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Character Discussion Thread

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pupNapoleon

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Statement from Ubisoft
"The leak is fake, thank you for your time."
Statement from Ubisoft; "Uh... we never said we were making a statement today!?"
Fans reaction: "Ahh man they are so terrible at existence."
Screwattack: *twiddling his fingers in the corner, maniacally.
 

[Obnoxshush/Dasshizer]

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Hypothetical: A Subspace Emissary sequel happens. It takes up the same 60 percent (??) of development time, but along the way, it fixes all of the flaws from Brawl's SSE. . .so, no more boring original enemies, vague plot points, generic locations, over/under-utilization of certain characters, relative lack of NPCs, mediocre bosses or Great Maze. Are you happy?

I think my happiness would depend on how well they used the remaining 40 percent (??) of development time, but if the main content was as good as Brawl's, I think it'd probably become the best Smash game to date.
Why not do something better, Super Smash Bros animated series.
 

Godzillathewonderdog

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I want to again state that, the more qualifiers we add to 'legendary,' the more caveats we add.
To me, a legendary character from a video game is known to people who don't play video games, and quite frankly, has been transformed to being explored in other mediums. The character itself transcends the very home it comes from.

Now, saying someone is merely 'well known, associated with a series which was renound in its way to gaming,' sure. Snake is that. But I don't think that is what a legendary character is. A legendary character doesn't even need to be given a frame of being a video game character.
Ok, so that's how you determine whether or not a gaming character is "legendary", but who would you say is the least legendary of the legendary gaming characters? Just want to compare them to Snake.
 

Frostwraith

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I can see how the 3DS version may have hindered the Wii U version, but a handheld Smash title is something a lot of people wanted, me included.

I don't have much interest in getting a home console (not just the Wii U), so a handheld Smash is really great, as I can experience the game anywhere.

Though I think this Smash had the same problem as Brawl. The amount of resources and time wasn't sufficient to develop the game as fully as possible, something that Sakurai himself has noted. There's also the fact that Brawl set the bar for new content and such way too high and caused expectations of something even bigger than before, which didn't quite happen.

Of course, this underwhelming feel many people have is the reason why DLC is so demanded. I think Sakurai may have wanted a delay, but wasn't given since Nintendo likely wanted to release it by the end of 2014, matching the holiday season as well. That likely pressured Sakurai to finish both games ASAP, forcing him to cut content to meet the deadline.

Even though the games don't have everything that was planned from the start, it still has a ton of content. A lot more than the average game, that's for sure.

I think it would be wise to release some sort of expansion pack (in a similar vein as Super Luigi U) to the games by the end of the year. That would mean quite a bunch of months solely dedicated to adding content to an already stable and finalized game.
 

JaidynReiman

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Ok, so that's how you determine whether or not a gaming character is "legendary", but who would you say is the least legendary of the legendary gaming characters? Just want to compare them to Snake.
Well, we first have to figure out who the "legendary" characters are. I agree with DukNapolean's assessment btw.


I'd argue that the legendary gaming characters are:

Mario
Sonic the Hedgehog
Pac-Man
Link (some really not in the know might call him "Zelda")
Donkey Kong
Pikachu

If we stretch a bit, we might be able to include Mega Man in there. Including Pikachu might be a bit of a stretch, but, well, there is the Pokemon anime and he's the most recurring gaming character in Macy's thanksgiving day parade. Pac-Man is legendary, but I feel like compared to what he was way back when, he's not nearly as well-known now as Sonic the Hedgehog, who has had a long-running comic book series and five different cartoons.

Donkey Kong is (probably) more well-known that Pikachu mostly due to debuting at the same time as Mario, and he's the face of the original Donkey Kong game, plus his long-running Donkey Kong Country series. He could even be above Link in that regard.


I don't think anyone else comes close. The only other character I think who could be on this list is Mega Man. So, if we go by this list, that'd be either Mega Man (if you count him) or Pikachu as the least-well known of the legendary gaming icons.
 

Kirby Dragons

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Well, we first have to figure out who the "legendary" characters are. I agree with DukNapolean's assessment btw.


I'd argue that the legendary gaming characters are:

Mario
Sonic the Hedgehog
Pac-Man
Link (some really not in the know might call him "Zelda")
Donkey Kong
Pikachu

If we stretch a bit, we might be able to include Mega Man in there. Including Pikachu might be a bit of a stretch, but, well, there is the Pokemon anime and he's the most recurring gaming character in Macy's thanksgiving day parade. Pac-Man is legendary, but I feel like compared to what he was way back when, he's not nearly as well-known now as Sonic the Hedgehog, who has had a long-running comic book series and five different cartoons.

Donkey Kong is (probably) more well-known that Pikachu mostly due to debuting at the same time as Mario, and he's the face of the original Donkey Kong game, plus his long-running Donkey Kong Country series. He could even be above Link in that regard.


I don't think anyone else comes close. The only other character I think who could be on this list is Mega Man. So, if we go by this list, that'd be either Mega Man (if you count him) or Pikachu as the least-well known of the legendary gaming icons.
I also see Kirby as one of the legendary characters, more so than Mega Man. He's pretty popular.
 

YoshiandToad

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Including Pikachu might be a bit of a stretch, but, well, there is the Pokemon anime and he's the most recurring gaming character in Macy's thanksgiving day parade.
Anyone who was around when Pokemon first started will know of him, gamer or not, so I don't think it's a stretch at all. Hell his face was plastered everywhere in 1999. I know I personally couldn't go anywhere without tripping over his likeness repeatedly that year. Being the face of the second most popular video game series on the planet probably helps too.

I'd also argue Pac-Man's name, if not his limbed look, would still rank slightly above Sonic in terms of overall acknowledgement by even non gamers. Pac-Mania was a HUGE thing way back when he first graced the arcades.

Overall; good list. No one else comes even close to the ridiculously huge legendary status of those you listed.
 
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Scoliosis Jones

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Funny, because I've felt the same thing reading your responses.
The thing is, you quite bluntly refuse to believe certain indisputable things that I say, particularly about my OWN opinion. Despite my statements, you seem to have this imperial opinion that I do not like Snake, though I've stated very clearly the opposite of this. Additionally, I have played his games- though that is irrelevant to a truly legendary character, who supercedes not only his games but the entire video game industry. The fact that you seem to fall back onto that point makes me think your definition of a legendary character is merely just a great character, or some quite minor lessening of the gravitas the word truly carries. That being the case, I will concede that, I'm sure by some of the remedial standards set forth for what 'legendary' means to a few, that he must, in fact, be considered 'legendary' to that sub par definition.
I even said earlier that Snake isn't a household name. I said he was a legendary character in gaming, meaning that he's truly an icon of the genre, just not quite out of it. Now, if we're talking about characters that absolutely have to meet that criteria,then what is Mega Man doing there? He is an enormously popular character, but I can guarantee you he's less well known than Sonic or Pac-Man.

But that's not a bad thing. We're at the point in Smash that 3rd Party characters aren't in range of those guys anymore. Additionally, as I have already said before, I only support Snake so much because of the impact his Smash inclusion had on me. After these 3 characters, I'd say Snake is a pretty iconic character, one that already has history with Super Smash Bros. That's pretty cool, and I think that history should continue. I have the motto, "Once a Smash Brother, Always a Smash Brother", and I'm not leaving Snake out.



We can debate the word all you wish- but the bottom line is that Snake is not in Smash 4. He may have been the first into the game as third party, but he was also the first third party to be considered expendable. If one is a point, then the other is just as much a point. If you honestly did not understand that was the point that I made, then no wonder we are on different wavelengths. However, I attribute it to the diehard nature of the fanaticism, which is what I criticized in the first place
Fair, however I feel as if Snake can always come back in the future. Should fans show their desire for him to return, as a Smash Bros. veteran, I believe they could come together and make the decision. (No need to be condescending though, sheesh)


If his core games can exist just as easily without him in it, then he is obviously not vital. I will admit that having not played every game in the series, I am not an expert on this. However, if he is not used in every core game, then by definition, he is not vital to the game.
Let me use another example to show you how this point falls apart.

Say that for one book of his story, Harry Potter was left out of the story. Just one. But was rather written from the perspective of his father, showing the past events to make more sense of the current ones. That's what Snake Eater is. Snake Eater is the only game being a part of Snake's story in which he does not appear. He's the main character in MGS1, very important side character in MGS2 (with Raiden, who was called Snake at the beginning of the game. Not to mention you play as Snake at the beginning of the game as well), and MGSIV, in which his story is finished.

Snake Eater follows Big Boss, and covers the legacy that Solid Snake is set to follow. Post MGSIV, sure, Solid Snake isn't there; it's mainly Big Boss. However, this matters not. I already covered why it doesn't.

When Snake was put into Brawl, he was an amalgamation of both Solid Snake and Big Boss, covering every appearance and essentially any game both would be in. So this point, as I said before, doesn't matter much.


I pointed out the one, SINGLE, trap move that he has, actually. If you think that translates into his gameplay, then I don't think you've got a grasp on how much gameplay a single character can have.
Okay yeah, you're really wrong here.

Snake is built to use a trap/stage control moveset. For this example, we'll look at Battlefield. On one platform, Snake places a C4. On another, he places his Dsmash. Now the player is forced to maneuver around those explosives/traps. To further control their space, he can throw grenades, guiding them in respect to where he wants his opponent to go. You can further chase your opponent with the Nikita missiles. Arguably, you can use the mortar and time it to arc back down to create more peril for your opponent. Sounds like a trap/stage control moveset to me. Ask any competitive player who has played Snake. They'll tell you something very similar.
How would you incorporate stealth into gameplay? That isn't something that I bother to think about because when I do tend to create a moveset for a character, I get upset that I prefer my ideas to Sakurai.
That said, to again reference PSASBR, Sly is a very stealthy character. Even Nathan Drake is to a better extent than Snake in Smash.
Here's the difference between Sly and Snake. Snake doesn't use invisibility. If Snake had that, that would be against his character. Nathan Drake, from what I remember, wasn't much of a stealth character, and he isn't meant to be. You want proof that Snake was made to be like his MGS self? Okay.

>AAA combo- actual move from Metal Gear Solid
>AA tilt- from cutscene from Metal Gear Solid
>Nikita- weapon from Metal Gear Solid
>Grenade- typical military weapon, also in Metal Gear Solid
>Cypher- from Metal Gear Solid 2
>C4- from MGS series, even with Butterfly reference to Big Boss
>Grabs characterize stealth through choking pummel, laying the opponent on the ground, using CQC (Close Quarters Combat, something vital to Snake and Big Bosses training throughout the series)
>Can crawl on ground...stealthfully, like soldiers trying to creep up on their enemies without being seen.
>Taunt is the box, arguably one of the most iconic things about Snake. The next best thing might be his cigarettes, but that's not appropriate for Smash imo.
>RPG- used for boss fights, also typical explosive
>Dash attack- animation to get into crawling from running
>mortar- used in MGS IV

The only moves I would argue don't have origin are his aerials, his utilt, and his down tilt. However, again, if we want to talk about characters not being entirely accurate, Ness can't learn some of the moves he uses in Smash in his home games. They took liberties. They got Snake's moveset pretty nicely I think.

You are so gun-ho with this OPINION that he is 'one of the most unique characters in the game,' but I stress opinion, because that is a soundless claim you make. He is no more unique than at least half the roster, and is another big example of your fanaticism taking lead. I'd like to hear what it is about him that you think IS so unique, as far as gameplay goes.
My reply before this summarizes it, but it's a widespread belief that Snake is pretty freaking unique compared to the rest of the cast. Not to mention that his appearance and status as a character make him unique off the bat. I'll say it again.

No other character plays like Snake does. The way you play him with the trap setting and stage control is something that nobody else can do currently in Smash Bros. Sure, maybe one move is replicated by another character, but they don't play the same as him. That's what makes him so unique from the rest of the cast. That much is irrefutable.


My claim is that to a true fan of Snake in Metal Gear, I find it funny that he is considered to be well done, because he doesn't have a playstyle that reflects much anything of his games, particularly any unique factor.
Already shown why this is wrong. This is a case where an opinion CAN be wrong, because it isn't based on correct facts.
The fact is, Snake's moveset could be given a visual overhaul, and it could apply to dozens of other characters, and is not indicative of his franchise because you don't have to be stealthy to pull any of it off. I'm sorry that you, as a fan of the genre, think that if he played as such, he would not be fun as a character.
This is like the Ridley debate except worse.

Ridley can't be in because he's too big. Snake can't be in because his moveset isn't stealthy. Except a large portion of his moveset is taken directly from his series.

Again, i've already covered why this whole moveset debate is wrong on your end. Your claim is that it isn't accurate and isn't stealthy. It doesn't have to be stealthy to be good. It's accurate with a large portion of the moves. There are moves made up for almost every character in the game. Alternatively, Pac-Man uses everything in the kitchen sink in his moveset. If he only did what he did, it might be pretty boring. Liberties were taken, and he's super fun to play as. It's all about being fun to play as in this game. Snake has done that for me, and apparently a ton of other people.

EDIT: Just found this. Lots of interesting stuff here on Snake in Smash that I didn't even know: http://metalgear.wikia.com/wiki/Super_Smash_Bros._Brawl
 
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Scoliosis Jones

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This made me chuckle. I'm probably derailing the thread, so I'll give it a rest.

What to talk about...Do you guys think DLC content would eventually be relegated to packs? So like, a character, stage and music?
 
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Frostwraith

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What to talk about...Do you guys think DLC content would eventually be relegated to packs? So like, a character, stage and music?
Well, considering how Nintendo has been handling DLC in other games, content packs wouldn't be too surprising.

Imagine if they launch Snake as DLC, he could easily be part of a Metal Gear themed pack with a stage for each version of the game, music and a few trophies for each version.

If they release a veterans pack, they could include a bunch of past stages as well, along with music for them.
 

Niala

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This made me chuckle. I'm probably derailing the thread, so I'll give a rest.

What to talk about...Do you guys think DLC content would eventually be relegated to packs? So like, a character, stage and music?
That's interesting, and yes I could definitely see them doing that with it. It's what they're doing with Hyrule Warriors, basically. I could even see doing skins, a stage, and music, like if they wanted to introduce that Dr. Mario stage people speculated about with a Dr. Luigi alt and some music for it. Although in that case they already have Chill in game so maybe not music...

But it's actually a great idea and I would be pretty happy if they released DLC like that.
 

Scoliosis Jones

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Well, considering how Nintendo has been handling DLC in other games, content packs wouldn't be too surprising.

Imagine if they launch Snake as DLC, he could easily be part of a Metal Gear themed pack with a stage for each version of the game, music and a few trophies for each version.

If they release a veterans pack, they could include a bunch of past stages as well, along with music for them.
I would hope that Nintendo would sell it like cross-play, so that users don't have to buy both versions of DLC. Granted, I don't know that I'll go back to 3DS since Wii U is available. So i'd only need the Wii U version.

I could picture some cool ones:

Mewtwo:
Character
Poke Floats:troll:
Mewtwo Final Smash Trophy, Mewtwo alt trophy
Music (Gen 1 Legendary remix from X/Y? yes please)

Snake:
Snake
Shadow Moses stage
few tracks of music
Snake trophy, Snake alt trophy, final Smash trophy

Any character could follow that template really.
 
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I personally don't see packs if Sakurai stays in charge. If nintendo/namco takes charge I could see it being used more.

I also don't expect any DLC stages other than Miiverse. The whole 2 games things seems like it would be a problem here

maybe a few old songs being ported but remixes seems like they wouldn't happen either.



Of course I only see like 3 characters as DLC but that's just me
 

Kenith

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Somewhat off topic I guess, but if they do stage DLC (I don't see why they wouldn't) I hope that they don't make version exclusive stages. Unlike the stages in the base game they would most likely be themed after character (Venus Lighthouse, Shadow Moses Island, Gang-plank Galleon, etc.) so it would be unfair to make them version exclusive, not to mention it would require a lot more work to make twice as many stages.
 

Scoliosis Jones

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I personally don't see packs if Sakurai stays in charge. If nintendo/namco takes charge I could see it being used more.

I also don't expect any DLC stages other than Miiverse. The whole 2 games things seems like it would be a problem here

maybe a few old songs being ported but remixes seems like they wouldn't happen either.



Of course I only see like 3 characters as DLC but that's just me
The remix song I was talking about was actually a remix IN X/Y. It's super good and would only require a port. I'll link it here:
By far one of my favorite Pokemon themes in awhile. Super good (aside from the Pokemon cries and what have you)

Somewhat off topic I guess, but if they do stage DLC (I don't see why they wouldn't) I hope that they don't make version exclusive stages. Unlike the stages in the base game they would most likely be themed after character (Venus Lighthouse, Shadow Moses Island, Gang-plank Galleon, etc.) so it would be unfair to make them version exclusive, not to mention it would require a lot more work to make twice as many stages.
I would think stages would be compatible in both games if they make them at all. It would create more work for the developers to make version exclusive stages.

Sigh...if only it was just the Wii U version.
 

Kenith

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This is how DLC packs would look for my wish roster:
------------------

Donkey Kong Country Pack ($6.99)

- King K. Rool (new character)
- Gang-plank Galleon (new stage for both versions)
- Rumble Falls (returning stage for both versions)
- Funky Kong costume (Donkey Kong)

The Legend of Zelda Pack ($6.99)

- Midna (new character)
- Journey of Time (new stage for both versions)
- Pirate Ship (returning stage for both versions)
- Ocarina of Time costumes (Link, Zelda, Ganondorf, Sheik)

Metal Gear Solid Pack ($6.99)


- Snake (returning character)
- Shadow Moses Island (returning stage for both versions)
- Naked Snake (alt for Snake)

NES Stars Pack ($6.99)


- Excitebiker (new character)
- Ice Climbers (returning character)
- Excitebike Rally (new stage for both versions)
- Summit (returning stage for both versions)
- Mach Rider costume (Excitebiker)

Lost Fighters Pack ($6.99)


- Mewtwo (returning character)
- Wolf (returning character)
- Spear Pillar (returning stage for both versions)
- Sector Z (returning stage for both versions)

Golden Sun Pack ($6.99)

- Isaac (new character)
- Venus Lighthouse (new stage for both versions)
- Matthew (alt for Isaac)

Splatoon Pack: ($6.99)

- Inkling (new character)
- Splatoon Plaza (new stage for both versions)

----
Season Pass ($34.99)

A tall order, yes, but a very satisfying tall order.
Not sure how to make all of the content evenly priced.
 

ZeldaFan01

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This is how DLC packs would look for my wish roster:
------------------

Donkey Kong Country Pack ($6.99)

- King K. Rool (new character)
- Gang-plank Galleon (new stage for both versions)
- Rumble Falls (returning stage for both versions)
- Funky Kong costume (Donkey Kong)
The Legend of Zelda Pack ($6.99)

- Midna (new character)
- Journey of Time (new stage for both versions)
- Pirate Ship (returning stage for both versions)
- Ocarina of Time costumes (Link, Zelda, Ganondorf, Sheik)
Metal Gear Solid Pack ($6.99)

- Snake (returning character)
- Shadow Moses Island (returning stage for both versions)
- Naked Snake (alt for Snake)
NES Stars Pack ($6.99)

- Excitebiker (new character)
- Ice Climbers (returning character)
- Excitebike Rally (new stage for both versions)
- Summit (returning stage for both versions)
- Mach Rider costume (Excitebiker)
Lost Fighters Pack ($6.99)

- Mewtwo (returning character)
- Wolf (returning character)
- Spear Pillar (returning stage for both versions)
- Sector Z (returning stage for both versions)
Golden Sun Pack ($6.99)
- Isaac (new character)
- Venus Lighthouse (new stage for both versions)
- Matthew (alt for Isaac)
Splatoon Pack: ($6.99)
- Inkling (new character)
- Splatoon Plaza (new stage for both versions)
----
Season Pass ($34.99)

A tall order, yes, but a very satisfying tall order.
Not sure how to make all of the content evenly priced.
What do I feel like the GS and Splatoon pack would be enough for me? Like they would complete Smash 4 in my book and I really wouldn't ask for more. I know this is your wish list, but would having all that complete Smash 4 for you? Or just something specific
 

Jason the Yoshi

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Honestly, if they did DLC packs, they'd probably do them according to franchises being worked on at the present moment, like StarFox, Zelda, Xenoblade, or Kirby.

I doubt it will happen, but we'll have to wait and see.
 

Kenith

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What do I feel like the GS and Splatoon pack would be enough for me? Like they would complete Smash 4 in my book and I really wouldn't ask for more. I know this is your wish list, but would having all that complete Smash 4 for you? Or just something specific
Ghirahim or Midna would have completed Smash 4 for me. But I know that I'll never see either of them ever again, so I just support other people's favorite characters so the same thing might not happen to them. :urg:
 

ZeldaFan01

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Ghirahim or Midna would have completed Smash 4 for me. But I know that I'll never see either of them ever again, so I just support other people's favorite characters so the same thing might not happen to them. :urg:
It was so hard to get over them.! And it really sucks when most of your most wanted characters are ATs and they have absolutely no problem fitting in with everyone else! Oh well..
 

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ZeldaFan01

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Guys! Look at this cool new leak! :troll:

Oh my gosh I would die
 
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JaidynReiman

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Honestly, if they did DLC packs, they'd probably do them according to franchises being worked on at the present moment, like StarFox, Zelda, Xenoblade, or Kirby.

I doubt it will happen, but we'll have to wait and see.
The problem with this notion is that we'd be going with only announced games. Nintendo has plenty of unannounced games they are working on right now. That's why we can't go just based on previously announced games; there's numerous other things they COULD be working on.
 

Jason the Yoshi

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The problem with this notion is that we'd be going with only announced games. Nintendo has plenty of unannounced games they are working on right now. That's why we can't go just based on previously announced games; there's numerous other things they COULD be working on.
I don't doubt this reasoning, Jaidyn, but we can only rely on Directs or E3 before we go out of control deciding who gets a DLC pack and who doesn't.
 

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I don't doubt this reasoning, Jaidyn, but we can only rely on Directs or E3 before we go out of control deciding who gets a DLC pack and who doesn't.
Yeah, its like saying if you see the tiniest of glances at a chance for a thing in the backest room of Nintendo, it doesn't mean Nintendo is going to push the crap out of it just because its new or they want to work in a wow factor.
 

JaidynReiman

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I don't doubt this reasoning, Jaidyn, but we can only rely on Directs or E3 before we go out of control deciding who gets a DLC pack and who doesn't.
I'm not saying we decide anything. I'm just saying that we can't dismiss ideas just because there's nothing confirmed yet. We don't decide anything anyway.


Yeah, its like saying if you see the tiniest of glances at a chance for a thing in the backest room of Nintendo, it doesn't mean Nintendo is going to push the crap out of it just because its new or they want to work in a wow factor.
Not the same thing. We can reasonably assume certain things are next-to-impossible to happen, but to dismiss other things because we're unaware of there being a game in development at this point is a fallacy.


Does this also dismiss franchises that had games released within the past couple years?
 

Argos

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What do I feel like the GS and Splatoon pack would be enough for me? Like they would complete Smash 4 in my book and I really wouldn't ask for more. I know this is your wish list, but would having all that complete Smash 4 for you? Or just something specific
No amount of characters will ever 'complete' the game for me. I am a crazy person who wants to play as Stanley the Bugman.
 

ZeldaFan01

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No amount of characters will ever 'complete' the game for me. I am a crazy person who wants to play as Stanley the Bugman.
Oh yeah I just remembered he was a trophy in Melee.
Anyway would this amount satisfy you? :troll:
 

SleuthMechanism

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Ridley(super metroid/melee intro design), Dark Samus, another f-zero character(black shadow or mighty gazelle in particular), Ivysaur, King K.rool, Squirtle, and Wolf. I also would've preferred fire emblem to get a antagonist rep of some form like nergal or something.
 
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