readjustments needed: None.
Mr. Game & Watch
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: ALR 75%.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Ness
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Olimar
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Peach
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Pikachu
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Pit
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
R.O.B.
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Samus
Current status: Needs Help
Tweaks received: Both SideBs (Missiles) have lower wind-down.
Debatable Tweaks needed: Even though KO power is the crux of her problem, perhaps speeding up some of her finishers like Fsmash and (if possible) Bair would help tide us over and make her better until a KB code comes out? Lowering the wind-down of her Dtilt would help her combo more out of it, so it's something else we can look into.
Debatable Readjustments needed: None.
:shiek:Sheik
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Snake
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Sonic
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: His Utilt could use a wind-down reduction to allow Sonic to follow-up after it. The Homing Attack could use a faster start-up and faster wind-down to make it more usable in combos and also less easily punished, respectively.
Debatable Readjustments needed: None.
Squirtle
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Her SideB is still a seldom used move that might benefit from a start-up speed up. Her Dsmash is still a neglected smash attack and could maybe use a speed up to bring it up to par.
Debatable Readjustments needed: None.
Toon Link
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: There hasn't really been much talk regarding Toon Link, but it seems like he is pretty solid. I made his Bombs come out 1.33x faster and I think it really completes the character. Just sayin'.
Debatable Readjustments needed: None.
Wario
Current status: Likely Fine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: There hasn't been much talk about Wario, but it seems like he's doing alright for himself. Maybe his Dsmash could use a wind-down reduction. His Dtilt could also use a wind-down reduction.
Debatable Readjustments needed: None.
Wolf
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Yoshi
Current status: Needs Help![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: Comes out of shield 2x faster.
Debatable Tweaks needed: His specials can all use some help. Speeding up the wind-down of his Eggs could really help him the way it helped Ivysaur's Leaf and could possibly even help his recovery. His SideB is still a fairly useless move, and speeding up the start-up time could give it a needed boost. His NeutralB isn't used by anyone and reducing its wind-down would make it more viable. Having lost his release CG and having a fairly short range compared to other ranged grabs, Yoshi's standing grab could use a wind-down reduction in the vein of Lucas.
Debatable Readjustments needed: None.
Zelda
Current status: Uncertain![Oh Well :ohwell: :ohwell:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: Like the IC's, Zelda is a character that is almost entirely unchanged from vBrawl in both playstyle and physics (that is: very defensive), and no one has really said much of anything regarding what she needs in Brawl+, which is a more offensive game.
Debatable Readjustments needed: None.
Zero Suit Samus
Current status: Fine![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Tweaks received: None.
Debatable Tweaks needed: The hitlag reduction of Brawl+ makes her NeutralB's stun properties very difficult to take advantage of before it wears out. To remedy this, the move should be given a slight wind-down reduction upon firing the ray. Enough to let her use it better for combo setups (the purpose it served in vBrawl), but not enough to let her spam it (which would be ridiculous).
Debatable Readjustments needed: None.
With line space still being an issue, we need to organize ourselves into knowing what we've given to each character, and what characters are currently really needing to be prioritized for tweaks, and also what characters still need to be more thoroughly discussed.
Since we can't affect KB, frame speed is the main candidate for moveset tweaking. This of course is done via the Frame Mod. While physics changes are important, they won't be taking up any more lines than they already do, meanwhile each thing we want to alter with the Frame Mod is one more line we need to add.
So I'm making this thread to help us to document the tweaks we've already done, figure out the tweaks we still need to do, organize tweak implementation via character priority, and discuss what implemented tweaks might need readjustment. Readjustments are essentially modifying things that we have implemented in the past.
There are a lot of specific moves that could use tweaking for the betterment of the move itself and for the respective character that uses it. To keep this list unbiased, I will list any move that can be seen as sub par in a character's moveset, even if the character itself is already good enough as is. It is better to list everything and then prioritize than to purposely let something go unmentioned. It's best to be fully aware than oblivious at all. It doesn't mean everything listed has to be implemented, it's just there to make sure everyone is aware of what can be improved.
I am well aware that we can't make every change on this list. That's the whole point of this list. It is to help us determine and prioritize which changes, which characters really deserve those coveted lines.
The OP will consist of my observations both from playtesting and from reading opinions voiced by you guys and others who are playing Brawl+. It might not all be accurate after discussion begins, so I'll edit it as needed for accuracy pending your inputs.
List is alphabetical.
TWEAK LIST
Current status: Fine
Tweaks received: Thick Skin, ALR 40%, Utilt cooldown 1.5x faster, Dtilt cooldown 2x faster, Ftilt 1.2x faster entirely, 50% UpB landing lag, 23 frame grab break.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: ALR 40%.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: Ftilt wind-down after hitbox is 1.75x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: Fixing the No ASL issue with his recovery would be nice, but highly unlikely at this point.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: Boosting his UpB for the purposes of recovery has been suggested.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: Jab is 1.5x faster, SideB frames after hitbox are 1.25x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Uncertain
Tweaks received: None.
Debatable Tweaks needed: Uncertain. They still have their grab game and there has not been much talk concerning their needs otherwise.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: None.
Debatable Tweaks needed: Not much has been going around concerning Ike. ALR 50% seems to have given him enough of a boost, his Dtilt could maybe use a mild wind-down reduction.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: ALR 30%, SideB wind-down after leaf is shot is 1.5x faster.
Debatable Tweaks needed: None.
Debatable Readjustments needed: SideB is now ridiculously spammable when you consider that the leaves have the unique property of continuing through most other projectiles after a collision - it should be fine with a lower wind-down speed up such as 1.33x instead.
Current status: Pretty Much Fine
Tweaks received: None.
Debatable Tweaks needed: Faster Sing would make the move more useful - I tested it with 60% of the frames (1.66x) and the move was immediately better. Rest could maybe use a wind-down reduction. Her Utilt could use a faster start-up to allow it to be a more reliable combo starter.
Debatable Readjustments needed: None.
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: His DownB got more useful with No ASL, but it's still a pretty overlooked move. A slightly faster Jab would give Dedede more choice than just his grab when in close combat.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: ALR 35%, increased vertical height on his UpB.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: None.
Debatable Tweaks needed: The reduced hitlag lag of Brawl+ makes his DownB attack easily shielded/Perfect Shielded when used against attacks with little wind-down. To counter-balance this consequence, we should reduce the move's wind-down. There really hasn't been much talk regarding Lucario, though.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: Standing Grab is 1.5x faster after hitbox, Utilt is 1.35x faster.
Debatable Tweaks needed: Personally, I find that ALR 40% really goes a long way to complete him.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: None.
Debatable Tweaks needed: Not much talk has revolved around Luigi. Doesn't seem like he really needs anything, though. Maybe his Fireballs could use a little help?
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: Giving his Dtilt less wind-down has been suggested in order to make the move more combo-worthy.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: His Utilt could use less wind-down time so that Marth can actually follow-up after it.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: Flimsy Armour, Dsmash has more wind-down.
Debatable Tweaks needed: Meta Knight is seen as overpowered by most, but the main issues brought up can only be taken care of with a KB code.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: ALR 75%.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Needs Help
Tweaks received: Both SideBs (Missiles) have lower wind-down.
Debatable Tweaks needed: Even though KO power is the crux of her problem, perhaps speeding up some of her finishers like Fsmash and (if possible) Bair would help tide us over and make her better until a KB code comes out? Lowering the wind-down of her Dtilt would help her combo more out of it, so it's something else we can look into.
Debatable Readjustments needed: None.
:shiek:Sheik
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: His Utilt could use a wind-down reduction to allow Sonic to follow-up after it. The Homing Attack could use a faster start-up and faster wind-down to make it more usable in combos and also less easily punished, respectively.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: Her SideB is still a seldom used move that might benefit from a start-up speed up. Her Dsmash is still a neglected smash attack and could maybe use a speed up to bring it up to par.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: None.
Debatable Tweaks needed: There hasn't really been much talk regarding Toon Link, but it seems like he is pretty solid. I made his Bombs come out 1.33x faster and I think it really completes the character. Just sayin'.
Debatable Readjustments needed: None.
Current status: Likely Fine
Tweaks received: None.
Debatable Tweaks needed: There hasn't been much talk about Wario, but it seems like he's doing alright for himself. Maybe his Dsmash could use a wind-down reduction. His Dtilt could also use a wind-down reduction.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: None.
Debatable Readjustments needed: None.
Current status: Needs Help
Tweaks received: Comes out of shield 2x faster.
Debatable Tweaks needed: His specials can all use some help. Speeding up the wind-down of his Eggs could really help him the way it helped Ivysaur's Leaf and could possibly even help his recovery. His SideB is still a fairly useless move, and speeding up the start-up time could give it a needed boost. His NeutralB isn't used by anyone and reducing its wind-down would make it more viable. Having lost his release CG and having a fairly short range compared to other ranged grabs, Yoshi's standing grab could use a wind-down reduction in the vein of Lucas.
Debatable Readjustments needed: None.
Current status: Uncertain
Tweaks received: None.
Debatable Tweaks needed: Like the IC's, Zelda is a character that is almost entirely unchanged from vBrawl in both playstyle and physics (that is: very defensive), and no one has really said much of anything regarding what she needs in Brawl+, which is a more offensive game.
Debatable Readjustments needed: None.
Current status: Fine
Tweaks received: None.
Debatable Tweaks needed: The hitlag reduction of Brawl+ makes her NeutralB's stun properties very difficult to take advantage of before it wears out. To remedy this, the move should be given a slight wind-down reduction upon firing the ray. Enough to let her use it better for combo setups (the purpose it served in vBrawl), but not enough to let her spam it (which would be ridiculous).
Debatable Readjustments needed: None.