TheLastJinjo
Banned via Warnings
How do you figure that??I think we should just give Ganondorf his sword. That way he would have a totally unique moveset.
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How do you figure that??I think we should just give Ganondorf his sword. That way he would have a totally unique moveset.
That doesn't sound unique enough to where it'd be worth the effort.Ganondorf should have more light-tennis-balls-of-doom than more sword stuff imo. :T
But..... It would be fun to slash that thing back and forth at your opponent...That doesn't sound unique enough to where it'd be worth the effort.
Well, if you gave him his sword, he could combine his dark powers with the sword, so he wouldn't just be your average swordsman. Also, he is strong and heavy, unlike a lot of other sword wielders. Also, I vote his final smash turning into Ganon from the first LoZ. Turning into the thing for TP was kinda boring.How do you figure that??
I think it would be more fun if he had his current move set. I don't see how giving him somebody else's abilities will fix the "problem" that he has somebody else's abilities.But..... It would be fun to slash that thing back and forth at your opponent...
you mean like...Ganondorf should have more light-tennis-balls-of-doom than more sword stuff imo. :T
Eh? But Ganondorf can use that move in Ocarina of Time, it's one of his abilities too.I think it would be more fun if he had his current move set. I don't see how giving him somebody else's abilities will fix the "problem" that he has somebody else's abilities.
You mean he'd be Roy?Well, if you gave him his sword, he could combine his dark powers with the sword, so he wouldn't just be your average swordsman.
Also, he is strong and heavy, unlike a lot of other sword wielders.
Sounds like a watered down version of Shadow Ball or Din's Fire.Eh? But Ganondorf can use that move in Ocarina of Time, it's one of his abilities too.
I would think it would be cool if he used the balls o' energy.Eh? But Ganondorf can use that move in Ocarina of Time, it's one of his abilities too.
And even though I want Roy back, I don't think he is. I didn't say ALL sword wielders.You mean he'd be Roy?
Sounds like a watered down version of Shadow Ball or Din's Fire.
but IT CAN BE VOLLEYED BACK!Sounds like a watered down version of Shadow Ball or Din's Fire.
I dunno. He is literally just a heavy and slow Captain Falcon. If he you really think he would be THAT bad if he was unique, then maybe he should just be removed and traded in for another Zelda villain.Ganondorf's move set is okay and fits his character just fine. Giving Ganondorf a unique move set is a really bad idea considering that it wouldn't even be that unique in the first place and Sakurai said he has to "reduce some characters".
think of it this way: would it be more unique or better to have a heavy, powerful physical character with a single high power projectile?Ganondorf's move set is okay and fits his character just fine. Giving Ganondorf a unique move set is a really bad idea considering that it wouldn't even be that unique in the first place and Sakurai said he has to "reduce some characters".
I'm talking about Brawl. Not Melee. He's very different in Brawl.I dunno. He is literally just a heavy and slow Captain Falcon.
I care more about WHO I'm playing as. I'm not the kinda Smash fan who would play as a salami sandwich so long as it's move set is completely original.If he you really think he would be THAT bad if he was unique, then maybe he should just be removed and traded in for another Zelda villain.
I don't see where you're coming from. He is still a CF clone in Brawl. His moveset basically was copied and pasted onto Ganondorf. The weird part is that CF and Ganondorf don't have anything in common (Besides their build.)I'm talking about Brawl. Not Melee. He's very different in Brawl.
I care more about WHO I'm playing as. I'm not the kinda Smash fan who would play as a salami sandwich so long as it's move set is completely original.
And given that Ganondorf has a unique enough move set, I don't see the problem.
So it doesn't matter if his move is a clone of somebody else as long as he does it in game? Because Ganondorf uses physical strength in the game.Ganondorf's specials should come from his game. At least one of them.
B is usually an iconic move. Ganondorf has fans.
His iconic move is a ball of energy that could be volleyed back and forth.
Have the sphere increase size and power each time it is hit depending on the move that connects with it. This gives Ganondorf the ability to really make the proectile powerful. If the sphere moves slow enough, it could be hard to spot dodge. Plus it could help Ganondorf's approach.
Again, this is not Melee. Go play Brawl because it is NOT copied and pasted. Ganondorf can grab people with his flame choke which is pretty much it's own move entirely. The only similarity between that and raptor boost is that it goes forward. The upward special also functions differently, it basically incorporates levitation and electricity.His moveset basically was copied and pasted onto Ganondorf.
Have you played Ocarina, by any chance? If you haven't, I'll direct you this (relevant) video of the Ganondorf fight; skip to 2:00 for the start of the fight proper. Here, you can see how this trade-off energy attack works in motion, and thereby get a better sense of how it might translate to Smash.Sounds like a watered down version of Shadow Ball or Din's Fire.
I can only think of very small differences. Like how when the side B puts the opponent on the ground, instead of in the air. Those kinds of changes aren't enough for me. I do prefer to play Ganondorf in Brawl, but I would still rather have him have a new moveset. And truthfully, I think Sakurai is going to do it. You can tell he is putting a ton of innovation in SSB4.So it doesn't matter if his move is a clone of somebody else as long as he does it in game? Because Ganondorf uses physical strength in the game.
Again, this is not Melee. Go play Brawl because it is NOT copied and pasted.
Yes I have! He generates an energy ball and shoots it towards you. Much like Mewtwo's Shadow ball.Have you played Ocarina, by any chance?
That doesn't make any sense! Moves from the original game never translate into Smash functioning exactly as they do in game.If you haven't, I'll direct you this (relevant) video of the Ganondorf fight; skip to 2:00 for the start of the fight proper. Here, you can see how this trade-off energy attack works in motion, and thereby get a better sense of how it might translate to Smash.
Like this?Much as it was in Ocarina of Time, Ganondorf would charge up his energy ball and fire it
Yeah, that's going to end up being a terrible move given how easily it backfires., careening in the direction of the nearest enemy player. The ball can be hit by other characters and bounced back toward Ganondorf - and every time a character (Ganondorf or otherwise) successfully hits the ball, its speed and total damage increases until it reaches a peak. Ganondorf can be hit by his own energy ball, which means that this move can backfire on him if others manage to send it back. So the options are to either get hit, attack the sphere, or dodge out of the way.
Would it? Are you Sakurai enough to know that?Shadow Ball is simply a chargeable projectile that traverses linearly, hitting whoever is in the way. Din's Fire can be steered to burst explosively upon release. Ganondorf's energy balls would gain more potency the more it is bandied about by other players, in what would be a risk-reward scenario (and in what would look like energy ball tennis XP) .
Who said it didn't exist? I'm just saying it's not anymore unique. Just because something functions differently doesn't mean it's unique. Otherwise you'd be calling his current move set unique.I'm not saying that I advocate a moveset/character revamp for him, necessarily. But if he were to get new moves, it is evident that there exist interesting concepts in the source material of the character.
I agree. You don't have to change his basic moves, just changing his specials and final smash would be fine.Are we talking about Ganondorf changes? Well, I don't want him to be a full-on clone of Falcon, but most of his moves are fine. I'd just want some of his smashes and his specials to change (primarily his specials).
We don't even have to give him a sword, just change his smashes into something that's not "Dark Captain Falcon" smashes and I'll be perfectly content with him (though I do have my own unique moveset for him). But just a few minor changes and he'll be fine.
Ever heard of risk vs reward? it could be set up in a way that of Ganondorf was the third person to hit it, it could be near impossible to avoid. (or you could take the stupid way out and make it so it won't hit ganondorf. you said it yourself, "Moves from the original game never translate into Smash functioning exactly as they do in game."Yeah, that's going to end up being a terrible move given how easily it backfires.
are you Sakurai enough to know it won't be? (answer, no. you aren't.)Would it? Are you Sakurai enough to know that?
are you really saying a vollying projectile that gains power isn't unique? because that's something NEVER BEFORE SEEN in a smash game.Who said it didn't exist? I'm just saying it's not anymore unique. Just because something functions differently doesn't mean it's unique. Otherwise you'd be calling his current move set unique.
Fair point. I did mean that KI's POPULARITY dates back to the NES, while Mother has always been a series that has been lacking in the sales department.One thing.
The MOTHER series also dates back to the NES, and unlike the Kid Icarus franchise, which was ignored for many years until it's revival, the MOTHER series continued, with a SNES sequel, and an attempted N64 sequel which was eventually completed on GBA.
I'm just saying, don't expect his entire moveset to be entirely different.If they're changing characters like Pit and Bowser, and making certain characters stronger like Samus, Link, and Diddy (who doesn't even need that many buffs), I expect something to be done with Ganondorf.
Oh I know. I'm not expecting a major complete overhaul, but I do expect new moves, like how Bowser got a new aerial and side smash, or how Pit got two new specials. I expect Ganondorf to get some noticeable changes, yet keep his moveset pretty intact.I'm just saying, don't expect his entire moveset to be entirely different.
Movesets don't dramatically change between games, usually it's a gradual procedure as a way to better flesh out a character and give characters more viable attacks. For example, with Peach, she gains new moves with each game that puts more emphasis on her pretty pink princess demeanor, and in terms of effectiveness some of her attacks like her up tilt and up smash gained notable improvements.
that made me chuckle.I would like to think that with the fact that they are adding fewer newcomers, that they would work on balancing and changing veterans. Especially Ganondorf. He doesn't need the whole moveset changed. Just his specials. Give him something he actually does in game instead of imitating his favorite race car driver.
Bowser was perfectly fine?I have a hard time seeing Falcondorf again if perfectly fine vets like Bowser got revamps.
So it would be more disappointing than ever to see Ganondorf as a clone again.
yeah. I mean, didn't only beast ganon have a weapon? well, in OoT anyways.I'd rather he have more magic punches and maybe a projectile or two then having a weapon.