JEFF MOVESET V. 2.0
Height- Same as Assist Trophy
Weight- Near Ness and Lucas, maybe a *tiny* bit more
Fall Speed- Just a bit more than Ness
Walk speed- Average
Run speed- A few decimal points short of Ness
Jump Height- Missing Ness and Lucas' Enhanced Double Jump, but he does not suffer from their recovery inabilities. Other than that, around same as first jumps of the other Mother characters.
Notes- Calls his attacks like the other Mother characters. Voice is British (Winters IS supposedly in Europe) and just slightly lower pitched than Ness'. In this moveset, I invented for him "Palm shockers, which aid in some of his A attacks. These are smaller vices on his hands which emit short range electric pulses at will for melee attacks.
A- Strikes with an open palm, does electrical damage thanks to palm shockers.
AA- Follow up with other hand, again, using Palm shocker
AAA- Follows up with a pistol-whip using his Laser Gun
Ftilt- Swings Laser Gun forward
Utilt- Similar to Villager's up tilt, with his gun
Dtilt- A downward spike kick
Down Smash- Similar to Lucas', using the Laser Gun, but he swings back and shoots both sides
Forward Smash- Fires short range powerful Laser Blast
Up Smash- Fires Laser upward in an arc. Good range but low knockback
Nair- Spins around awkwardly. Decent damage, surprisingly
Fair- Vertical Pistol-whip slice
Bair- Backwards elbow jab
Uair- Thrusts palm upward with his palm shockers
Dair- Fires a small, but far travelling Laser Bolt
Grab- Reaches forward awkwardly with both arms
Pummel- Shocks opponent with the palm attachments
Fthrow- Barrage of Laser fire sending opponent forward
Dthrow- Forcefully jabs into opponent on ground with his palm-shockers. A powerful tool to his mains
Bthrow- Similar to F-throw but backwards
Uthrow- A two handed upward toss. Terrible knock back but great for follow ups.
B- BOTTLE ROCKET- Jeff charges a bottle rocket which fires immediately as soon as the button is released. The rocket fired into the air but homes in on opponent. Rocket damage, range, knock back, speed, and homing ability upgrades the more the button is held. The different forms of Rockets result in different calls from Jeff when he yells the attack name.
Side B- HEAVY BAZOOKA- Jeff takes a knee, pulling out the Heavy Bazooka. This weapon can be charged, at no charge the round falls straight to the ground, at full charge travels the length of Final Destination. The attack power does not change, but charging is still recommended because Jeff is not immune to the powerful effects of the explosion. The round has heavy gravity and falls quickly, making it an interesting off stage killer. Careful, however, because the weapon can overcharge and misfire.
UP B- GAIA BOOST- Fires the Gaia Beam below him. The force of the Beam pushes him upward. A powerful attack, but hard to land as an attack. Good vertical recovery, horizontal, not so much.
DOWN B- HP SUCKER- Shoots out a tether cord with decent range. If an enemy cones in contact, the HP sucker pulls them in and provides constant damage, healing Jeff proportionally. Essentially a tether grab of Nosferatu. The cord can also be used as a tether recovery!
FINAL SMASH- SKY RUNNER- Jeff pilots the Sky Runner around the skies and crashes it down, complete with a powerful, growing "BOOM!" Text effect that acts as a supercharged Smart Bomb.
Taunt 1- Buble Monkey appears and Jeff gives him a piece of gum. Bubble monkey blows a bubble and leavers.
Taunt 2- Jeff faces the screen and adjusts his glasses at the bridge of the nose while they glow white badassly.
Taunt 3- Jeff tinkers with his Laser Gun and chuckles sheepishly as he almost hits himself with it. This taunt can actually do a small amount of damage.
Victory 1- Looks down at an angle with his arms crossed pointing down as bottle rockets fly from behind him. Pose is an obvious reference
Victory 2- Tony is happily cheering next to him while he stands there a bit embarrassed by his friend's actions.
Victory 3- Does a mockup James Bond pose with his Laser Gun
Idle pose- stands with his hands at his hips, holding his laser gun. Idle animations include adjusting his glasses, fiddling with his palm shockers, and adjusting his tie, glancing around a bit nervously.