I will simply agree to disagree. I'm not going to force you to support Snake or anything like that. But a lot of these points are either flat out incorrect or not really proving anything imo.
Funny, because I've felt the same thing reading your responses.
The thing is, you quite bluntly refuse to believe certain indisputable things that I say, particularly about my OWN opinion. Despite my statements, you seem to have this imperial opinion that I do not like Snake, though I've stated very clearly the opposite of this. Additionally, I have played his games- though that is irrelevant to a truly legendary character, who supercedes not only his games but the entire video game industry. The fact that you seem to fall back onto that point makes me think your definition of a legendary character is merely just a great character, or some quite minor lessening of the gravitas the word truly carries. That being the case, I will concede that, I'm sure by some of the remedial standards set forth for what 'legendary' means to a few, that he must, in fact, be considered 'legendary' to that sub par definition.
You can go on and on all you want that Metal Gear is legendary (Not Snake), but can you tell me how Metal Gear would be WITHOUT the character? Pray tell, would the story be as epic? Would it be as meaningful? No, it wouldn't be. Because Snake's story is what drives the entire plot. However, since I'm assuming you've never played the series, you wouldn't know that. In turn, because you wouldn't know that, you can't really make that claim. If Metal Gear is legendary, what makes it legendary? The gameplay...AND the story...AND the characters...
Also, here you claim to not "hate Snake". Hate is a strong word. But when you openly come out and say how worthless a character is, and that you are "not a fan", I'm assuming you don't like him much.
While the Pokemon probably aren't that big a deal (even though Pokemon is ridiculously popular), 3rd Party characters and Assist Trophies premiered in Brawl. It wasn't the Nintendog itself, nor Kyogre or Groudon they were advertising, but the features of the game. Just like Snake and Sonic. "Play as 3rtd party characters Solid Snake and Sonic the Hedgehog!" That's basically what it's saying. It's a tad different.
Exactly. The point is that it is an expanded universe of play, not the specific characters themselves.
There's no evidence that he was "kicked out". Kojima and Sakurai never communicated. They can always discuss it and make things happen.
We can debate the word all you wish- but the bottom line is that Snake is not in Smash 4. He may have been the first into the game as third party, but he was also the first third party to be considered expendable. If one is a point, then the other is just as much a point. If you honestly did not understand that was the point that I made, then no wonder we are on different wavelengths. However, I attribute it to the diehard nature of the fanaticism, which is what I criticized in the first place
Actually, Snake is VERY vital to his home series. As the clone of Big Boss, he is symbolically set upon a journey to continue the legacy of Big Boss. To become the ultimate soldier. During the events of Metal Gear Solid (Twin Snakes), Snake has issues with staying the course, and ultimately goes rogue with Otacon. By the end of Snake's story, he goes a different path than Big Boss had, showing the light at the end of the tunnel. As someone who has played the whole series, I don't think you know exactly what you're talking about here.
If his core games can exist just as easily without him in it, then he is obviously not vital. I will admit that having not played every game in the series, I am not an expert on this. However, if he is not used in every core game, then by definition, he is not vital to the game.
You're not looking at the gameplay aspect of it.
With Snake's moveset, the best way to use him is as a trap setter. You put C4 down, throw grenades and what have you to control the space your opponent has to maneuver around the stage, thus trapping them into doing what you want them to. Similar to how sneaking through various locales is done in MGS. You make a noise around a wall, lead a soldier over to said noise, and take them. Essentially setting a trap. How exactly would you incorporate stealth anyway? This is a strawman reason if I ever saw one.
I pointed out the one, SINGLE, trap move that he has, actually. If you think that translates into his gameplay, then I don't think you've got a grasp on how much gameplay a single character can have.
How would you incorporate stealth into gameplay? That isn't something that I bother to think about because when I do tend to create a moveset for a character, I get upset that I prefer my ideas to Sakurai.
That said, to again reference PSASBR, Sly is a very stealthy character. Even Nathan Drake is to a better extent than Snake in Smash.
You are so gun-ho with this OPINION that he is 'one of the most unique characters in the game,' but I stress opinion, because that is a soundless claim you make. He is no more unique than at least half the roster, and is another big example of your fanaticism taking lead. I'd like to hear what it is about him that you think IS so unique, as far as gameplay goes.
Simply saying, "He doesn't represent stealth. FAIL!" is constricting, and not the purpose of every character in Smash Bros. Snake represents his series through the weapons he uses, and the tactics one must use within the game. If we're going to talk about how a character doesn't represent a game to a T, how does Captain Falcon perfectly represent F-Zero, Marth for FE, or any of the Star Fox characters perfectly represent Star Fox? They don't. They don't have to either to be fun. You know, the purpose of the game?
I didn't make the claim that any of them did represent their series very well, though certainly Marth does. My claim is that to a true fan of Snake in Metal Gear, I find it funny that he is considered to be well done, because he doesn't have a playstyle that reflects much anything of his games, particularly any unique factor. The fact is, Snake's moveset could be given a visual overhaul, and it could apply to dozens of other characters, and is not indicative of his franchise because you don't have to be stealthy to pull any of it off. I'm sorry that you, as a fan of the genre, think that if he played as such, he would not be fun as a character.