Pokemon Talk.
It's probably going to get over with quickly because it's not about Mewtwo or Grovyle,but Hoenn.
Anyways,I've been going over Pokemon and thinking about a creative Pokemon that hasn't been used before.
Then Dusknoir came in (Okay,it was introduced in Sinnoh,but the Duskull family was introduced in Hoenn,so it counts,I guess.)
A ghost type Pokemon that I thought would be pretty creative in a way. I'm not using Gengar or the Coffin Pokemon because I though Dusknoir would seem more fitting. Let's begin.
moves
AAA - Left Swing,Right Swing,Headbutt
Dash - Slam
Side Tilt - Shadow Claw
Down Tilt - A small paranormal fire (purple fire)
Up Tilt - A non-aerial flip with a flare behind
Neutral Air - Dusknoir spread out his two hands to hit nearby opponents
Down Air - A downward Shadow Claw
Up Air - Dusknoir points his finger up in the air,again with a flare following.
Side Air - Scratch (Shut up,it's not Shadow Claw atleast)
Side Smash - Sucker Punch
Up Smash - Sword's Dance (Four Swords attack the foe)
Down Smash - Mud Slap (Dusknoir slam into the ground,causing two pieces of the Earth to fling off.)
moves
Neutral B - Glare (Stops the opponent for a free attack,can also damage.)
Side B - Sludge Bomb (Not sure if it can learn this move,if not,tell me. Also,no Shadow Ball.)
Down B - Dark Pulse (Can not only damage a foe,but push them away,has Meteor Smash effect in air)
Up B - Bind (Swirls up in the air,no horizontal distance. Can trap enemies and bring them up with Dusknoir)
Final Smash - Curse (Depends on how much damage it has taken. Say Dusknoir used this move with 60% damage,so all enemies recieve 60% damage when it strikes,sending them flying. But this costs Dusknoir half the damge,30%. So now Dusknoir has 90% damage,and can be easily KO'd now unlike his 60% state.)
Taunt 1 - A red light twinkles from Dusknoir's eye.
Taunt 2 - Swagger
Taunt 3 - A battle cry