So, My goal was to try to figure out how the smash series works in philosophy. This would be the base of my deduction as I could try to get what smash is really trying. And this is not easy to get, but there;s several evidences in games that does gives you hints. The menus feels like global, same for the music. They really feel like you;re in the center of the universe or something and the melee menu even feels you're like inside a motherboards with its sound effect and background.
This was interesting, but it wasn;t enough so I got further, the brawl theme. You can have an English translation of the lyrics if you beat SSE and I did a full analysis of them to find out that smash is indeed a very global experience, but there's more. The song has an heavy emphasis on the relation between the characters, their roles in their world and the player who uses them as enemies or allies. What is very interesting is that the song tries to tell that these roles are characters crosses each other. It;s very ambiguous tbh.
So this was very interesting but what made me figure the rest out was the logo. I even saw a translation of Sakurai in source gamming here:
http://www.sourcegaming.info/2015/0...mash-logo-lip-ice-climbers-and-balloon-fight/
that Sakurai did said the meaning of the logo. The most interesting part is the cross, it represents the characters crossing each other, this is a representation of a cross over. The 4 parts around it is the 4 players features, but the circle and the difference in thickness of the lines are unfortunately unexplained, but it wasn;t hard to fuigure out a likely theory.
The circle would represent a simple symbol that these characters are in. As Sakurai said, it was designed to be "very simple", a circle being a very simple shape, it;s very likely that it was the simplicity behind. As for the thickness of the lines, i think they would reflect the very different roles the characters come.
This is where my logic started. To me, if I was trying to build a roster around this, this is how exactly it would work. First, the characters would have to reflect diverse origin as represented by the thickness of the lines, it;s not the same line, it has differences between the characters who crosses it. As for the circle, this is when the magic happens.
Consider the roster as a circle. It;s like the whole universe of smash if you want. The simplicity of a circle are that from its center, there;s an equal distance to the borders and it;s uniform, there;s no deformation, it;s perfectly round. To me this means that the characters has a sort of uniformity when grouped together, it's "balanced" compared to what they reflect.
For the simplicity of understanding, I defined 2 terms that you maybe saw me used when I evaluate characters. The "set" for me is that circle, it represents EVERYTHING the roster tries to reflect when grouped together which is like almost gaming at this point, but let;s keep it ambiguous and just call it the universe of smash. It's pretty big, it tries to achieve globality and universality and it even tries to expand itself.
As for the "subset", it's basicalyl a part of the set that a specific characters reflects and this is why I call this repping, it technically is representation, but SUPER ambiguous. it;s like only the origin of the character that would be reflected here and because of hwo ambiguous it is, it's not absolute. If we take before rosalina, the whole mario franchise has the main 4 subsets that the franchise used to have. And this does sounds uniform, but then why adding rosalina? Rosalina has her subset being the galazy part of the franchise, completely non reflected int he roster.....or it is but it;s like not noticeable. See, because the whole franchise is divided into these 4 subsets, it;s like the ENTIRE franchise was into them. The problem comes when a certain part of this become enough distinctive to be separated and have its own character.
And this is where it becomes weird, that character has the sole purpose of being a delegate to his subset. The reason I say this is if for rosalina, her goal in the roster or her role is to reflect the galaxy part of mario.....she herself doesn't do much other than being recognizable IN HER SUBSET. In other words, she;s not there TO be rosalina, but she';s there to be the label on the package that is the subset. it;s like the whole subset it crammed into her fighting.
In the end, you have splitted the subsets of the mario franchise making it a more diverse and uniform one as well as expending the set that is the roster.
The reason it;s not neccessarly series based is some characters has no series at all. G&W has no video game series, it;s just a hardware line. It can't rep the "g&w series", it doesn;t exist, smash made one to be understandable, but the character is where it's starting to be obvious, HE DOESN'T FREAKING EXIST! This for me is showing the whole purpose of a character, he was "characterised" to form a delegate to a subset that would otherwise not exist. This subset is as you may have guessed the hardware line of the G&W.
So this is how I think repping works, but how does it help me to evaluate newcomers candidate?
it;s basically the possible effects on the set. But you will arrive to a problem rather quickly, it;s so ambiguous that it may sounds like every candidate are that worthy.
If I take KKR and Paper Mario, they both have a subset that would be interesting to see implemented on their own and would certainly contribute to the diversity of the set. But....there;s a problem, i think most people would agree that paper mario isn't on the same level as kkr in terms of who shoudl go first for multiple reasons. It like put them on the same level even if it;s not the case.
This is where you have to go deeper, how recognised the subset is? how important the subset seems to be? Is the subset seems to be supported last time ages ago or it;s still getting support now? Is the subset appreciated?
These are all question that would set the subset more appart from each other to form a sort of a priority list. KKR in this case has a more recognised and important subset, but his subset seems to be not much supported lately.
This is how my reflection would go and that;s how i compare chances of candidates with the usuall third party makes it harder consideration.
But what was the point of doing this whole reflection on soemthign that comes to the same conclusion?
It;s because it removes any form of imo too simple balancing. There;s no such things as a "mario rep", there;s a mario subset, but also a bowser one. The characters do not reflect only themselves, they reflects a whole small world inside each of them. this is how I feel the roster is constructed and evaluating the chances considering this logic helps me to figure out that paper Mario is not redundancy as well as kkr is even less and even toon link despite being a semi clone.
So, is there any form of over/underrepping possible after all?
yes, but it's much harder to achieve. The roster tries to expand itself, it might happen that at one day, so much subset would be present that adding another one will saturate it and feel that you didn;t much changed something from another subset essentially, redundancy. The roster tries to be as much diverse and uniform as possible in these subset, if you have 2 very similar subset, it might become pointless. as for underrepping, it;s hard to do it, it would have to ignore some more important subset while more specific one are reflected. The ONLY major example that you might argue imo that is underrepping is the kkr one. To me, from the subsets of the candidates, this one felt more improtant by a very large margin compared to the others, but it's not a much big issue considering how uniform the current roster is.