Micaelis
Smash Journeyman
Things To Remember While Discussing!
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* Manners and keep it intelligible...
Do not insult or yell at the other people discussing inside of this thread. Be civilized
and try to present an intelligent argument.
* Match-Up ratios are fairly subjective...
Please don't overrate or underestimate a character. Be helpful and constructive in your
criticism of each individual character.
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you read what others have posted before putting forth your "2 cents".
* Discussion will be held for about 2 weeks.
Wario
vs.
Ratio - 40:60
Advantages:
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- Grab release to any smash or punch.
- Our Bair is good anti-air camp.
- Better range on our moveset.
- Better killing power/options.
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- Bite destroys us if used right.
- Chain Grab from 0 to 118%.
- Aerial mobility if used right.
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Learn to wall Wario out with Bairs and Uairs. Be extremely careful of any grab
since against a good Wario it means any lead you had is gone. Try to read camping
habits and how the Wario likes to move. Get a grab if possible but don't be greedy for
it.
Aerial Game:
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Wario has a slight advantage here with his mobility. His Fair is fast and his Uair
extremely damaging. Also only approach Wario in the air from under him. Use DK's
Bairs and Uairs while retreating or standing still to prevent Wario from getting under
you in the air. Do a rising Bair if you see an opening in Wario's air camping.
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DK has an advantage here mainly due to his much large range on his moves.
However, most Warios will never approach from anything but the air. Warios have a
jab cancel to grab and their bite can suck in any of our moves so be careful of both.
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You pretty much should never approach but if you do... well timed Ftilts and
rising Bairs. Don't be predictable about either and let them AD them to get inside you.
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Wario has good aerial mobility and may try to camp you with it. Most seem to
have some kind of pattern to it, so look for it and punish with a rising Bair. You also
should camp by creating a wall of rising and retreating Bairs to cover Warios options.
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Warios like to intercept your recovery with the fart to kill you. Just don't be
predictable and you can dodge it. If you can predict when Wario is going to use his
bike, knocking him off it as soon as he uses it leads to an easy gimp. Falling weak
Bairs are the best way to do this.
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Don't get grabbed. Wario's Fsmash has invincibility frames on it and it comes
out fast so care. Uair is a good kill move of Wario's, just don't let him get under you.
Fart can be DI'd if you see it coming. Remember that Half Charged Farts have higher
knock back than Full Charged farts so watch the timer and be careful.
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Grab release to punch/Usmash. You have to buffer the Dash > Usmash out
of the grab release but it's not to hard. Dsmash is also good since Wario likes to float
annoyingly around your head when he approaches. Just don't be predictable.
Stage Striking:
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Strike to the flattest stage possible. Less platforms means more areas where
you can successfully grab release the Wario. Unless you feel comfortable and think
you can control the air/platforms better than Wario in general then Battlefield or
Yoshi's Island or Smashville... but care.
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Most likely Rainbow Cruise unless you're comfortable in the air vs. Wario. Then
probably ban Halberd instead or any other CP you're uncomfortable with.
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Final Destination, if it's banned then Smashville. Yoshi's is only okay since the
invincibility trick isn't as useful with Wario always being in the air.
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