Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
So, let me go on about the veteran characters and tell you whether they are buffed or nerfed. Now these aren't final, and are subject to change later on as more information unfolds. This is just analysis from E3's entirety.
Let me start off with Mario, first. It seems that he had received almost nothing, at first. However, upon further analysis, we can see that his FLUDD attack can cause hitstun to the opponents for some odd reason. His up smash seems to have gained a range increase, and so has his down smash. When Mario was using his Fireballs in the air, it seemed that they fell down much faster when compared to other games, even Brawl. He had no speed or weight buffs nor does his jumping, falling speed and air speed look like it has changed. So overall, I say he is balanced out on buffs and nerfs so far.
Now for Link. As most of you may know, he was not one of the 16 characters chosen for the Invitational; however, he was the only character that wasn't chosen, that was part of the special matches. Now upon seeing the two matches he was in, it seems Link has received an atrocious amount of buffs. Let me get onto his attacks, first off, as we can clearly see that his Spin Attack has been reverted back to its Melee status, where you don't have to charge it, plus the momentum is practically the same as it was in Melee for the recovery. However, the good thing to note is that the recovery is much higher than before and the knockback has been increased for the attack. This isn't the only attack that received buffs, as all of his attacks, save some of his aerials, have been sped up; case in point, the F-Tilt, which looks a lot like Project M's, if you ask me, as you can see Link using it faster than Brawl's F-Tilt.
Going on, his Hero's Bow attack seems to have less charge up and end lag, making it safer for Link to use at his disposal. Finally in his specials, Link's Gale Boomerang was modified to where the gale comes out after it comes back, meaning it won't blow your opponents away when if goes for them; it also had knockback and damage increases. Now comes his most powerful attack, the Down air, and let me just say that it looks like it has much less ending lag than before, from what I've seen. It seems to have ended much sooner when I examined the attack when it came again.
Finally, Link has had a major buff in the air. His air speed seems to be the fastest ever seen for Link in a Smash Bros. game, and his falling speed the slowest we've seen for him. To combine with this, his jumps have been modified to go much higher than they used to, as we can see him easily going over Yellow Devil. So overall, Link's buffs have made him, in my own eyes, a tournament viable character.
From the analysis, I see that there have barely been any buffs to Kirby. Mostly what I've seen were tweaks in attack knockback, but that's practically it. His air speed, falling speed, jumping, recovery and overall, he has stayed the same.
Other than his Down Special and Up Smash, I've yet to see him be buffed more or nerfed.
Fox has barely changed, and seeing further analysis, I can conclude that Fox's up tilt has indeed been buffed, but sadly, his up smash has been nerfed, so no more early ceiling KOs, I'm afraid. His down air's final hit is a force to be dealt with, as the attack will send the opponent upwards now. Fox's other attacks remain virtually the same, save his recovery, which has been buffed thanks to his buffed falling speed and air speed. Also, the Foxcopter has returned for him and betters his recovery. Despite a bit of a nerf, he seems to be buffed and retains the high tier status.
Bowser has indefinitely been buffed in the next game, as he does have more dexterity than last time, especially when you see the fact that he has a speed and power increase. His air game might look a bit between Melee and Brawl, but his ground game has been buffed to where his attacks, notably his smashes, are much better and maneuverable than ever. His recovery has also seen a good buff, too. However, I'd have to address the fact that Bowser's air speed and falling speed have been nerfed, and he falls much faster and is slower in the air. As well, he doesn't seem to jump that high whatsoever. As expected, he's no better on the ground, as his walking speed is still as slow and choppy as ever, and his running speed might actually be slower than before. Overall, he may have actually been nerfed more than buffed.
He's just the same, plain and simple, get over it.
Despite the buff to her recovery, Zelda still seems to have been nerfed somehow. Seeing my analysis, she is much easier to knock off and has a harder time to get back onto the stage. As well, her specials don't actually help her still, and her normal attacks are worse with knockback. Sadly, Zelda has been nerfed within the transitions.
I really won't be talking about him, but it seems he's been split half and half.
The angel Pit has seen a rather good buffing in the transition. His attacks are more powerful and he has the potency to defeat his enemies at lower percentages and rack up damage quite fast, too. The removal of his glide seems to be the least of his worries now, and it seems that he may actually be better than before.
Yes, she's definitely been buffed. She retains everything from Brawl, but seems to have faster attacks.
This is really all I can find, everyone. If you have anything you'd like to add or if there's something I missed, tell me below.
But now for my thoughts on Pac-Man, Palutena and Mii Fighters:
In honesty, we've seen these three coming for a long time, so I'm not really surprised or anything about it. Personally, I think Palutena was the one who I liked most in the announcements.
But there's bound to be people wanting to look up her dress.
Let me start off with Mario, first. It seems that he had received almost nothing, at first. However, upon further analysis, we can see that his FLUDD attack can cause hitstun to the opponents for some odd reason. His up smash seems to have gained a range increase, and so has his down smash. When Mario was using his Fireballs in the air, it seemed that they fell down much faster when compared to other games, even Brawl. He had no speed or weight buffs nor does his jumping, falling speed and air speed look like it has changed. So overall, I say he is balanced out on buffs and nerfs so far.
Now for Link. As most of you may know, he was not one of the 16 characters chosen for the Invitational; however, he was the only character that wasn't chosen, that was part of the special matches. Now upon seeing the two matches he was in, it seems Link has received an atrocious amount of buffs. Let me get onto his attacks, first off, as we can clearly see that his Spin Attack has been reverted back to its Melee status, where you don't have to charge it, plus the momentum is practically the same as it was in Melee for the recovery. However, the good thing to note is that the recovery is much higher than before and the knockback has been increased for the attack. This isn't the only attack that received buffs, as all of his attacks, save some of his aerials, have been sped up; case in point, the F-Tilt, which looks a lot like Project M's, if you ask me, as you can see Link using it faster than Brawl's F-Tilt.
Going on, his Hero's Bow attack seems to have less charge up and end lag, making it safer for Link to use at his disposal. Finally in his specials, Link's Gale Boomerang was modified to where the gale comes out after it comes back, meaning it won't blow your opponents away when if goes for them; it also had knockback and damage increases. Now comes his most powerful attack, the Down air, and let me just say that it looks like it has much less ending lag than before, from what I've seen. It seems to have ended much sooner when I examined the attack when it came again.
Finally, Link has had a major buff in the air. His air speed seems to be the fastest ever seen for Link in a Smash Bros. game, and his falling speed the slowest we've seen for him. To combine with this, his jumps have been modified to go much higher than they used to, as we can see him easily going over Yellow Devil. So overall, Link's buffs have made him, in my own eyes, a tournament viable character.
From the analysis, I see that there have barely been any buffs to Kirby. Mostly what I've seen were tweaks in attack knockback, but that's practically it. His air speed, falling speed, jumping, recovery and overall, he has stayed the same.
Other than his Down Special and Up Smash, I've yet to see him be buffed more or nerfed.
Fox has barely changed, and seeing further analysis, I can conclude that Fox's up tilt has indeed been buffed, but sadly, his up smash has been nerfed, so no more early ceiling KOs, I'm afraid. His down air's final hit is a force to be dealt with, as the attack will send the opponent upwards now. Fox's other attacks remain virtually the same, save his recovery, which has been buffed thanks to his buffed falling speed and air speed. Also, the Foxcopter has returned for him and betters his recovery. Despite a bit of a nerf, he seems to be buffed and retains the high tier status.
Bowser has indefinitely been buffed in the next game, as he does have more dexterity than last time, especially when you see the fact that he has a speed and power increase. His air game might look a bit between Melee and Brawl, but his ground game has been buffed to where his attacks, notably his smashes, are much better and maneuverable than ever. His recovery has also seen a good buff, too. However, I'd have to address the fact that Bowser's air speed and falling speed have been nerfed, and he falls much faster and is slower in the air. As well, he doesn't seem to jump that high whatsoever. As expected, he's no better on the ground, as his walking speed is still as slow and choppy as ever, and his running speed might actually be slower than before. Overall, he may have actually been nerfed more than buffed.
He's just the same, plain and simple, get over it.
Despite the buff to her recovery, Zelda still seems to have been nerfed somehow. Seeing my analysis, she is much easier to knock off and has a harder time to get back onto the stage. As well, her specials don't actually help her still, and her normal attacks are worse with knockback. Sadly, Zelda has been nerfed within the transitions.
I really won't be talking about him, but it seems he's been split half and half.
The angel Pit has seen a rather good buffing in the transition. His attacks are more powerful and he has the potency to defeat his enemies at lower percentages and rack up damage quite fast, too. The removal of his glide seems to be the least of his worries now, and it seems that he may actually be better than before.
Yes, she's definitely been buffed. She retains everything from Brawl, but seems to have faster attacks.
This is really all I can find, everyone. If you have anything you'd like to add or if there's something I missed, tell me below.
But now for my thoughts on Pac-Man, Palutena and Mii Fighters:
In honesty, we've seen these three coming for a long time, so I'm not really surprised or anything about it. Personally, I think Palutena was the one who I liked most in the announcements.
But there's bound to be people wanting to look up her dress.