Sorry for interjecting here, but while that's true for Bowser, DK did have a voice before Melee via DK64. In fact, Sakurai was given his voice clips from the game to use for DK before deciding against it for the animalistic ones.
But it wasn't the
Scooby voice that modern DK uses in every game now.
That was the point I was getting at. Outside of DK64 prior to Melee, DK used animalistic sounds, and it wouldn't be until Mario Golf: Toadstool Tour that they would start to be phased out (in favor of Grant Kirkhope's clips) and until Mario Power Tennis where the Scooby Kong would debut.
I would like a source for that info, though. @
PushDustIn got anything to verify this from the Melee website?
He still does it normally while SSBB and SSB4 Ganondorf can't even dash properly and does that weird "ugh" kind of dash. And if you don't know what exactly im talking about, then its when he runts towards Link and gives you opportunity to do...er...this:
Don't remember how it was called.
Those are the mini-spurts I was talking about.
He's not exactly
running running. Ganondorf isn't much of a runner. Like I said, he's more a leaper and walker.
Though I
suppose that animation can be effectively used as a run......
if he was fighting with a weapon.
That style of "hold sword over shoulder and charge into battle" run like a knight or a Viking warrior doesn't exactly work without the sword.
So instead, Ganondorf runs like a middle-aged man wearing heavy armor.
It only looks "silly" because it's Mr. "Never Runs" looking like a normal man out on a jog.
Melee's "sprint like Captain Falcon but much slower" run was much worse.
Doesn't means you have to include something that absolutely disgusting. Like if Mario would make this expression each time he is supposed to open his mouth just because it appeared once on a concept art's rough sketches part:
Ignore background on the image. It doesn't matters. What matters is that Mario here is ridicolous. And kinda creepy. But mostly ridicolous.
Fair point, though I would argue that it looks better in concept than the end result (Ridley
should not move his top jaw; he just shouldn't), so I don't think the comparison of a
deliberately exaggerated Mario expression is an apt one.
Metal Face looks great and he is in same role as Ridley.
Metal Face only looks "great" compared to his in-game model from Xenoblade, but when compared to a character....
He doesn't look nearly as good. Especially close up.
That's Assist quality resolution.
4 Other M Ridleys can work just fine in SSBB with some minor optimizing that would be possible to do for SSB4. 4 Ridleys. SSBB is for Wii. SSB4 is for WiiU. Ridley is always one here.
Since I'm not that knowledgeable on hardware and rendering, I'm not really able to say anything about this, so I'm just going to take your word for it.
Now thats just improper angle and DSX8's Pyrosphere having brighter lighting. Look at my profile pic then:
It looks better here.
Still the same problem; it looks cleaner, but it doesn't really blend well with the Smash 4 cast.